feat: expose command sender to code from in-game
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@@ -12,7 +12,7 @@ pub async fn serve(
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let path = request.uri().path().to_owned();
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Ok(match (request.method(), path.as_str()) {
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(&Method::POST, "/reload") => match reload(&state.lua) {
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(&Method::POST, "/reload") => match reload(&state.lua, None) {
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Ok(()) => Response::new(empty()),
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Err(error) => status_code_response(
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StatusCode::INTERNAL_SERVER_ERROR,
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@@ -24,8 +24,8 @@ pub async fn serve(
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let bytes = request.into_body().collect().await?.to_bytes();
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match std::str::from_utf8(&bytes) {
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Ok(code) => Response::new(full(match path.as_str() {
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"/eval" => format!("{:#?}", eval(&state.lua, code).await),
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"/exec" => format!("{:#?}", exec(&state.lua, code).await),
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"/eval" => format!("{:#?}", eval(&state.lua, code, None).await),
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"/exec" => format!("{:#?}", exec(&state.lua, code, None).await),
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_ => unreachable!(),
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})),
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Err(error) => status_code_response(
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