Fix interact bug
This commit is contained in:
parent
7ebe1e1a51
commit
05b67b8a0d
26
src/bot.rs
26
src/bot.rs
@ -669,14 +669,12 @@ pub async fn process_command(
|
||||
return "Please give me IDs to interact with!".to_string();
|
||||
}
|
||||
|
||||
let mut found = false;
|
||||
let mob_locations = state.mob_locations.lock().unwrap().to_owned();
|
||||
for (mob, _) in mob_locations {
|
||||
if mob.id.to_string() == segments[0]
|
||||
|| mob.uuid == segments[0]
|
||||
|| mob.entity_type == segments[0]
|
||||
{
|
||||
found = true;
|
||||
log_error(
|
||||
client
|
||||
.write_packet(ServerboundGamePacket::Interact(
|
||||
@ -691,18 +689,15 @@ pub async fn process_command(
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
}
|
||||
if found {
|
||||
return "Successfully interacted with mob!".to_string();
|
||||
}
|
||||
}
|
||||
let player_locations = state.player_locations.lock().unwrap().to_owned();
|
||||
for (player, _) in player_locations {
|
||||
if player.entity_id.to_string() == segments[0]
|
||||
|| player.uuid == segments[0]
|
||||
|| player.username == segments[0]
|
||||
{
|
||||
found = true;
|
||||
log_error(
|
||||
client
|
||||
.write_packet(ServerboundGamePacket::Interact(
|
||||
@ -717,12 +712,8 @@ pub async fn process_command(
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
}
|
||||
if found {
|
||||
return "Successfully interacted with player!".to_string();
|
||||
} else {
|
||||
return "Unable to find entity!".to_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
Command::Attack => {
|
||||
@ -730,14 +721,12 @@ pub async fn process_command(
|
||||
return "Please give me IDs to attack!".to_string();
|
||||
}
|
||||
|
||||
let mut found = false;
|
||||
let mob_locations = state.mob_locations.lock().unwrap().to_owned();
|
||||
for (mob, _) in mob_locations {
|
||||
if mob.id.to_string() == segments[0]
|
||||
|| mob.uuid == segments[0]
|
||||
|| mob.entity_type == segments[0]
|
||||
{
|
||||
found = true;
|
||||
log_error(
|
||||
client
|
||||
.write_packet(ServerboundGamePacket::Interact(
|
||||
@ -749,18 +738,15 @@ pub async fn process_command(
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
}
|
||||
if found {
|
||||
return "Successfully attacked mob!".to_string();
|
||||
}
|
||||
}
|
||||
let player_locations = state.player_locations.lock().unwrap().to_owned();
|
||||
for (player, _) in player_locations {
|
||||
if player.entity_id.to_string() == segments[0]
|
||||
|| player.uuid == segments[0]
|
||||
|| player.username == segments[0]
|
||||
{
|
||||
found = true;
|
||||
log_error(
|
||||
client
|
||||
.write_packet(ServerboundGamePacket::Interact(
|
||||
@ -772,12 +758,8 @@ pub async fn process_command(
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
}
|
||||
if found {
|
||||
return "Successfully attacked player!".to_string();
|
||||
} else {
|
||||
return "Unable to find entity!".to_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
Command::Jump => {
|
||||
|
Loading…
x
Reference in New Issue
Block a user