refactor(client): remove redundant mut's

This commit is contained in:
2025-04-12 12:33:35 -04:00
parent 7cf7254dce
commit 33838e5aed
4 changed files with 20 additions and 20 deletions

View File

@@ -8,12 +8,12 @@ use mlua::{Lua, Result, UserDataRef};
use super::{Client, Vec3};
pub fn attack(_lua: &Lua, client: &mut Client, entity_id: i32) -> Result<()> {
pub fn attack(_lua: &Lua, client: &Client, entity_id: i32) -> Result<()> {
client.attack(MinecraftEntityId(entity_id));
Ok(())
}
pub fn block_interact(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
pub fn block_interact(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client.block_interact(BlockPos::new(
position.x as i32,
@@ -45,7 +45,7 @@ pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
Ok(())
}
pub fn start_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
pub fn start_mining(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client.start_mining(BlockPos::new(
position.x as i32,