72 lines
1.9 KiB
Python

from logging import error
import disnake
import utils
from state import client, players
def play_after_callback(e, message, once):
if e:
error(f"player error: {e}")
if not once:
play_next(message)
def play_next(message, once=False, first=False):
if not message.guild.voice_client:
return
message.guild.voice_client.stop()
if not disnake.opus.is_loaded():
utils.load_opus()
if message.guild.id in players and players[message.guild.id].queue:
queued = players[message.guild.id].queue_pop()
message.guild.voice_client.play(
queued.player, after=lambda e: play_after_callback(e, message, once)
)
embed = queued.embed()
if first and len(players[message.guild.id].queue) == 0:
client.loop.create_task(utils.reply(message, embed=embed))
else:
client.loop.create_task(utils.channel_send(message, embed=embed))
def remove_queued(messages):
if messages[0].guild.id not in players:
return
if len(players[messages[0].guild.id].queue) == 0:
return
found = []
for message in messages:
for queued in players[message.guild.id].queue:
if queued.trigger_message.id == message.id:
found.append(queued)
for queued in found:
players[messages[0].guild.id].queue.remove(queued)
async def ensure_joined(message):
if message.guild.voice_client is None:
if message.author.voice:
await message.author.voice.channel.connect()
else:
await utils.reply(message, "you are not connected to a voice channel!")
def command_allowed(message, immutable=False):
if not message.guild.voice_client:
return False
if immutable:
return True
if not message.author.voice:
return False
return message.author.voice.channel.id == message.guild.voice_client.channel.id