refactor(client): remove redundant mut's

This commit is contained in:
Ryan 2025-04-12 12:33:35 -04:00
parent 7cf7254dce
commit 33838e5aed
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3
4 changed files with 20 additions and 20 deletions

View File

@ -108,7 +108,7 @@ pub async fn open_container_at(
.map(Container)) .map(Container))
} }
pub fn open_inventory(_lua: &Lua, client: &mut Client, _: ()) -> Result<Option<Container>> { pub fn open_inventory(_lua: &Lua, client: &Client, _: ()) -> Result<Option<Container>> {
Ok(client.open_inventory().map(Container)) Ok(client.open_inventory().map(Container))
} }

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@ -8,12 +8,12 @@ use mlua::{Lua, Result, UserDataRef};
use super::{Client, Vec3}; use super::{Client, Vec3};
pub fn attack(_lua: &Lua, client: &mut Client, entity_id: i32) -> Result<()> { pub fn attack(_lua: &Lua, client: &Client, entity_id: i32) -> Result<()> {
client.attack(MinecraftEntityId(entity_id)); client.attack(MinecraftEntityId(entity_id));
Ok(()) Ok(())
} }
pub fn block_interact(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> { pub fn block_interact(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)] #[allow(clippy::cast_possible_truncation)]
client.block_interact(BlockPos::new( client.block_interact(BlockPos::new(
position.x as i32, position.x as i32,
@ -45,7 +45,7 @@ pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
Ok(()) Ok(())
} }
pub fn start_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> { pub fn start_mining(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)] #[allow(clippy::cast_possible_truncation)]
client.start_mining(BlockPos::new( client.start_mining(BlockPos::new(
position.x as i32, position.x as i32,

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@ -66,30 +66,30 @@ impl UserData for Client {
m.add_async_method("mine", interaction::mine); m.add_async_method("mine", interaction::mine);
m.add_async_method("open_container_at", container::open_container_at); m.add_async_method("open_container_at", container::open_container_at);
m.add_async_method("set_client_information", state::set_client_information); m.add_async_method("set_client_information", state::set_client_information);
m.add_method("attack", interaction::attack);
m.add_method("best_tool_for_block", world::best_tool_for_block); m.add_method("best_tool_for_block", world::best_tool_for_block);
m.add_method("block_interact", interaction::block_interact);
m.add_method("chat", chat); m.add_method("chat", chat);
m.add_method("disconnect", disconnect); m.add_method("disconnect", disconnect);
m.add_method("find_blocks", world::find::blocks); m.add_method("find_blocks", world::find::blocks);
m.add_method("get_block_state", world::get_block_state); m.add_method("get_block_state", world::get_block_state);
m.add_method("get_fluid_state", world::get_fluid_state); m.add_method("get_fluid_state", world::get_fluid_state);
m.add_method("jump", movement::jump);
m.add_method("look_at", movement::look_at);
m.add_method("open_inventory", container::open_inventory);
m.add_method("set_component", state::set_component); m.add_method("set_component", state::set_component);
m.add_method("set_direction", movement::set_direction);
m.add_method("set_held_slot", container::set_held_slot); m.add_method("set_held_slot", container::set_held_slot);
m.add_method("set_jumping", movement::set_jumping);
m.add_method("set_mining", interaction::set_mining); m.add_method("set_mining", interaction::set_mining);
m.add_method("set_position", movement::set_position); m.add_method("set_position", movement::set_position);
m.add_method("set_sneaking", movement::set_sneaking); m.add_method("set_sneaking", movement::set_sneaking);
m.add_method("sprint", movement::sprint);
m.add_method("start_mining", interaction::start_mining);
m.add_method("stop_pathfinding", movement::stop_pathfinding); m.add_method("stop_pathfinding", movement::stop_pathfinding);
m.add_method("stop_sleeping", movement::stop_sleeping); m.add_method("stop_sleeping", movement::stop_sleeping);
m.add_method("use_item", interaction::use_item); m.add_method("use_item", interaction::use_item);
m.add_method_mut("attack", interaction::attack); m.add_method("walk", movement::walk);
m.add_method_mut("block_interact", interaction::block_interact);
m.add_method_mut("jump", movement::jump);
m.add_method_mut("look_at", movement::look_at);
m.add_method_mut("open_inventory", container::open_inventory);
m.add_method_mut("set_direction", movement::set_direction);
m.add_method_mut("set_jumping", movement::set_jumping);
m.add_method_mut("sprint", movement::sprint);
m.add_method_mut("start_mining", interaction::start_mining);
m.add_method_mut("walk", movement::walk);
} }
} }

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@ -97,7 +97,7 @@ pub async fn go_to(
Ok(()) Ok(())
} }
pub fn jump(_lua: &Lua, client: &mut Client, _: ()) -> Result<()> { pub fn jump(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
client.jump(); client.jump();
Ok(()) Ok(())
} }
@ -115,7 +115,7 @@ pub fn looking_at(lua: &Lua, client: &Client) -> Result<Option<Table>> {
}) })
} }
pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> { pub fn look_at(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
client.look_at(azalea::Vec3::new(position.x, position.y, position.z)); client.look_at(azalea::Vec3::new(position.x, position.y, position.z));
Ok(()) Ok(())
} }
@ -150,12 +150,12 @@ pub fn position(_lua: &Lua, client: &Client) -> Result<Vec3> {
Ok(Vec3::from(&client.component::<Position>())) Ok(Vec3::from(&client.component::<Position>()))
} }
pub fn set_direction(_lua: &Lua, client: &mut Client, direction: Direction) -> Result<()> { pub fn set_direction(_lua: &Lua, client: &Client, direction: Direction) -> Result<()> {
client.set_direction(direction.y, direction.x); client.set_direction(direction.y, direction.x);
Ok(()) Ok(())
} }
pub fn set_jumping(_lua: &Lua, client: &mut Client, jumping: bool) -> Result<()> { pub fn set_jumping(_lua: &Lua, client: &Client, jumping: bool) -> Result<()> {
client.set_jumping(jumping); client.set_jumping(jumping);
Ok(()) Ok(())
} }
@ -184,7 +184,7 @@ pub fn set_sneaking(_lua: &Lua, client: &Client, sneaking: bool) -> Result<()> {
Ok(()) Ok(())
} }
pub fn sprint(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> { pub fn sprint(_lua: &Lua, client: &Client, direction: u8) -> Result<()> {
client.sprint(match direction { client.sprint(match direction {
5 => SprintDirection::ForwardRight, 5 => SprintDirection::ForwardRight,
6 => SprintDirection::ForwardLeft, 6 => SprintDirection::ForwardLeft,
@ -209,7 +209,7 @@ pub fn stop_sleeping(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
Ok(()) Ok(())
} }
pub fn walk(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> { pub fn walk(_lua: &Lua, client: &Client, direction: u8) -> Result<()> {
client.walk(match direction { client.walk(match direction {
1 => WalkDirection::Forward, 1 => WalkDirection::Forward,
2 => WalkDirection::Backward, 2 => WalkDirection::Backward,