fix(commands/voice): check if player exists before playing next

This commit is contained in:
Ryan 2025-01-06 11:53:02 -05:00
parent 42735f9a60
commit 290e85a1c1
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3

View File

@ -395,7 +395,7 @@ def play_after_callback(e, message, once):
def play_next(message, once=False, first=False):
message.guild.voice_client.stop()
if players[message.guild.id].queue:
if message.guild.id in players and players[message.guild.id].queue:
queued = players[message.guild.id].queue_pop()
try:
message.guild.voice_client.play(