build(deps)!: update azalea and refactor go_to

This commit is contained in:
2025-04-16 01:02:55 -04:00
parent f9495a36f2
commit 505b1a26af
6 changed files with 337 additions and 162 deletions

View File

@@ -108,7 +108,7 @@ pub async fn open_container_at(
.map(Container))
}
pub fn open_inventory(_lua: &Lua, client: &Client, _: ()) -> Result<Option<Container>> {
pub fn open_inventory(_lua: &Lua, client: &Client, (): ()) -> Result<Option<Container>> {
Ok(client.open_inventory().map(Container))
}

View File

@@ -41,6 +41,7 @@ impl UserData for Client {
f.add_field_method_get("dimension", world::dimension);
f.add_field_method_get("direction", movement::direction);
f.add_field_method_get("eye_position", movement::eye_position);
f.add_field_method_get("go_to_reached", movement::go_to_reached);
f.add_field_method_get("has_attack_cooldown", interaction::has_attack_cooldown);
f.add_field_method_get("health", state::health);
f.add_field_method_get("held_item", container::held_item);
@@ -63,9 +64,14 @@ impl UserData for Client {
m.add_async_method("find_entities", world::find::entities);
m.add_async_method("find_players", world::find::players);
m.add_async_method("go_to", movement::go_to);
m.add_async_method(
"go_to_wait_until_reached",
movement::go_to_wait_until_reached,
);
m.add_async_method("mine", interaction::mine);
m.add_async_method("open_container_at", container::open_container_at);
m.add_async_method("set_client_information", state::set_client_information);
m.add_async_method("start_go_to", movement::start_go_to);
m.add_method("attack", interaction::attack);
m.add_method("best_tool_for_block", world::best_tool_for_block);
m.add_method("block_interact", interaction::block_interact);
@@ -98,7 +104,7 @@ fn chat(_lua: &Lua, client: &Client, message: String) -> Result<()> {
Ok(())
}
fn disconnect(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
fn disconnect(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
client.disconnect();
Ok(())
}

View File

@@ -14,6 +14,122 @@ use mlua::{FromLua, Lua, Result, Table, UserDataRef, Value};
use super::{Client, Direction, Vec3};
#[derive(Debug)]
struct AnyGoal(Box<dyn Goal>);
impl Goal for AnyGoal {
fn success(&self, n: BlockPos) -> bool {
self.0.success(n)
}
fn heuristic(&self, n: BlockPos) -> f32 {
self.0.heuristic(n)
}
}
#[allow(clippy::cast_possible_truncation)]
fn to_goal(lua: &Lua, client: &Client, data: Table, options: &Table, kind: u8) -> Result<AnyGoal> {
let goal: Box<dyn Goal> = match kind {
1 => {
let pos = Vec3::from_lua(data.get("position")?, lua)?;
Box::new(RadiusGoal {
pos: azalea::Vec3::new(pos.x, pos.y, pos.z),
radius: data.get("radius")?,
})
}
2 => {
let pos = Vec3::from_lua(Value::Table(data), lua)?;
Box::new(ReachBlockPosGoal {
pos: BlockPos::new(pos.x as i32, pos.y as i32, pos.z as i32),
chunk_storage: client.world().read().chunks.clone(),
})
}
3 => Box::new(XZGoal {
x: data.get("x")?,
z: data.get("z")?,
}),
4 => Box::new(YGoal { y: data.get("y")? }),
_ => {
let pos = Vec3::from_lua(Value::Table(data), lua)?;
Box::new(BlockPosGoal(BlockPos::new(
pos.x as i32,
pos.y as i32,
pos.z as i32,
)))
}
};
Ok(AnyGoal(if options.get("inverse").unwrap_or_default() {
Box::new(InverseGoal(AnyGoal(goal)))
} else {
goal
}))
}
pub fn go_to_reached(_lua: &Lua, client: &Client) -> Result<bool> {
Ok(client.is_goto_target_reached())
}
pub async fn go_to_wait_until_reached(
_lua: Lua,
client: UserDataRef<Client>,
(): (),
) -> Result<()> {
client.wait_until_goto_target_reached().await;
Ok(())
}
pub async fn go_to(
lua: Lua,
client: UserDataRef<Client>,
(data, metadata): (Table, Option<Table>),
) -> Result<()> {
let metadata = metadata.unwrap_or(lua.create_table()?);
let options = metadata.get("options").unwrap_or(lua.create_table()?);
let goal = to_goal(
&lua,
&client,
data,
&options,
metadata.get("type").unwrap_or_default(),
)?;
if options.get("without_mining").unwrap_or_default() {
client.start_goto_without_mining(goal);
client.wait_until_goto_target_reached().await;
} else {
client.goto(goal).await;
}
Ok(())
}
pub async fn start_go_to(
lua: Lua,
client: UserDataRef<Client>,
(data, metadata): (Table, Option<Table>),
) -> Result<()> {
let metadata = metadata.unwrap_or(lua.create_table()?);
let options = metadata.get("options").unwrap_or(lua.create_table()?);
let goal = to_goal(
&lua,
&client,
data,
&options,
metadata.get("type").unwrap_or_default(),
)?;
if options.get("without_mining").unwrap_or_default() {
client.start_goto_without_mining(goal);
} else {
client.start_goto(goal);
}
while client.get_tick_broadcaster().recv().await.is_ok() {
if client.ecs.lock().get::<GotoEvent>(client.entity).is_none() {
break;
}
}
Ok(())
}
pub fn direction(_lua: &Lua, client: &Client) -> Result<Direction> {
let direction = client.direction();
Ok(Direction {
@@ -26,78 +142,7 @@ pub fn eye_position(_lua: &Lua, client: &Client) -> Result<Vec3> {
Ok(Vec3::from(client.eye_position()))
}
pub async fn go_to(
lua: Lua,
client: UserDataRef<Client>,
(data, metadata): (Table, Option<Table>),
) -> Result<()> {
fn goto_with_options<G: Goal + Send + Sync + 'static>(
client: &Client,
options: &Table,
goal: G,
) {
if options.get("without_mining").unwrap_or_default() {
client.goto_without_mining(goal);
} else {
client.goto(goal);
}
}
let table = metadata.unwrap_or(lua.create_table()?);
let goal_type = table.get("type").unwrap_or_default();
let options = table.get("options").unwrap_or(lua.create_table()?);
macro_rules! goto {
($goal:expr) => {
if options.get("inverse").unwrap_or_default() {
goto_with_options(&client, &options, InverseGoal($goal));
} else {
goto_with_options(&client, &options, $goal);
}
};
}
#[allow(clippy::cast_possible_truncation)]
match goal_type {
1 => {
let p = Vec3::from_lua(data.get("position")?, &lua)?;
goto!(RadiusGoal {
pos: azalea::Vec3::new(p.x, p.y, p.z),
radius: data.get("radius")?,
});
}
2 => {
let p = Vec3::from_lua(Value::Table(data), &lua)?;
goto!(ReachBlockPosGoal {
pos: BlockPos::new(p.x as i32, p.y as i32, p.z as i32),
chunk_storage: client.world().read().chunks.clone(),
});
}
3 => {
goto!(XZGoal {
x: data.get("x")?,
z: data.get("z")?,
});
}
4 => goto!(YGoal { y: data.get("y")? }),
_ => {
let p = Vec3::from_lua(Value::Table(data), &lua)?;
goto!(BlockPosGoal(BlockPos::new(
p.x as i32, p.y as i32, p.z as i32
)));
}
}
while client.get_tick_broadcaster().recv().await.is_ok() {
if client.ecs.lock().get::<GotoEvent>(client.entity).is_none() {
break;
}
}
Ok(())
}
pub fn jump(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
pub fn jump(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
client.jump();
Ok(())
}
@@ -193,12 +238,12 @@ pub fn sprint(_lua: &Lua, client: &Client, direction: u8) -> Result<()> {
Ok(())
}
pub fn stop_pathfinding(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
pub fn stop_pathfinding(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
client.stop_pathfinding();
Ok(())
}
pub fn stop_sleeping(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
pub fn stop_sleeping(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
if let Err(error) = client.write_packet(ServerboundPlayerCommand {
id: client.component::<MinecraftEntityId>(),
action: Action::StopSleeping,