Major refactor (+ new commands)
This commit is contained in:
parent
0f9efc1f9e
commit
5a4e3d7e2c
286
src/bot.rs
286
src/bot.rs
@ -1,54 +1,31 @@
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use crate::State;
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use azalea::prelude::*;
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use crate::{logging::log_error, State};
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use azalea::{pathfinder::BlockPosGoal, prelude::*, BlockPos};
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use chrono::{Local, TimeZone};
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use strum::IntoEnumIterator;
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use strum_macros::EnumIter;
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#[derive(PartialEq, PartialOrd)]
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#[derive(Debug, Clone, PartialEq, PartialOrd, EnumIter)]
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pub enum Command {
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Location,
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Help,
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LastLocation,
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LastOnline,
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FollowPlayer,
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StopFollowPlayer,
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Goto,
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Stop,
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StopGoto,
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Say,
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ToggleBotStatusMessages,
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ToggleAlertMessages,
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Unknown,
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}
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pub fn process_command(command: &String, _client: &Client, state: &mut State) -> String {
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let check_command = |command: &mut Command, segment: &String| {
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match command {
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Command::Location => return format!("{} is somewhere", segment),
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Command::Goto => {
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if state.final_target.lock().unwrap().is_some()
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&& state.final_target.lock().unwrap().clone().unwrap().len() == 3
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{
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*command = Command::Unknown;
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let coordinates =
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(*state.final_target.lock().unwrap().clone().unwrap()).to_vec();
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return format!(
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"I am now going to {} {} {}...",
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coordinates[0], coordinates[1], coordinates[2]
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);
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}
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if state.final_target.lock().unwrap().is_none() {
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*state.final_target.lock().unwrap() = Some(Vec::new());
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};
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let mut new_coordinates = state.final_target.lock().unwrap().clone().unwrap();
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new_coordinates.push(segment.parse().unwrap_or(0));
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*state.final_target.lock().unwrap() = Some(new_coordinates);
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return "".to_string();
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}
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Command::Stop => {
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*state.final_target.lock().unwrap() = None;
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*command = Command::Unknown;
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return "I am no longer doing anything".to_string();
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}
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_ => {
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*command = Command::Unknown;
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return "".to_string();
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}
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};
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};
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let segments: Vec<String> = command
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pub async fn process_command(
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command: &String,
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executor: &String,
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client: &Client,
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state: &mut State,
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) -> String {
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let mut segments: Vec<String> = command
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.split(" ")
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.map(|segment| segment.to_string())
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.collect();
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@ -57,24 +34,213 @@ pub fn process_command(command: &String, _client: &Client, state: &mut State) ->
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};
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let mut command = Command::Unknown;
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for (_index, segment) in segments.iter().enumerate() {
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match segment.to_lowercase().as_str() {
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"location" => command = Command::Location,
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"goto" => command = Command::Goto,
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"stop" => command = Command::Stop,
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_ => {
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let return_value = check_command(&mut command, &segment);
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if !return_value.is_empty() {
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return return_value;
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match segments[0].to_lowercase().as_str() {
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"help" => command = Command::Help,
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"last_location" => command = Command::LastLocation,
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"last_online" => command = Command::LastOnline,
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"follow_player" => command = Command::FollowPlayer,
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"stop_follow_player" => command = Command::StopFollowPlayer,
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"goto" => command = Command::Goto,
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"stop_goto" => command = Command::StopGoto,
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"say" => command = Command::Say,
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"toggle_alert_messages" => command = Command::ToggleAlertMessages,
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"toggle_bot_status_messages" => command = Command::ToggleBotStatusMessages,
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_ => (),
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};
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segments.remove(0);
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let return_value = match command {
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Command::Help => {
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let mut commands = Vec::new();
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for command in Command::iter() {
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commands.push(format!("{:?}", command));
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}
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return "Commands: ".to_owned() + &commands.join(", ");
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}
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Command::LastLocation => {
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if segments.len() < 1 {
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return "Please tell me the name of the player!".to_string();
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}
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for (player, position_time_data) in state.player_locations.lock().unwrap().iter() {
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if player.username == segments[0] || player.uuid.to_string() == segments[0] {
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return format!(
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"{} was last seen at {}, {}, {} ({})",
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segments[0],
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position_time_data.position[0],
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position_time_data.position[1],
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position_time_data.position[2],
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Local
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.timestamp_opt(position_time_data.time as i64, 0)
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.unwrap()
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.format("%Y/%m/%d %H:%M:%S")
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);
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}
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}
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};
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}
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if command != Command::Unknown {
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let return_value = check_command(&mut command, &"".to_string());
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if !return_value.is_empty() {
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return return_value;
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format!("I haven't seen {} move anywhere near me...", segments[0])
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}
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Command::LastOnline => {
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if segments.len() < 1 {
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return "Please tell me the name of the player!".to_string();
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}
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for (player, player_time_data) in state.player_timestamps.lock().unwrap().iter() {
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if player == &segments[0] {
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return format!(
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"{} - last join: {}, last chat message: {}, last leave: {}",
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segments[0],
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if player_time_data.join_time != 0 {
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Local
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.timestamp_opt(player_time_data.join_time as i64, 0)
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.unwrap()
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.format("%Y/%m/%d %H:%M:%S")
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.to_string()
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} else {
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"never".to_string()
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},
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if player_time_data.chat_message_time != 0 {
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Local
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.timestamp_opt(player_time_data.chat_message_time as i64, 0)
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.unwrap()
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.format("%Y/%m/%d %H:%M:%S")
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.to_string()
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} else {
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"never".to_string()
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},
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if player_time_data.leave_time != 0 {
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Local
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.timestamp_opt(player_time_data.leave_time as i64, 0)
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.unwrap()
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.format("%Y/%m/%d %H:%M:%S")
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.to_string()
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} else {
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"never".to_string()
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},
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);
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}
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}
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format!("I haven't seen {} online yet...", segments[0])
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}
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Command::FollowPlayer => {
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if segments.len() < 1 {
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return "Please tell me the name of the player!".to_string();
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};
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let mut found = true;
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for (player, _position_time_data) in state.player_locations.lock().unwrap().iter() {
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if player.username == segments[0] || player.uuid.to_string() == segments[0] {
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found = true;
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*state.followed_player.lock().unwrap() = Some(player.to_owned());
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}
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}
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if found {
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return format!("I am now following {}...", segments[0]);
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} else {
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return format!("I was unable to find {}...", segments[0]);
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}
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}
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Command::StopFollowPlayer => {
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*state.followed_player.lock().unwrap() = None;
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let current_position = client.entity().pos().clone();
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client.goto(BlockPosGoal {
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pos: BlockPos {
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x: current_position.x.round() as i32,
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y: current_position.y.round() as i32,
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z: current_position.z.round() as i32,
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},
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});
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"I am no longer following anyone!".to_string()
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}
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Command::Goto => {
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if segments.len() < 3 {
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return "Please give me X, Y, and Z coordinates to go to!".to_string();
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}
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let mut coordinates: Vec<i32> = Vec::new();
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for segment in segments {
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coordinates.push(match segment.parse() {
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Ok(number) => number,
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Err(error) => return format!("Unable to parse coordinates: {}", error),
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})
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}
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log_error(
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client
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.send_command_packet(&format!(
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"msg {} I am now finding a path to {} {} {}...",
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executor, coordinates[0], coordinates[1], coordinates[2]
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))
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.await,
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);
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client.goto(BlockPosGoal {
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pos: BlockPos {
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x: coordinates[0],
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y: coordinates[1],
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z: coordinates[2],
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},
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});
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format!(
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"I have found the path to {} {} {}!",
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coordinates[0], coordinates[1], coordinates[2]
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)
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}
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Command::StopGoto => {
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let current_position = client.entity().pos().clone();
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client.goto(BlockPosGoal {
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pos: BlockPos {
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x: current_position.x.round() as i32,
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y: current_position.y.round() as i32,
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z: current_position.z.round() as i32,
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},
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});
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"I am no longer going anywhere!".to_string()
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}
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Command::Say => {
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if segments.len() < 1 {
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return "Please give me something to say!".to_string();
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}
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log_error(client.chat(segments.join(" ").as_str()).await);
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"Successfully sent message!".to_string()
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}
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Command::ToggleAlertMessages => {
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if state.alert_players.lock().unwrap().contains(executor) {
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let mut players = state.alert_players.lock().unwrap().to_vec();
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players.remove(
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players
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.iter()
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.position(|item| *item == executor.to_owned())
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.unwrap(),
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);
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*state.alert_players.lock().unwrap() = players;
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"You will no longer be receiving alert messages!".to_string()
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} else {
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let mut players = state.alert_players.lock().unwrap().to_vec();
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players.push(executor.to_owned());
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*state.alert_players.lock().unwrap() = players;
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"You will now be receiving alert messages!".to_string()
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}
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}
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Command::ToggleBotStatusMessages => {
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if state.bot_status_players.lock().unwrap().contains(executor) {
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let mut players = state.bot_status_players.lock().unwrap().to_vec();
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players.remove(
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players
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.iter()
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.position(|item| *item == executor.to_owned())
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.unwrap(),
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);
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*state.bot_status_players.lock().unwrap() = players;
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"You will no longer be receiving bot status messages!".to_string()
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} else {
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let mut players = state.bot_status_players.lock().unwrap().to_vec();
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players.push(executor.to_owned());
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*state.bot_status_players.lock().unwrap() = players;
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"You will now be receiving bot status messages!".to_string()
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}
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}
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_ => "".to_string(),
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};
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if !return_value.is_empty() {
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return return_value;
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}
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"Sorry, I don't know what you mean...".to_string()
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450
src/main.rs
450
src/main.rs
@ -3,25 +3,17 @@ mod logging;
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use azalea::pathfinder::BlockPosGoal;
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use azalea::{prelude::*, BlockPos, ClientInformation};
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use azalea_block::BlockState;
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use azalea_protocol::packets::game::serverbound_client_command_packet::{
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Action::PerformRespawn, ServerboundClientCommandPacket,
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};
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use azalea_protocol::packets::game::ClientboundGamePacket;
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use azalea_protocol::ServerAddress;
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use logging::LogMessageType::*;
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use logging::{log_error, log_message};
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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static NON_SOLID_BLOCKS: &[BlockState] = &[
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BlockState::Air,
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BlockState::Lava__0,
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BlockState::Water__0,
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BlockState::Cobweb,
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BlockState::Grass,
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BlockState::Fern,
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BlockState::DeadBush,
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];
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use std::time::{SystemTime, UNIX_EPOCH};
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#[derive(Debug, Clone, Deserialize, Serialize)]
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struct BotConfiguration {
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@ -32,6 +24,11 @@ struct BotConfiguration {
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login_keyword: String,
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login_command: String,
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bot_owners: Vec<String>,
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whitelist: Vec<String>,
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alert_players: Vec<String>,
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alert_location: Vec<i32>,
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alert_radius: i32,
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alert_command: Vec<String>,
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}
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impl Default for BotConfiguration {
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@ -44,6 +41,11 @@ impl Default for BotConfiguration {
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login_keyword: "/login".to_string(),
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login_command: "login 1VerySafePassword!!!".to_string(),
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bot_owners: vec![],
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whitelist: vec![],
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alert_players: vec![],
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alert_location: vec![0, 0],
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alert_radius: 100,
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alert_command: Vec::new(),
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}
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}
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}
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@ -73,56 +75,87 @@ async fn main() {
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}
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};
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match azalea::start(azalea::Options {
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account: Account::offline(&bot_configuration.username),
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address: {
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let segments: Vec<String> = bot_configuration
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.server_address
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.split(":")
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.map(|item| item.to_string())
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.collect();
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if segments.len() == 1 {
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ServerAddress {
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host: segments[0].clone(),
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port: 25565,
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loop {
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match azalea::start(azalea::Options {
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account: Account::offline(&bot_configuration.username),
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address: {
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let segments: Vec<String> = bot_configuration
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.server_address
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.split(":")
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.map(|item| item.to_string())
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.collect();
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if segments.len() == 1 {
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ServerAddress {
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host: segments[0].clone(),
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port: 25565,
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}
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} else if segments.len() == 2 {
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ServerAddress {
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host: segments[0].clone(),
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port: segments[1].clone().parse().unwrap_or(25565),
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}
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} else {
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log_message(
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Error,
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&"Unable to parse server address! Quitting...".to_string(),
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);
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return;
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}
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} else if segments.len() == 2 {
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ServerAddress {
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host: segments[0].clone(),
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port: segments[1].clone().parse().unwrap_or(25565),
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}
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} else {
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log_message(
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Error,
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&"Unable to parse server address! Quitting...".to_string(),
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);
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return;
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}
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},
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state: State {
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bot_configuration,
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tick_counter: Arc::new(Mutex::new(0)),
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pathfind_tick_counter: Arc::new(Mutex::new(0)),
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final_target: Arc::new(Mutex::new(None)),
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current_target: Arc::new(Mutex::new(None)),
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},
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plugins: plugins![],
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handle,
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})
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.await
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{
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Ok(_) => (),
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Err(error) => log_message(Error, &format!("Unable to start ErrorNoWatcher: {}", error)),
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},
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state: State {
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bot_configuration: bot_configuration.clone(),
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logged_in: Arc::new(Mutex::new(false)),
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tick_counter: Arc::new(Mutex::new(0)),
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alert_second_counter: Arc::new(Mutex::new(0)),
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followed_player: Arc::new(Mutex::new(None)),
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player_locations: Arc::new(Mutex::new(HashMap::new())),
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player_timestamps: Arc::new(Mutex::new(HashMap::new())),
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alert_players: Arc::new(Mutex::new(bot_configuration.clone().alert_players)),
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bot_status_players: Arc::new(Mutex::new(Vec::new())),
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},
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plugins: plugins![],
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handle,
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})
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.await
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{
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Ok(_) => (),
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Err(error) => log_message(Error, &format!("An error occurred: {}", error)),
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}
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std::thread::sleep(std::time::Duration::from_secs(5));
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}
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}
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#[derive(Default, Clone)]
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#[derive(Eq, Hash, PartialEq, PartialOrd, Debug, Clone)]
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pub struct Player {
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uuid: u128,
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entity_id: u32,
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username: String,
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}
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#[derive(Default, Debug, Clone)]
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pub struct PositionTimeData {
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position: Vec<i32>,
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time: u64,
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}
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#[derive(Default, Debug, Clone)]
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pub struct PlayerTimeData {
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join_time: u64,
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chat_message_time: u64,
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leave_time: u64,
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}
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#[derive(Default, Debug, Clone)]
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pub struct State {
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bot_configuration: BotConfiguration,
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logged_in: Arc<Mutex<bool>>,
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tick_counter: Arc<Mutex<u8>>,
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pathfind_tick_counter: Arc<Mutex<u8>>,
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||||
final_target: Arc<Mutex<Option<Vec<i32>>>>,
|
||||
current_target: Arc<Mutex<Option<Vec<i32>>>>,
|
||||
alert_second_counter: Arc<Mutex<u8>>,
|
||||
followed_player: Arc<Mutex<Option<Player>>>,
|
||||
player_locations: Arc<Mutex<HashMap<Player, PositionTimeData>>>,
|
||||
player_timestamps: Arc<Mutex<HashMap<String, PlayerTimeData>>>,
|
||||
alert_players: Arc<Mutex<Vec<String>>>,
|
||||
bot_status_players: Arc<Mutex<Vec<String>>>,
|
||||
}
|
||||
|
||||
async fn handle(client: Client, event: Event, mut state: State) -> anyhow::Result<()> {
|
||||
@ -130,7 +163,7 @@ async fn handle(client: Client, event: Event, mut state: State) -> anyhow::Resul
|
||||
Event::Login => {
|
||||
log_message(
|
||||
Bot,
|
||||
&"ErrorNoWatcher has successfully joined the server".to_string(),
|
||||
&"Successfully joined server, receiving initial data...".to_string(),
|
||||
);
|
||||
log_error(
|
||||
client
|
||||
@ -155,137 +188,188 @@ async fn handle(client: Client, event: Event, mut state: State) -> anyhow::Resul
|
||||
)
|
||||
.await?
|
||||
}
|
||||
Event::AddPlayer(player) => {
|
||||
let mut player_timestamps = state.player_timestamps.lock().unwrap().clone();
|
||||
let mut current_player = player_timestamps
|
||||
.get(&player.profile.name)
|
||||
.unwrap_or(&PlayerTimeData {
|
||||
join_time: 0,
|
||||
chat_message_time: 0,
|
||||
leave_time: 0,
|
||||
})
|
||||
.to_owned();
|
||||
current_player.join_time = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs();
|
||||
player_timestamps.insert(player.profile.name, current_player);
|
||||
*state.player_timestamps.lock().unwrap() = player_timestamps;
|
||||
}
|
||||
Event::RemovePlayer(player) => {
|
||||
let mut player_timestamps = state.player_timestamps.lock().unwrap().clone();
|
||||
let mut current_player = player_timestamps
|
||||
.get(&player.profile.name)
|
||||
.unwrap_or(&PlayerTimeData {
|
||||
join_time: 0,
|
||||
chat_message_time: 0,
|
||||
leave_time: 0,
|
||||
})
|
||||
.to_owned();
|
||||
current_player.leave_time = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs();
|
||||
player_timestamps.insert(player.profile.name, current_player);
|
||||
*state.player_timestamps.lock().unwrap() = player_timestamps;
|
||||
}
|
||||
Event::Tick => {
|
||||
*state.tick_counter.lock().unwrap() += 1;
|
||||
*state.pathfind_tick_counter.lock().unwrap() += 1;
|
||||
if !*state.logged_in.lock().unwrap() {
|
||||
*state.logged_in.lock().unwrap() = true;
|
||||
log_message(
|
||||
Bot,
|
||||
&"ErrorNoWatcher has finished initializing!".to_string(),
|
||||
);
|
||||
}
|
||||
|
||||
*state.tick_counter.lock().unwrap() += 1;
|
||||
if *state.tick_counter.lock().unwrap() >= 20 {
|
||||
*state.tick_counter.lock().unwrap() = 0;
|
||||
*state.alert_second_counter.lock().unwrap() += 1;
|
||||
|
||||
if state.current_target.lock().unwrap().is_some() {
|
||||
let coordinates =
|
||||
(*state.current_target.lock().unwrap().clone().unwrap()).to_vec();
|
||||
println!("{:?}", coordinates);
|
||||
client.goto(BlockPosGoal {
|
||||
pos: BlockPos {
|
||||
x: coordinates[0],
|
||||
y: coordinates[1],
|
||||
z: coordinates[2],
|
||||
},
|
||||
});
|
||||
let followed_player = state.followed_player.lock().unwrap().to_owned();
|
||||
if followed_player.is_some() {
|
||||
let player_locations = state.player_locations.lock().unwrap().clone();
|
||||
match player_locations.get(&followed_player.unwrap()) {
|
||||
Some(position_time_data) => client.goto(BlockPosGoal {
|
||||
pos: BlockPos {
|
||||
x: position_time_data.position[0],
|
||||
y: position_time_data.position[1],
|
||||
z: position_time_data.position[2],
|
||||
},
|
||||
}),
|
||||
None => *state.followed_player.lock().unwrap() = None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if *state.pathfind_tick_counter.lock().unwrap() >= 10 {
|
||||
*state.pathfind_tick_counter.lock().unwrap() = 0;
|
||||
if *state.alert_second_counter.lock().unwrap() >= 5 {
|
||||
*state.alert_second_counter.lock().unwrap() = 0;
|
||||
|
||||
if state.final_target.lock().unwrap().is_some() {
|
||||
let current_position = client.entity().pos().clone();
|
||||
let target_position =
|
||||
state.final_target.lock().unwrap().clone().unwrap().to_vec();
|
||||
let mut new_position = Vec::new();
|
||||
|
||||
if (current_position.x as i32) < target_position[0] {
|
||||
new_position.push(current_position.x as i32 + 2);
|
||||
} else {
|
||||
new_position.push(current_position.x as i32 - 2);
|
||||
}
|
||||
new_position.push(current_position.y as i32 + 2);
|
||||
if (current_position.z as i32) < target_position[2] {
|
||||
new_position.push(current_position.z as i32 + 2);
|
||||
} else {
|
||||
new_position.push(current_position.z as i32 - 2);
|
||||
}
|
||||
|
||||
while NON_SOLID_BLOCKS.to_vec().contains(
|
||||
&client
|
||||
.world
|
||||
.read()
|
||||
.get_block_state(&BlockPos {
|
||||
x: new_position[0],
|
||||
y: new_position[1] - 1,
|
||||
z: new_position[2],
|
||||
})
|
||||
.unwrap(),
|
||||
) {
|
||||
new_position[1] -= 1;
|
||||
}
|
||||
|
||||
while !NON_SOLID_BLOCKS.to_vec().contains(
|
||||
&client
|
||||
.world
|
||||
.read()
|
||||
.get_block_state(&BlockPos {
|
||||
x: new_position[0],
|
||||
y: new_position[1],
|
||||
z: new_position[2],
|
||||
})
|
||||
.unwrap(),
|
||||
) {
|
||||
if new_position[0] < target_position[0] {
|
||||
new_position[0] += 1
|
||||
} else {
|
||||
new_position[0] -= 1
|
||||
let player_locations = state.player_locations.lock().unwrap().clone();
|
||||
for (player, position_time_data) in player_locations {
|
||||
if ((state.bot_configuration.alert_location[0]
|
||||
- state.bot_configuration.alert_radius)
|
||||
..(state.bot_configuration.alert_location[0]
|
||||
+ state.bot_configuration.alert_radius))
|
||||
.contains(&position_time_data.position[0])
|
||||
|| ((state.bot_configuration.alert_location[1]
|
||||
- state.bot_configuration.alert_radius)
|
||||
..(state.bot_configuration.alert_location[1]
|
||||
+ state.bot_configuration.alert_radius))
|
||||
.contains(&position_time_data.position[2])
|
||||
{
|
||||
if !state.bot_configuration.whitelist.contains(&player.username) {
|
||||
let alert_players = state.alert_players.lock().unwrap().clone();
|
||||
for alert_player in alert_players {
|
||||
log_error(
|
||||
client
|
||||
.send_command_packet(&format!(
|
||||
"msg {} {}",
|
||||
alert_player,
|
||||
format!(
|
||||
"{} is near our base at {} {} {}!",
|
||||
player.username,
|
||||
position_time_data.position[0],
|
||||
position_time_data.position[1],
|
||||
position_time_data.position[2],
|
||||
)
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
let mut alert_command = state.bot_configuration.alert_command.to_vec();
|
||||
for argument in alert_command.iter_mut() {
|
||||
*argument = argument.replace("{player_name}", &player.username);
|
||||
*argument = argument
|
||||
.replace("{x}", &position_time_data.position[0].to_string());
|
||||
*argument = argument
|
||||
.replace("{y}", &position_time_data.position[1].to_string());
|
||||
*argument = argument
|
||||
.replace("{z}", &position_time_data.position[2].to_string());
|
||||
}
|
||||
if alert_command.len() >= 1 {
|
||||
log_message(Bot, &"Executing alert shell command...".to_string());
|
||||
let command_name = alert_command[0].clone();
|
||||
alert_command.remove(0);
|
||||
log_error(
|
||||
std::process::Command::new(command_name)
|
||||
.args(alert_command)
|
||||
.stdin(std::process::Stdio::null())
|
||||
.stdout(std::process::Stdio::null())
|
||||
.stderr(std::process::Stdio::null())
|
||||
.spawn(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while !NON_SOLID_BLOCKS.to_vec().contains(
|
||||
&client
|
||||
.world
|
||||
.read()
|
||||
.get_block_state(&BlockPos {
|
||||
x: new_position[0],
|
||||
y: new_position[1],
|
||||
z: new_position[2],
|
||||
})
|
||||
.unwrap(),
|
||||
) {
|
||||
if new_position[2] < target_position[2] {
|
||||
new_position[2] += 1
|
||||
} else {
|
||||
new_position[2] -= 1
|
||||
}
|
||||
}
|
||||
|
||||
while NON_SOLID_BLOCKS.to_vec().contains(
|
||||
&client
|
||||
.world
|
||||
.read()
|
||||
.get_block_state(&BlockPos {
|
||||
x: new_position[0],
|
||||
y: new_position[1] - 1,
|
||||
z: new_position[2],
|
||||
})
|
||||
.unwrap(),
|
||||
) {
|
||||
if new_position[0] < target_position[0] {
|
||||
new_position[0] += 1
|
||||
} else {
|
||||
new_position[0] -= 1
|
||||
}
|
||||
}
|
||||
|
||||
while NON_SOLID_BLOCKS.to_vec().contains(
|
||||
&client
|
||||
.world
|
||||
.read()
|
||||
.get_block_state(&BlockPos {
|
||||
x: new_position[0],
|
||||
y: new_position[1] - 1,
|
||||
z: new_position[2],
|
||||
})
|
||||
.unwrap(),
|
||||
) {
|
||||
if new_position[2] < target_position[2] {
|
||||
new_position[2] += 1
|
||||
} else {
|
||||
new_position[2] -= 1
|
||||
}
|
||||
}
|
||||
*state.current_target.lock().unwrap() = Some(new_position);
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Packet(packet) => match packet.as_ref() {
|
||||
ClientboundGamePacket::MoveEntityPos(packet) => {
|
||||
let world = client.world.read();
|
||||
let entity = world.entity(packet.entity_id).unwrap();
|
||||
for (uuid, player) in client.players.read().iter() {
|
||||
if uuid.as_u128() == entity.uuid.as_u128() {
|
||||
let position = entity.pos();
|
||||
let mut player_locations = state.player_locations.lock().unwrap().clone();
|
||||
player_locations.insert(
|
||||
Player {
|
||||
uuid: uuid.as_u128(),
|
||||
entity_id: entity.id,
|
||||
username: player.profile.name.clone(),
|
||||
},
|
||||
PositionTimeData {
|
||||
position: vec![
|
||||
position.x as i32,
|
||||
position.y as i32,
|
||||
position.z as i32,
|
||||
],
|
||||
time: SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs(),
|
||||
},
|
||||
);
|
||||
*state.player_locations.lock().unwrap() = player_locations;
|
||||
}
|
||||
}
|
||||
}
|
||||
ClientboundGamePacket::SetHealth(packet) => {
|
||||
let bot_status_players: Vec<String> = state
|
||||
.bot_status_players
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|item| item.to_owned())
|
||||
.collect();
|
||||
for player in bot_status_players {
|
||||
log_error(
|
||||
client
|
||||
.send_command_packet(&format!(
|
||||
"msg {} {}",
|
||||
player,
|
||||
format!(
|
||||
"Health: {}/20, Food: {}/20, Saturation: {}/20",
|
||||
packet.health, packet.food, packet.saturation
|
||||
)
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::Chat(message) => {
|
||||
log_message(Chat, &message.message().to_ansi());
|
||||
|
||||
@ -343,11 +427,31 @@ async fn handle(client: Client, event: Event, mut state: State) -> anyhow::Resul
|
||||
.send_command_packet(&format!(
|
||||
"msg {} {}",
|
||||
bot_owner,
|
||||
&bot::process_command(&command, &client, &mut state),
|
||||
&bot::process_command(&command, &bot_owner, &client, &mut state)
|
||||
.await,
|
||||
))
|
||||
.await,
|
||||
);
|
||||
}
|
||||
|
||||
let mut player_timestamps = state.player_timestamps.lock().unwrap().clone();
|
||||
let mut current_player = player_timestamps
|
||||
.get(&message.username().unwrap_or("Someone".to_string()))
|
||||
.unwrap_or(&PlayerTimeData {
|
||||
join_time: 0,
|
||||
chat_message_time: 0,
|
||||
leave_time: 0,
|
||||
})
|
||||
.to_owned();
|
||||
current_player.chat_message_time = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs();
|
||||
player_timestamps.insert(
|
||||
message.username().unwrap_or("Someone".to_string()),
|
||||
current_player,
|
||||
);
|
||||
*state.player_timestamps.lock().unwrap() = player_timestamps;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
|
Loading…
x
Reference in New Issue
Block a user