feat(events): add set_time
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@ -165,6 +165,13 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> anyhow:
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table.set("passengers", &*packet.passengers)?;
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table.set("passengers", &*packet.passengers)?;
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call_listeners(&state, "set_passengers", table).await;
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call_listeners(&state, "set_passengers", table).await;
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}
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}
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ClientboundGamePacket::SetTime(packet) => {
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let table = state.lua.create_table()?;
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table.set("day_time", packet.day_time)?;
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table.set("game_time", packet.game_time)?;
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table.set("tick_day_time", packet.tick_day_time)?;
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call_listeners(&state, "set_time", table).await;
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}
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_ => (),
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_ => (),
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},
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},
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Event::Init => {
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Event::Init => {
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