build(deps)!: update azalea and fix ecs changes
This commit is contained in:
@@ -1,20 +1,19 @@
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use azalea::{
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BlockPos,
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inventory::{Inventory, Menu, Player, SlotList},
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prelude::ContainerClientExt,
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entity::inventory::Inventory,
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inventory::{Menu, Player, SlotList},
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protocol::packets::game::ServerboundSetCarriedItem,
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};
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use log::error;
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use mlua::{Lua, Result, UserDataRef, Value};
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use super::{Client, Container, ContainerRef, ItemStack, Vec3};
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pub fn container(_lua: &Lua, client: &Client) -> Result<Option<ContainerRef>> {
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Ok(client.get_open_container().map(ContainerRef))
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pub fn container(_lua: &Lua, client: &Client) -> Result<ContainerRef> {
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Ok(ContainerRef(client.get_inventory()))
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}
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pub fn held_item(_lua: &Lua, client: &Client) -> Result<ItemStack> {
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Ok(ItemStack(client.component::<Inventory>().held_item()))
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Ok(ItemStack(client.get_held_item()))
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}
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pub fn held_slot(_lua: &Lua, client: &Client) -> Result<u8> {
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@@ -117,20 +116,14 @@ pub fn set_held_slot(_lua: &Lua, client: &Client, slot: u8) -> Result<()> {
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return Ok(());
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}
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{
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let mut ecs = client.ecs.lock();
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let mut inventory = client.query::<&mut Inventory>(&mut ecs);
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if inventory.selected_hotbar_slot == slot {
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return Ok(());
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client.query_self::<&mut Inventory, _>(|mut inventory| {
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if inventory.selected_hotbar_slot != slot {
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inventory.selected_hotbar_slot = slot;
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}
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inventory.selected_hotbar_slot = slot;
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};
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if let Err(error) = client.write_packet(ServerboundSetCarriedItem {
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});
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client.write_packet(ServerboundSetCarriedItem {
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slot: u16::from(slot),
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}) {
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error!("failed to send SetCarriedItem packet: {error:?}");
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}
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});
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Ok(())
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}
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@@ -1,15 +1,16 @@
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use azalea::{
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BlockPos, BotClientExt,
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BlockPos,
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core::entity_id::MinecraftEntityId,
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protocol::packets::game::{ServerboundUseItem, s_interact::InteractionHand},
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world::MinecraftEntityId,
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};
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use log::error;
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use mlua::{Lua, Result, UserDataRef};
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use super::{Client, Vec3};
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pub fn attack(_lua: &Lua, client: &Client, entity_id: i32) -> Result<()> {
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client.attack(MinecraftEntityId(entity_id));
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if let Some(entity) = client.entity_id_by_minecraft_id(MinecraftEntityId(entity_id)) {
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client.attack(entity);
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}
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Ok(())
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}
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@@ -40,8 +41,8 @@ pub async fn mine(_lua: Lua, client: UserDataRef<Client>, position: Vec3) -> Res
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Ok(())
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}
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pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
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client.left_click_mine(mining);
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pub fn set_mining(_lua: &Lua, client: &Client, state: bool) -> Result<()> {
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client.left_click_mine(state);
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Ok(())
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}
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@@ -55,18 +56,16 @@ pub fn start_mining(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
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Ok(())
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}
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pub fn use_item(_lua: &Lua, client: &Client, hand: Option<u8>) -> Result<()> {
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pub fn start_use_item(_lua: &Lua, client: &Client, hand: Option<u8>) -> Result<()> {
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let direction = client.direction();
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if let Err(error) = client.write_packet(ServerboundUseItem {
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client.write_packet(ServerboundUseItem {
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hand: match hand {
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Some(1) => InteractionHand::OffHand,
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_ => InteractionHand::MainHand,
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},
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sequence: 0,
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yaw: direction.0,
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pitch: direction.1,
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}) {
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error!("failed to send UseItem packet: {error:?}");
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}
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seq: 0,
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x_rot: direction.x_rot(),
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y_rot: direction.y_rot(),
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});
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Ok(())
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}
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@@ -8,7 +8,7 @@ mod world;
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use std::ops::{Deref, DerefMut};
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use azalea::{Client as AzaleaClient, world::MinecraftEntityId};
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use azalea::{Client as AzaleaClient, core::entity_id::MinecraftEntityId};
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use mlua::{Lua, Result, UserData, UserDataFields, UserDataMethods};
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use super::{
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@@ -64,14 +64,11 @@ impl UserData for Client {
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m.add_async_method("find_entities", world::find::entities);
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m.add_async_method("find_players", world::find::players);
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m.add_async_method("go_to", movement::go_to);
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m.add_async_method(
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"go_to_wait_until_reached",
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movement::go_to_wait_until_reached,
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);
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m.add_async_method("mine", interaction::mine);
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m.add_async_method("open_container_at", container::open_container_at);
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m.add_async_method("set_client_information", state::set_client_information);
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m.add_async_method("start_go_to", movement::start_go_to);
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m.add_async_method("wait_until_goal_reached", movement::wait_until_goal_reached);
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m.add_method("attack", interaction::attack);
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m.add_method("best_tool_for_block", world::best_tool_for_block);
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m.add_method("block_interact", interaction::block_interact);
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@@ -92,9 +89,9 @@ impl UserData for Client {
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m.add_method("set_sneaking", movement::set_sneaking);
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m.add_method("sprint", movement::sprint);
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m.add_method("start_mining", interaction::start_mining);
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m.add_method("start_use_item", interaction::start_use_item);
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m.add_method("stop_pathfinding", movement::stop_pathfinding);
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m.add_method("stop_sleeping", movement::stop_sleeping);
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m.add_method("use_item", interaction::use_item);
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m.add_method("walk", movement::walk);
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}
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}
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@@ -1,15 +1,14 @@
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use azalea::{
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BlockPos, BotClientExt, SprintDirection, WalkDirection,
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BlockPos, SprintDirection, WalkDirection,
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core::{entity_id::MinecraftEntityId, hit_result::HitResult},
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entity::Position,
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interact::HitResultComponent,
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interact::pick::HitResultComponent,
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pathfinder::{
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ExecutingPath, GotoEvent, Pathfinder, PathfinderClientExt,
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goals::{BlockPosGoal, Goal, InverseGoal, RadiusGoal, ReachBlockPosGoal, XZGoal, YGoal},
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ExecutingPath, Pathfinder, PathfinderClientExt, PathfinderOpts,
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goals::{BlockPosGoal, Goal, RadiusGoal, ReachBlockPosGoal, XZGoal, YGoal},
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},
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protocol::packets::game::{ServerboundPlayerCommand, s_player_command::Action},
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world::MinecraftEntityId,
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};
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use log::error;
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use mlua::{FromLua, Lua, Result, Table, UserDataRef, Value};
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use super::{Client, Direction, Vec3};
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@@ -28,7 +27,7 @@ impl Goal for AnyGoal {
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}
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#[allow(clippy::cast_possible_truncation)]
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fn to_goal(lua: &Lua, client: &Client, data: Table, options: &Table, kind: u8) -> Result<AnyGoal> {
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fn to_goal(lua: &Lua, client: &Client, data: Table, kind: u8) -> Result<AnyGoal> {
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let goal: Box<dyn Goal> = match kind {
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1 => {
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let pos = Vec3::from_lua(data.get("position")?, lua)?;
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@@ -38,11 +37,13 @@ fn to_goal(lua: &Lua, client: &Client, data: Table, options: &Table, kind: u8) -
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})
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}
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2 => {
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let distance = data.get("distance").unwrap_or(4.5);
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let pos = Vec3::from_lua(Value::Table(data), lua)?;
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Box::new(ReachBlockPosGoal {
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pos: BlockPos::new(pos.x as i32, pos.y as i32, pos.z as i32),
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chunk_storage: client.world().read().chunks.clone(),
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})
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Box::new(ReachBlockPosGoal::new_with_distance(
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BlockPos::new(pos.x as i32, pos.y as i32, pos.z as i32),
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distance,
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client.world().read().chunks.clone(),
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))
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}
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3 => Box::new(XZGoal {
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x: data.get("x")?,
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@@ -59,22 +60,14 @@ fn to_goal(lua: &Lua, client: &Client, data: Table, options: &Table, kind: u8) -
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}
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};
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Ok(AnyGoal(if options.get("inverse").unwrap_or_default() {
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Box::new(InverseGoal(AnyGoal(goal)))
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} else {
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goal
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}))
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Ok(AnyGoal(goal))
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}
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pub fn go_to_reached(_lua: &Lua, client: &Client) -> Result<bool> {
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Ok(client.is_goto_target_reached())
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}
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pub async fn go_to_wait_until_reached(
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_lua: Lua,
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client: UserDataRef<Client>,
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(): (),
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) -> Result<()> {
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pub async fn wait_until_goal_reached(_lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<()> {
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client.wait_until_goto_target_reached().await;
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Ok(())
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}
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@@ -90,11 +83,10 @@ pub async fn go_to(
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&lua,
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&client,
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data,
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&options,
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metadata.get("type").unwrap_or_default(),
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)?;
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if options.get("without_mining").unwrap_or_default() {
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client.start_goto_without_mining(goal);
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client.start_goto_with_opts(goal, PathfinderOpts::new().allow_mining(false));
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client.wait_until_goto_target_reached().await;
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} else {
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client.goto(goal).await;
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@@ -113,19 +105,13 @@ pub async fn start_go_to(
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&lua,
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&client,
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data,
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&options,
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metadata.get("type").unwrap_or_default(),
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)?;
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if options.get("without_mining").unwrap_or_default() {
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client.start_goto_without_mining(goal);
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} else {
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client.start_goto(goal);
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}
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while client.get_tick_broadcaster().recv().await.is_ok() {
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if client.ecs.lock().get::<GotoEvent>(client.entity).is_none() {
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break;
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}
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}
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client.start_goto_with_opts(
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goal,
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PathfinderOpts::new().allow_mining(options.get("without_mining").unwrap_or_default()),
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);
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let _ = client.get_tick_broadcaster().recv().await;
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Ok(())
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}
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@@ -133,8 +119,8 @@ pub async fn start_go_to(
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pub fn direction(_lua: &Lua, client: &Client) -> Result<Direction> {
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let direction = client.direction();
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Ok(Direction {
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y: direction.0,
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x: direction.1,
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y: direction.y_rot(),
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x: direction.x_rot(),
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})
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}
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@@ -148,16 +134,19 @@ pub fn jump(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
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}
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pub fn looking_at(lua: &Lua, client: &Client) -> Result<Option<Table>> {
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let result = client.component::<HitResultComponent>();
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Ok(if result.miss {
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None
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} else {
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let table = lua.create_table()?;
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table.set("position", Vec3::from(result.block_pos))?;
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table.set("inside", result.inside)?;
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table.set("world_border", result.world_border)?;
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Some(table)
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})
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Ok(
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if let HitResult::Block(ref result) = **client.component::<HitResultComponent>() {
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let table = lua.create_table()?;
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table.set("direction", Vec3::from(result.direction.normal()))?;
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table.set("inside", result.inside)?;
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table.set("location", Vec3::from(result.location))?;
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table.set("position", Vec3::from(result.block_pos))?;
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table.set("world_border", result.world_border)?;
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Some(table)
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} else {
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None
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},
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)
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}
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pub fn look_at(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
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@@ -179,8 +168,8 @@ pub fn pathfinder(lua: &Lua, client: &Client) -> Result<Table> {
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Vec3::from(pathfinder.last_reached_node),
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)?;
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table.set(
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"last_node_reach_elapsed",
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pathfinder.last_node_reached_at.elapsed().as_millis(),
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"ticks_since_last_node_reached",
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pathfinder.ticks_since_last_node_reached,
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)?;
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table.set("is_path_partial", pathfinder.is_path_partial)?;
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true
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@@ -192,7 +181,7 @@ pub fn pathfinder(lua: &Lua, client: &Client) -> Result<Table> {
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}
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pub fn position(_lua: &Lua, client: &Client) -> Result<Vec3> {
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Ok(Vec3::from(&client.component::<Position>()))
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Ok(Vec3::from(*client.component::<Position>()))
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}
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pub fn set_direction(_lua: &Lua, client: &Client, direction: Direction) -> Result<()> {
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@@ -205,27 +194,17 @@ pub fn set_jumping(_lua: &Lua, client: &Client, jumping: bool) -> Result<()> {
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Ok(())
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}
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pub fn set_position(_lua: &Lua, client: &Client, new_position: Vec3) -> Result<()> {
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let mut ecs = client.ecs.lock();
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let mut position = client.query::<&mut Position>(&mut ecs);
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position.x = new_position.x;
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position.y = new_position.y;
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position.z = new_position.z;
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pub fn set_position(_lua: &Lua, client: &Client, new_pos: Vec3) -> Result<()> {
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client.query_self::<&mut Position, _>(|mut pos| {
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pos.x = new_pos.x;
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pos.y = new_pos.y;
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pos.z = new_pos.z;
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});
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Ok(())
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}
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pub fn set_sneaking(_lua: &Lua, client: &Client, sneaking: bool) -> Result<()> {
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if let Err(error) = client.write_packet(ServerboundPlayerCommand {
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id: client.component::<MinecraftEntityId>(),
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action: if sneaking {
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Action::PressShiftKey
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} else {
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Action::ReleaseShiftKey
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},
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data: 0,
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}) {
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error!("failed to send PlayerCommand packet: {error:?}");
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}
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client.set_crouching(sneaking);
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Ok(())
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}
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@@ -244,13 +223,11 @@ pub fn stop_pathfinding(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
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}
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pub fn stop_sleeping(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
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if let Err(error) = client.write_packet(ServerboundPlayerCommand {
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id: client.component::<MinecraftEntityId>(),
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client.write_packet(ServerboundPlayerCommand {
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id: *client.component::<MinecraftEntityId>(),
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action: Action::StopSleeping,
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data: 0,
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}) {
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error!("failed to send PlayerCommand packet: {error:?}");
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}
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});
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Ok(())
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}
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@@ -1,13 +1,13 @@
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use azalea::{
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ClientInformation,
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entity::metadata::{AirSupply, Score},
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pathfinder::PathfinderDebugParticles,
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pathfinder::debug::PathfinderDebugParticles,
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protocol::common::client_information::ModelCustomization,
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};
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use azalea_hax::AntiKnockback;
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use mlua::{Error, Lua, Result, Table, UserDataRef};
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use super::Client;
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use crate::hacks::anti_knockback::AntiKnockback;
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pub fn air_supply(_lua: &Lua, client: &Client) -> Result<i32> {
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Ok(client.component::<AirSupply>().0)
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@@ -35,26 +35,25 @@ pub async fn set_client_information(
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info: Table,
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) -> Result<()> {
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let get_bool = |table: &Table, name| table.get(name).unwrap_or(true);
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client
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.set_client_information(ClientInformation {
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allows_listing: info.get("allows_listing")?,
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model_customization: info
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.get::<Table>("model_customization")
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.map(|t| ModelCustomization {
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cape: get_bool(&t, "cape"),
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jacket: get_bool(&t, "jacket"),
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left_sleeve: get_bool(&t, "left_sleeve"),
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right_sleeve: get_bool(&t, "right_sleeve"),
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left_pants: get_bool(&t, "left_pants"),
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right_pants: get_bool(&t, "right_pants"),
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hat: get_bool(&t, "hat"),
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})
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.unwrap_or_default(),
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view_distance: info.get("view_distance").unwrap_or(8),
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..ClientInformation::default()
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})
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.await
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.map_err(Error::external)
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client.set_client_information(ClientInformation {
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allows_listing: info.get("allows_listing")?,
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model_customization: info
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.get::<Table>("model_customization")
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.as_ref()
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.map(|t| ModelCustomization {
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cape: get_bool(t, "cape"),
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jacket: get_bool(t, "jacket"),
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left_sleeve: get_bool(t, "left_sleeve"),
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right_sleeve: get_bool(t, "right_sleeve"),
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left_pants: get_bool(t, "left_pants"),
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right_pants: get_bool(t, "right_pants"),
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hat: get_bool(t, "hat"),
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||||
})
|
||||
.unwrap_or_default(),
|
||||
view_distance: info.get("view_distance").unwrap_or(8),
|
||||
..ClientInformation::default()
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn set_component(
|
||||
@@ -64,7 +63,7 @@ pub fn set_component(
|
||||
) -> Result<()> {
|
||||
macro_rules! set {
|
||||
($name:ident) => {{
|
||||
let mut ecs = client.ecs.lock();
|
||||
let mut ecs = client.ecs.write();
|
||||
let mut entity = ecs.entity_mut(client.entity);
|
||||
if enabled.unwrap_or(true) {
|
||||
entity.insert($name)
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
use azalea::{
|
||||
BlockPos,
|
||||
blocks::{BlockState, BlockStates},
|
||||
block::{BlockState, BlockStates},
|
||||
ecs::query::{With, Without},
|
||||
entity::{
|
||||
Dead, EntityKind, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
|
||||
Dead, EntityKindComponent, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
|
||||
metadata::{CustomName, Owneruuid, Player},
|
||||
},
|
||||
world::MinecraftEntityId,
|
||||
};
|
||||
use mlua::{Function, Lua, Result, Table, UserDataRef};
|
||||
|
||||
use super::{Client, Direction, Vec3};
|
||||
use crate::lua::client::MinecraftEntityId;
|
||||
|
||||
pub fn blocks(
|
||||
_lua: &Lua,
|
||||
@@ -28,7 +28,10 @@ pub fn blocks(
|
||||
nearest_to.z as i32,
|
||||
),
|
||||
&BlockStates {
|
||||
set: block_states.iter().map(|&id| BlockState { id }).collect(),
|
||||
set: block_states
|
||||
.into_iter()
|
||||
.flat_map(BlockState::try_from)
|
||||
.collect(),
|
||||
},
|
||||
)
|
||||
.map(Vec3::from)
|
||||
|
||||
@@ -2,21 +2,24 @@
|
||||
mod queries;
|
||||
pub mod find;
|
||||
|
||||
use azalea::{BlockPos, auto_tool::AutoToolClientExt, blocks::BlockState, world::InstanceName};
|
||||
use mlua::{Lua, Result, Table};
|
||||
use azalea::{BlockPos, block::BlockState, world::WorldName};
|
||||
use mlua::{Lua, Result, Table, Value};
|
||||
|
||||
use super::{Client, Direction, Vec3};
|
||||
|
||||
pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Table> {
|
||||
let result = client.best_tool_in_hotbar_for_block(BlockState { id: block_state });
|
||||
pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Value> {
|
||||
let Ok(block) = BlockState::try_from(block_state) else {
|
||||
return Ok(Value::Nil);
|
||||
};
|
||||
let result = client.best_tool_in_hotbar_for_block(block);
|
||||
let table = lua.create_table()?;
|
||||
table.set("index", result.index)?;
|
||||
table.set("percentage_per_tick", result.percentage_per_tick)?;
|
||||
Ok(table)
|
||||
Ok(Value::Table(table))
|
||||
}
|
||||
|
||||
pub fn dimension(_lua: &Lua, client: &Client) -> Result<String> {
|
||||
Ok(client.component::<InstanceName>().to_string())
|
||||
Ok(client.component::<WorldName>().to_string())
|
||||
}
|
||||
|
||||
pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> {
|
||||
@@ -24,17 +27,17 @@ pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Op
|
||||
Ok(client
|
||||
.world()
|
||||
.read()
|
||||
.get_block_state(&BlockPos::new(
|
||||
.get_block_state(BlockPos::new(
|
||||
position.x as i32,
|
||||
position.y as i32,
|
||||
position.z as i32,
|
||||
))
|
||||
.map(|block| block.id))
|
||||
.map(|block| block.id()))
|
||||
}
|
||||
|
||||
#[allow(clippy::cast_possible_truncation)]
|
||||
pub fn get_fluid_state(lua: &Lua, client: &Client, position: Vec3) -> Result<Option<Table>> {
|
||||
let fluid_state = client.world().read().get_fluid_state(&BlockPos::new(
|
||||
let fluid_state = client.world().read().get_fluid_state(BlockPos::new(
|
||||
position.x as i32,
|
||||
position.y as i32,
|
||||
position.z as i32,
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#[macro_export]
|
||||
macro_rules! get_entities {
|
||||
($client:ident) => {{
|
||||
let mut ecs = $client.ecs.lock();
|
||||
let mut ecs = $client.ecs.write();
|
||||
ecs.query::<(
|
||||
&AzaleaPosition,
|
||||
&CustomName,
|
||||
&EntityKind,
|
||||
&EntityKindComponent,
|
||||
&EntityUuid,
|
||||
&LookDirection,
|
||||
&MinecraftEntityId,
|
||||
@@ -16,7 +16,7 @@ macro_rules! get_entities {
|
||||
.map(
|
||||
|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
|
||||
(
|
||||
Vec3::from(position),
|
||||
Vec3::from(*position),
|
||||
custom_name.as_ref().map(ToString::to_string),
|
||||
kind.to_string(),
|
||||
uuid.to_string(),
|
||||
@@ -34,11 +34,11 @@ macro_rules! get_entities {
|
||||
#[macro_export]
|
||||
macro_rules! get_players {
|
||||
($client:ident) => {{
|
||||
let mut ecs = $client.ecs.lock();
|
||||
let mut ecs = $client.ecs.write();
|
||||
ecs.query_filtered::<(
|
||||
&MinecraftEntityId,
|
||||
&EntityUuid,
|
||||
&EntityKind,
|
||||
&EntityKindComponent,
|
||||
&AzaleaPosition,
|
||||
&LookDirection,
|
||||
&Pose,
|
||||
@@ -49,7 +49,7 @@ macro_rules! get_players {
|
||||
id.0,
|
||||
uuid.to_string(),
|
||||
kind.to_string(),
|
||||
Vec3::from(position),
|
||||
Vec3::from(*position),
|
||||
Direction::from(direction),
|
||||
*pose as u8,
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user