refactor: convert to Player struct
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@@ -7,10 +7,11 @@ mod world;
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use super::{
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container::{Container, ContainerRef, item_stack::ItemStack},
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direction::Direction,
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player::Player,
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vec3::Vec3,
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};
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use azalea::Client as AzaleaClient;
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use mlua::{Lua, Result, Table, UserData, UserDataFields, UserDataMethods};
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use mlua::{Lua, Result, UserData, UserDataFields, UserDataMethods};
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use std::ops::{Deref, DerefMut};
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pub struct Client {
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@@ -92,18 +93,10 @@ fn disconnect(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
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Ok(())
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}
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fn tab_list(lua: &Lua, client: &Client) -> Result<Table> {
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let tab_list = lua.create_table()?;
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for (uuid, player_info) in client.tab_list() {
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let player = lua.create_table()?;
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player.set("gamemode", player_info.gamemode.name())?;
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player.set("latency", player_info.latency)?;
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player.set("name", player_info.profile.name)?;
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player.set(
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"display_name",
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player_info.display_name.map(|n| n.to_string()),
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)?;
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tab_list.set(uuid.to_string(), player)?;
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fn tab_list(_lua: &Lua, client: &Client) -> Result<Vec<Player>> {
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let mut tab_list = Vec::new();
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for (_, player_info) in client.tab_list() {
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tab_list.push(Player::from(player_info));
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}
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Ok(tab_list)
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}
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