refactor(world)!: create find_all variants of entity filters
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1ebe7dd0b9
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492fecc32c
@ -60,6 +60,8 @@ impl UserData for Client {
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fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
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fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
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m.add_async_method("attack", interaction::attack);
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m.add_async_method("attack", interaction::attack);
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m.add_async_method("find_all_entities", world::find_all_entities);
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m.add_async_method("find_all_players", world::find_all_players);
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m.add_async_method("find_entities", world::find_entities);
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m.add_async_method("find_entities", world::find_entities);
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m.add_async_method("find_players", world::find_players);
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m.add_async_method("find_players", world::find_players);
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m.add_async_method("go_to", movement::go_to);
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m.add_async_method("go_to", movement::go_to);
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@ -1,3 +1,6 @@
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#[macro_use]
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mod queries;
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use super::{Client, Direction, Vec3};
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use super::{Client, Direction, Vec3};
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use azalea::{
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use azalea::{
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BlockPos,
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BlockPos,
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@ -48,100 +51,90 @@ pub fn find_blocks(
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.collect())
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.collect())
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}
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}
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pub async fn find_all_entities(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
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get_entities!(client)
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{
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let table = lua.create_table()?;
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table.set("position", position)?;
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table.set("custom_name", custom_name)?;
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table.set("kind", kind)?;
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table.set("uuid", uuid)?;
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table.set("direction", direction)?;
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table.set("id", id)?;
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table.set(
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"owner_uuid",
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owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
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)?;
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table.set("pose", pose)?;
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matched.push(table);
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}
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Ok(matched)
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}
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pub async fn find_entities(
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pub async fn find_entities(
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lua: Lua,
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lua: Lua,
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client: UserDataRef<Client>,
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client: UserDataRef<Client>,
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filter_fn: Function,
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filter_fn: Function,
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) -> Result<Vec<Table>> {
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) -> Result<Vec<Table>> {
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let entities = {
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let mut ecs = client.ecs.lock();
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ecs.query::<(
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&AzaleaPosition,
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&CustomName,
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&EntityKind,
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&EntityUuid,
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&LookDirection,
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&MinecraftEntityId,
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Option<&Owneruuid>,
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&Pose,
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)>()
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.iter(&ecs)
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.map(
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|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
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(
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Vec3::from(position),
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custom_name.as_ref().map(ToString::to_string),
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kind.to_string(),
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uuid.to_string(),
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Direction::from(direction),
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id.0,
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owner_uuid.map(ToOwned::to_owned),
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*pose as u8,
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)
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},
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)
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.collect::<Vec<_>>()
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};
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let mut matched = Vec::new();
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let mut matched = Vec::new();
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in entities {
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
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let entity = lua.create_table()?;
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get_entities!(client)
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entity.set("position", position)?;
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{
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entity.set("custom_name", custom_name)?;
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let table = lua.create_table()?;
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entity.set("kind", kind)?;
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table.set("position", position)?;
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entity.set("uuid", uuid)?;
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table.set("custom_name", custom_name)?;
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entity.set("direction", direction)?;
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table.set("kind", kind)?;
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entity.set("id", id)?;
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table.set("uuid", uuid)?;
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if let Some(v) = owner_uuid
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table.set("direction", direction)?;
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&& let Some(uuid) = *v
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table.set("id", id)?;
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{
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table.set(
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entity.set("owner_uuid", uuid.to_string())?;
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"owner_uuid",
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}
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owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
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entity.set("pose", pose)?;
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)?;
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if filter_fn.call_async::<bool>(&entity).await? {
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table.set("pose", pose)?;
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matched.push(entity);
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if filter_fn.call_async::<bool>(&table).await? {
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matched.push(table);
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}
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}
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}
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}
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Ok(matched)
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Ok(matched)
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}
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}
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pub async fn find_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
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pub async fn find_all_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
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let entities = {
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let mut matched = Vec::new();
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let mut ecs = client.ecs.lock();
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for (id, uuid, kind, position, direction, pose) in get_players!(client) {
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ecs.query_filtered::<(
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let table = lua.create_table()?;
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&MinecraftEntityId,
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table.set("id", id)?;
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&EntityUuid,
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table.set("uuid", uuid)?;
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&EntityKind,
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table.set("kind", kind)?;
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&AzaleaPosition,
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table.set("position", position)?;
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&LookDirection,
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table.set("direction", direction)?;
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&Pose,
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table.set("pose", pose)?;
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), (With<Player>, Without<Dead>)>()
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matched.push(table);
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.iter(&ecs)
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.map(|(id, uuid, kind, position, direction, pose)| {
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(
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id.0,
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uuid.to_string(),
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kind.to_string(),
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Vec3::from(position),
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Direction::from(direction),
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*pose as u8,
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)
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})
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.collect::<Vec<_>>()
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};
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let mut players = Vec::new();
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for (id, uuid, kind, position, direction, pose) in entities {
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let entity = lua.create_table()?;
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entity.set("id", id)?;
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entity.set("uuid", uuid)?;
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entity.set("kind", kind)?;
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entity.set("position", position)?;
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entity.set("direction", direction)?;
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entity.set("pose", pose)?;
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players.push(entity);
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}
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}
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Ok(players)
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Ok(matched)
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}
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pub async fn find_players(
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lua: Lua,
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client: UserDataRef<Client>,
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filter_fn: Function,
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) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (id, uuid, kind, position, direction, pose) in get_players!(client) {
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let table = lua.create_table()?;
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table.set("id", id)?;
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table.set("uuid", uuid)?;
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table.set("kind", kind)?;
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table.set("position", position)?;
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table.set("direction", direction)?;
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table.set("pose", pose)?;
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if filter_fn.call_async::<bool>(&table).await? {
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matched.push(table);
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}
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}
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Ok(matched)
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}
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}
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pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> {
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pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> {
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59
src/lua/client/world/queries.rs
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59
src/lua/client/world/queries.rs
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@ -0,0 +1,59 @@
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#[macro_export]
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macro_rules! get_entities {
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($client:ident) => {{
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let mut ecs = $client.ecs.lock();
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ecs.query::<(
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&AzaleaPosition,
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&CustomName,
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&EntityKind,
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&EntityUuid,
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&LookDirection,
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&MinecraftEntityId,
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Option<&Owneruuid>,
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&Pose,
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)>()
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.iter(&ecs)
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.map(
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|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
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(
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Vec3::from(position),
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custom_name.as_ref().map(ToString::to_string),
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kind.to_string(),
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uuid.to_string(),
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Direction::from(direction),
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id.0,
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owner_uuid.map(ToOwned::to_owned),
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*pose as u8,
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)
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},
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)
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.collect::<Vec<_>>()
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}};
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}
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#[macro_export]
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macro_rules! get_players {
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($client:ident) => {{
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let mut ecs = $client.ecs.lock();
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ecs.query_filtered::<(
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&MinecraftEntityId,
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&EntityUuid,
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&EntityKind,
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&AzaleaPosition,
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&LookDirection,
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&Pose,
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), (With<Player>, Without<Dead>)>()
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.iter(&ecs)
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.map(|(id, uuid, kind, position, direction, pose)| {
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(
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id.0,
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uuid.to_string(),
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kind.to_string(),
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Vec3::from(position),
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Direction::from(direction),
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*pose as u8,
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)
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})
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.collect::<Vec<_>>()
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}};
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}
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