refactor: expand a few variable names
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e7133ecc5f
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@ -46,7 +46,7 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
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.call::<String>((options.clone(), content.clone()))
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.call::<String>((options.clone(), content.clone()))
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.ok()
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.ok()
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.as_deref()
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.as_deref()
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.and_then(|s| trim_header(s).ok())
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.and_then(|string| trim_header(string).ok())
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{
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{
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is_encrypted = true;
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is_encrypted = true;
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ncr_options = Some(options);
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ncr_options = Some(options);
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@ -22,9 +22,10 @@ pub fn held_slot(_lua: &Lua, client: &Client) -> Result<u8> {
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#[allow(clippy::too_many_lines)]
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#[allow(clippy::too_many_lines)]
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pub fn menu(lua: &Lua, client: &Client) -> Result<Value> {
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pub fn menu(lua: &Lua, client: &Client) -> Result<Value> {
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fn from_slot_list<const N: usize>(s: SlotList<N>) -> Vec<ItemStack> {
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fn from_slot_list<const N: usize>(slot_list: SlotList<N>) -> Vec<ItemStack> {
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s.iter()
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slot_list
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.map(|i| ItemStack(i.to_owned()))
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.iter()
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.map(|item_stack| ItemStack(item_stack.to_owned()))
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.collect::<Vec<_>>()
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.collect::<Vec<_>>()
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}
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}
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@ -28,7 +28,7 @@ pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Op
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position.y as i32,
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position.y as i32,
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position.z as i32,
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position.z as i32,
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))
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))
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.map(|b| b.id))
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.map(|block| block.id))
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}
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}
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pub fn get_fluid_state(lua: &Lua, client: &Client, position: Vec3) -> Result<Option<Table>> {
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pub fn get_fluid_state(lua: &Lua, client: &Client, position: Vec3) -> Result<Option<Table>> {
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