refactor(commands/voice/queue): don't show queuer on first queue

This commit is contained in:
Ryan 2025-01-06 09:55:28 -05:00
parent 0aef94db2d
commit 2204c24e29
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3

View File

@ -154,7 +154,7 @@ async def queue_or_play(message, edited=False):
players[message.guild.id].queue_add(queued)
if not message.guild.voice_client.source:
play_next(message)
play_next(message, first=True)
elif args.now:
message.guild.voice_client.stop()
else:
@ -360,7 +360,7 @@ def play_after_callback(e, message, once):
play_next(message)
def play_next(message, once=False):
def play_next(message, once=False, first=False):
message.guild.voice_client.stop()
if players[message.guild.id].queue:
queued = players[message.guild.id].queue_pop()
@ -374,7 +374,7 @@ def play_next(message, once=False):
)
return
client.loop.create_task(
utils.channel_send(message, f"**0.** {queued.format(show_queuer=True)}")
utils.channel_send(message, queued.format(show_queuer=not first))
)