refactor(client): use .map for queries

This commit is contained in:
2026-04-13 19:59:41 -04:00
parent 1acaa3d88c
commit 55ee91885d

View File

@@ -2,7 +2,7 @@
macro_rules! get_entities { macro_rules! get_entities {
($client:ident) => {{ ($client:ident) => {{
let ecs = $client.ecs.read(); let ecs = $client.ecs.read();
if let Some(mut query) = ecs.try_query::<( ecs.try_query::<(
&AzaleaPosition, &AzaleaPosition,
&CustomName, &CustomName,
&EntityKindComponent, &EntityKindComponent,
@@ -11,7 +11,8 @@ macro_rules! get_entities {
&MinecraftEntityId, &MinecraftEntityId,
Option<&Owneruuid>, Option<&Owneruuid>,
&Pose, &Pose,
)>() { )>()
.map(|mut query| {
query query
.iter(&ecs) .iter(&ecs)
.map( .map(
@@ -29,9 +30,8 @@ macro_rules! get_entities {
}, },
) )
.collect::<Vec<_>>() .collect::<Vec<_>>()
} else { })
Vec::new() .unwrap_or_default()
}
}}; }};
} }
@@ -39,7 +39,7 @@ macro_rules! get_entities {
macro_rules! get_players { macro_rules! get_players {
($client:ident) => {{ ($client:ident) => {{
let ecs = $client.ecs.read(); let ecs = $client.ecs.read();
if let Some(mut query) = ecs.try_query_filtered::<( ecs.try_query_filtered::<(
&MinecraftEntityId, &MinecraftEntityId,
&EntityUuid, &EntityUuid,
&EntityKindComponent, &EntityKindComponent,
@@ -47,22 +47,21 @@ macro_rules! get_players {
&LookDirection, &LookDirection,
&Pose, &Pose,
), (With<Player>, Without<Dead>)>() ), (With<Player>, Without<Dead>)>()
{ .map(|mut query| {
query query
.iter(&ecs) .iter(&ecs)
.map(|(id, uuid, kind, position, direction, pose)| { .map(|(id, uuid, kind, position, direction, pose)| {
( (
id.0, id.0,
uuid.to_string(), uuid.to_string(),
kind.to_string(), kind.to_string(),
Vec3::from(*position), Vec3::from(*position),
Direction::from(direction), Direction::from(direction),
*pose as u8, *pose as u8,
) )
}) })
.collect::<Vec<_>>() .collect::<Vec<_>>()
} else { })
Vec::new() .unwrap_or_default()
}
}}; }};
} }