refactor(client): remove redundant mut's
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7cf7254dce
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@ -108,7 +108,7 @@ pub async fn open_container_at(
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.map(Container))
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.map(Container))
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}
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}
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pub fn open_inventory(_lua: &Lua, client: &mut Client, _: ()) -> Result<Option<Container>> {
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pub fn open_inventory(_lua: &Lua, client: &Client, _: ()) -> Result<Option<Container>> {
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Ok(client.open_inventory().map(Container))
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Ok(client.open_inventory().map(Container))
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}
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}
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@ -8,12 +8,12 @@ use mlua::{Lua, Result, UserDataRef};
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use super::{Client, Vec3};
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use super::{Client, Vec3};
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pub fn attack(_lua: &Lua, client: &mut Client, entity_id: i32) -> Result<()> {
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pub fn attack(_lua: &Lua, client: &Client, entity_id: i32) -> Result<()> {
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client.attack(MinecraftEntityId(entity_id));
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client.attack(MinecraftEntityId(entity_id));
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Ok(())
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Ok(())
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}
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}
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pub fn block_interact(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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pub fn block_interact(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
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#[allow(clippy::cast_possible_truncation)]
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#[allow(clippy::cast_possible_truncation)]
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client.block_interact(BlockPos::new(
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client.block_interact(BlockPos::new(
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position.x as i32,
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position.x as i32,
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@ -45,7 +45,7 @@ pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
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Ok(())
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Ok(())
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}
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}
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pub fn start_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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pub fn start_mining(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
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#[allow(clippy::cast_possible_truncation)]
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#[allow(clippy::cast_possible_truncation)]
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client.start_mining(BlockPos::new(
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client.start_mining(BlockPos::new(
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position.x as i32,
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position.x as i32,
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@ -66,30 +66,30 @@ impl UserData for Client {
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m.add_async_method("mine", interaction::mine);
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m.add_async_method("mine", interaction::mine);
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m.add_async_method("open_container_at", container::open_container_at);
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m.add_async_method("open_container_at", container::open_container_at);
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m.add_async_method("set_client_information", state::set_client_information);
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m.add_async_method("set_client_information", state::set_client_information);
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m.add_method("attack", interaction::attack);
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m.add_method("best_tool_for_block", world::best_tool_for_block);
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m.add_method("best_tool_for_block", world::best_tool_for_block);
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m.add_method("block_interact", interaction::block_interact);
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m.add_method("chat", chat);
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m.add_method("chat", chat);
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m.add_method("disconnect", disconnect);
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m.add_method("disconnect", disconnect);
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m.add_method("find_blocks", world::find::blocks);
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m.add_method("find_blocks", world::find::blocks);
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m.add_method("get_block_state", world::get_block_state);
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m.add_method("get_block_state", world::get_block_state);
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m.add_method("get_fluid_state", world::get_fluid_state);
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m.add_method("get_fluid_state", world::get_fluid_state);
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m.add_method("jump", movement::jump);
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m.add_method("look_at", movement::look_at);
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m.add_method("open_inventory", container::open_inventory);
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m.add_method("set_component", state::set_component);
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m.add_method("set_component", state::set_component);
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m.add_method("set_direction", movement::set_direction);
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m.add_method("set_held_slot", container::set_held_slot);
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m.add_method("set_held_slot", container::set_held_slot);
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m.add_method("set_jumping", movement::set_jumping);
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m.add_method("set_mining", interaction::set_mining);
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m.add_method("set_mining", interaction::set_mining);
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m.add_method("set_position", movement::set_position);
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m.add_method("set_position", movement::set_position);
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m.add_method("set_sneaking", movement::set_sneaking);
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m.add_method("set_sneaking", movement::set_sneaking);
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m.add_method("sprint", movement::sprint);
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m.add_method("start_mining", interaction::start_mining);
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m.add_method("stop_pathfinding", movement::stop_pathfinding);
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m.add_method("stop_pathfinding", movement::stop_pathfinding);
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m.add_method("stop_sleeping", movement::stop_sleeping);
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m.add_method("stop_sleeping", movement::stop_sleeping);
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m.add_method("use_item", interaction::use_item);
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m.add_method("use_item", interaction::use_item);
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m.add_method_mut("attack", interaction::attack);
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m.add_method("walk", movement::walk);
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m.add_method_mut("block_interact", interaction::block_interact);
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m.add_method_mut("jump", movement::jump);
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m.add_method_mut("look_at", movement::look_at);
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m.add_method_mut("open_inventory", container::open_inventory);
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m.add_method_mut("set_direction", movement::set_direction);
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m.add_method_mut("set_jumping", movement::set_jumping);
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m.add_method_mut("sprint", movement::sprint);
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m.add_method_mut("start_mining", interaction::start_mining);
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m.add_method_mut("walk", movement::walk);
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}
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}
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}
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}
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@ -97,7 +97,7 @@ pub async fn go_to(
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Ok(())
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Ok(())
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}
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}
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pub fn jump(_lua: &Lua, client: &mut Client, _: ()) -> Result<()> {
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pub fn jump(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
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client.jump();
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client.jump();
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Ok(())
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Ok(())
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}
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}
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@ -115,7 +115,7 @@ pub fn looking_at(lua: &Lua, client: &Client) -> Result<Option<Table>> {
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})
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})
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}
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}
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pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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pub fn look_at(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
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client.look_at(azalea::Vec3::new(position.x, position.y, position.z));
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client.look_at(azalea::Vec3::new(position.x, position.y, position.z));
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Ok(())
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Ok(())
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}
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}
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@ -150,12 +150,12 @@ pub fn position(_lua: &Lua, client: &Client) -> Result<Vec3> {
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Ok(Vec3::from(&client.component::<Position>()))
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Ok(Vec3::from(&client.component::<Position>()))
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}
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}
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pub fn set_direction(_lua: &Lua, client: &mut Client, direction: Direction) -> Result<()> {
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pub fn set_direction(_lua: &Lua, client: &Client, direction: Direction) -> Result<()> {
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client.set_direction(direction.y, direction.x);
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client.set_direction(direction.y, direction.x);
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Ok(())
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Ok(())
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}
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}
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pub fn set_jumping(_lua: &Lua, client: &mut Client, jumping: bool) -> Result<()> {
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pub fn set_jumping(_lua: &Lua, client: &Client, jumping: bool) -> Result<()> {
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client.set_jumping(jumping);
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client.set_jumping(jumping);
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Ok(())
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Ok(())
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}
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}
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@ -184,7 +184,7 @@ pub fn set_sneaking(_lua: &Lua, client: &Client, sneaking: bool) -> Result<()> {
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Ok(())
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Ok(())
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}
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}
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pub fn sprint(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> {
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pub fn sprint(_lua: &Lua, client: &Client, direction: u8) -> Result<()> {
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client.sprint(match direction {
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client.sprint(match direction {
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5 => SprintDirection::ForwardRight,
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5 => SprintDirection::ForwardRight,
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6 => SprintDirection::ForwardLeft,
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6 => SprintDirection::ForwardLeft,
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@ -209,7 +209,7 @@ pub fn stop_sleeping(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
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Ok(())
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Ok(())
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}
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}
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pub fn walk(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> {
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pub fn walk(_lua: &Lua, client: &Client, direction: u8) -> Result<()> {
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client.walk(match direction {
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client.walk(match direction {
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1 => WalkDirection::Forward,
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1 => WalkDirection::Forward,
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2 => WalkDirection::Backward,
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2 => WalkDirection::Backward,
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