fix(commands/voice): check if player exists before playing next
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@ -395,7 +395,7 @@ def play_after_callback(e, message, once):
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def play_next(message, once=False, first=False):
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def play_next(message, once=False, first=False):
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message.guild.voice_client.stop()
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message.guild.voice_client.stop()
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if players[message.guild.id].queue:
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if message.guild.id in players and players[message.guild.id].queue:
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queued = players[message.guild.id].queue_pop()
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queued = players[message.guild.id].queue_pop()
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try:
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try:
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message.guild.voice_client.play(
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message.guild.voice_client.play(
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