refactor: playback_queue -> player_queue
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6d7b46a7e5
commit
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@ -2,7 +2,7 @@ import arguments
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import commands
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import commands
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import utils
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import utils
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import ytdlp
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import ytdlp
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from state import client, playback_queue
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from state import client, player_queue
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async def queue_or_play(message):
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async def queue_or_play(message):
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@ -10,8 +10,8 @@ async def queue_or_play(message):
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if not command_allowed(message):
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if not command_allowed(message):
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return
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return
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if message.guild.id not in playback_queue:
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if message.guild.id not in player_queue:
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playback_queue[message.guild.id] = []
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player_queue[message.guild.id] = []
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tokens = commands.tokenize(message.content)
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tokens = commands.tokenize(message.content)
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parser = arguments.ArgumentParser(
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parser = arguments.ArgumentParser(
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@ -28,7 +28,7 @@ async def queue_or_play(message):
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return
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return
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if args.clear:
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if args.clear:
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playback_queue[message.guild.id] = []
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player_queue[message.guild.id] = []
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await message.add_reaction("✅")
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await message.add_reaction("✅")
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return
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return
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elif query := args.query:
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elif query := args.query:
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@ -44,7 +44,7 @@ async def queue_or_play(message):
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)
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)
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return
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return
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playback_queue[message.guild.id].append(
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player_queue[message.guild.id].append(
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{"player": player, "queuer": message.author.id}
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{"player": player, "queuer": message.author.id}
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)
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)
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@ -71,26 +71,26 @@ async def queue_or_play(message):
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lambda: f"**0.** {'**paused:** ' if message.guild.voice_client.is_paused() else ''}`{message.guild.voice_client.source.title}`"
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lambda: f"**0.** {'**paused:** ' if message.guild.voice_client.is_paused() else ''}`{message.guild.voice_client.source.title}`"
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)
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)
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if (
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if (
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not playback_queue[message.guild.id]
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not player_queue[message.guild.id]
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and not message.guild.voice_client.source
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and not message.guild.voice_client.source
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):
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):
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await utils.reply(
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await utils.reply(
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message,
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message,
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"nothing is playing or queued!",
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"nothing is playing or queued!",
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)
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)
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elif not playback_queue[message.guild.id]:
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elif not player_queue[message.guild.id]:
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await utils.reply(message, generate_currently_playing())
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await utils.reply(message, generate_currently_playing())
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elif not message.guild.voice_client.source:
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elif not message.guild.voice_client.source:
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await utils.reply(
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await utils.reply(
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message,
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message,
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generate_queue_list(playback_queue[message.guild.id]),
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generate_queue_list(player_queue[message.guild.id]),
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)
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)
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else:
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else:
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await utils.reply(
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await utils.reply(
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message,
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message,
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generate_currently_playing()
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generate_currently_playing()
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+ "\n"
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+ "\n"
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+ generate_queue_list(playback_queue[message.guild.id]),
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+ generate_queue_list(player_queue[message.guild.id]),
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)
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)
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else:
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else:
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await utils.reply(
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await utils.reply(
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@ -103,7 +103,7 @@ async def skip(message):
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if not command_allowed(message):
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if not command_allowed(message):
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return
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return
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if not playback_queue[message.guild.id]:
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if not player_queue[message.guild.id]:
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message.guild.voice_client.stop()
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message.guild.voice_client.stop()
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await utils.reply(
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await utils.reply(
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message,
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message,
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@ -190,8 +190,8 @@ async def volume(message):
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async def play_next(message):
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async def play_next(message):
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while playback_queue[message.guild.id]:
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while player_queue[message.guild.id]:
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queued = playback_queue[message.guild.id].pop()
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queued = player_queue[message.guild.id].pop()
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await ensure_joined(message)
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await ensure_joined(message)
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message.guild.voice_client.stop()
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message.guild.voice_client.stop()
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message.guild.voice_client.play(
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message.guild.voice_client.play(
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