refactor(world)!: create find_all variants of entity filters
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59
src/lua/client/world/queries.rs
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59
src/lua/client/world/queries.rs
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#[macro_export]
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macro_rules! get_entities {
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($client:ident) => {{
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let mut ecs = $client.ecs.lock();
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ecs.query::<(
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&AzaleaPosition,
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&CustomName,
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&EntityKind,
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&EntityUuid,
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&LookDirection,
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&MinecraftEntityId,
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Option<&Owneruuid>,
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&Pose,
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)>()
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.iter(&ecs)
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.map(
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|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
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(
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Vec3::from(position),
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custom_name.as_ref().map(ToString::to_string),
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kind.to_string(),
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uuid.to_string(),
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Direction::from(direction),
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id.0,
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owner_uuid.map(ToOwned::to_owned),
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*pose as u8,
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)
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},
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)
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.collect::<Vec<_>>()
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}};
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}
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#[macro_export]
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macro_rules! get_players {
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($client:ident) => {{
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let mut ecs = $client.ecs.lock();
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ecs.query_filtered::<(
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&MinecraftEntityId,
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&EntityUuid,
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&EntityKind,
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&AzaleaPosition,
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&LookDirection,
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&Pose,
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), (With<Player>, Without<Dead>)>()
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.iter(&ecs)
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.map(|(id, uuid, kind, position, direction, pose)| {
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(
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id.0,
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uuid.to_string(),
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kind.to_string(),
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Vec3::from(position),
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Direction::from(direction),
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*pose as u8,
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)
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})
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.collect::<Vec<_>>()
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}};
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}
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