From 22249ecf7aff2bfbd35aca078c12f98b516b5a1d Mon Sep 17 00:00:00 2001 From: ErrorNoInternet Date: Thu, 13 Feb 2025 16:31:41 -0500 Subject: [PATCH] refactor: remove useless debug checks Debug messages shouldn't be printed in the first place if debug isn't on. --- core.py | 7 +++---- tasks.py | 3 +-- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/core.py b/core.py index e335bf7..3771584 100644 --- a/core.py +++ b/core.py @@ -71,10 +71,9 @@ async def on_message(message, edited=False): rreload(reloaded_modules, module) end = time.time() - if __debug__: - debug( - f"reloaded {len(reloaded_modules)} modules in {round(end - start, 2)}s" - ) + debug( + f"reloaded {len(reloaded_modules)} modules in {round(end - start, 2)}s" + ) await utils.add_check_reaction(message) diff --git a/tasks.py b/tasks.py index 6c6641b..c0dbb57 100644 --- a/tasks.py +++ b/tasks.py @@ -19,8 +19,7 @@ async def cleanup(): targets.append(guild_id) for target in targets: del players[target] - if __debug__: - debug(f"cleanup removed {len(targets)} empty players") + debug(f"cleanup removed {len(targets)} empty players") if ( not idle_tracker["is_idle"]