feat: switch to luajit for more features
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@@ -1,38 +1,38 @@
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function steal(item_name)
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for _, chest_pos in client:find_blocks(client.position, get_block_states({ "chest" })) do
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client:chat(dump(chest_pos))
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for _, chest_pos in ipairs(client:find_blocks(client.position, get_block_states({ "chest" }))) do
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client:chat(dump(chest_pos))
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client:goto({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
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while client.pathfinder.is_calculating or client.pathfinder.is_executing do
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sleep(50)
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end
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client:look_at(chest_pos)
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client:go_to({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
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while client.pathfinder.is_calculating or client.pathfinder.is_executing do
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sleep(50)
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end
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client:look_at(chest_pos)
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local container = client:open_container_at(chest_pos)
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for index, item in container.contents do
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if item.kind == item_name then
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container:click({slot = index - 1}, THROW_ALL)
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sleep(50)
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end
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end
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local container = client:open_container_at(chest_pos)
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for index, item in ipairs(container.contents) do
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if item.kind == item_name then
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container:click({ slot = index - 1 }, THROW_ALL)
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sleep(50)
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end
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end
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container = nil
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while client.open_container do
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sleep(50)
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end
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end
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container = nil
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while client.open_container do
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sleep(50)
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end
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end
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end
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function drop_all_hotbar()
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local inventory = client:open_inventory()
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for i = 0, 9 do
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inventory:click({slot = 36 + i}, THROW_ALL)
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end
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local inventory = client:open_inventory()
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for i = 0, 9 do
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inventory:click({ slot = 36 + i }, THROW_ALL)
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end
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end
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function drop_all_inventory()
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local inventory = client:open_inventory()
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for i = 0, 45 do
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inventory:click({slot = i}, THROW_ALL)
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end
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local inventory = client:open_inventory()
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for i = 0, 45 do
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inventory:click({ slot = i }, THROW_ALL)
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end
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end
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