feat: switch to luajit for more features
This commit is contained in:
@@ -9,7 +9,7 @@ function log_player_positions()
|
||||
and e.position.z > center.z - radius
|
||||
and e.position.z < center.z + radius
|
||||
end)
|
||||
for _, e in entities do
|
||||
for _, e in ipairs(entities) do
|
||||
client:chat(string.format("%s (%s) at %.1f %.1f %.1f", e.kind, e.id, e.position.x, e.position.y, e.position.z))
|
||||
end
|
||||
end
|
||||
|
@@ -1,38 +1,38 @@
|
||||
function steal(item_name)
|
||||
for _, chest_pos in client:find_blocks(client.position, get_block_states({ "chest" })) do
|
||||
client:chat(dump(chest_pos))
|
||||
for _, chest_pos in ipairs(client:find_blocks(client.position, get_block_states({ "chest" }))) do
|
||||
client:chat(dump(chest_pos))
|
||||
|
||||
client:goto({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
|
||||
while client.pathfinder.is_calculating or client.pathfinder.is_executing do
|
||||
sleep(50)
|
||||
end
|
||||
client:look_at(chest_pos)
|
||||
client:go_to({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
|
||||
while client.pathfinder.is_calculating or client.pathfinder.is_executing do
|
||||
sleep(50)
|
||||
end
|
||||
client:look_at(chest_pos)
|
||||
|
||||
local container = client:open_container_at(chest_pos)
|
||||
for index, item in container.contents do
|
||||
if item.kind == item_name then
|
||||
container:click({slot = index - 1}, THROW_ALL)
|
||||
sleep(50)
|
||||
end
|
||||
end
|
||||
local container = client:open_container_at(chest_pos)
|
||||
for index, item in ipairs(container.contents) do
|
||||
if item.kind == item_name then
|
||||
container:click({ slot = index - 1 }, THROW_ALL)
|
||||
sleep(50)
|
||||
end
|
||||
end
|
||||
|
||||
container = nil
|
||||
while client.open_container do
|
||||
sleep(50)
|
||||
end
|
||||
end
|
||||
container = nil
|
||||
while client.open_container do
|
||||
sleep(50)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drop_all_hotbar()
|
||||
local inventory = client:open_inventory()
|
||||
for i = 0, 9 do
|
||||
inventory:click({slot = 36 + i}, THROW_ALL)
|
||||
end
|
||||
local inventory = client:open_inventory()
|
||||
for i = 0, 9 do
|
||||
inventory:click({ slot = 36 + i }, THROW_ALL)
|
||||
end
|
||||
end
|
||||
|
||||
function drop_all_inventory()
|
||||
local inventory = client:open_inventory()
|
||||
for i = 0, 45 do
|
||||
inventory:click({slot = i}, THROW_ALL)
|
||||
end
|
||||
local inventory = client:open_inventory()
|
||||
for i = 0, 45 do
|
||||
inventory:click({ slot = i }, THROW_ALL)
|
||||
end
|
||||
end
|
||||
|
@@ -8,10 +8,10 @@ function look_at_player(name)
|
||||
end
|
||||
end
|
||||
|
||||
function goto_player(name, opts)
|
||||
function go_to_player(name, opts)
|
||||
local player = get_player(name)
|
||||
if player then
|
||||
client:goto(player.position, opts)
|
||||
client:go_to(player.position, opts)
|
||||
else
|
||||
client:chat(string.format("/w %s player not found!", sender))
|
||||
end
|
||||
|
@@ -1,6 +1,6 @@
|
||||
function get_player(name)
|
||||
local target_uuid = nil
|
||||
for _, player in client.tab_list do
|
||||
for _, player in ipairs(client.tab_list) do
|
||||
if player.name == name then
|
||||
target_uuid = player.uuid
|
||||
break
|
||||
|
Reference in New Issue
Block a user