build(deps)!: update azalea and fix ecs changes
This commit is contained in:
@@ -1,16 +1,16 @@
|
||||
use azalea::{
|
||||
BlockPos,
|
||||
blocks::{BlockState, BlockStates},
|
||||
block::{BlockState, BlockStates},
|
||||
ecs::query::{With, Without},
|
||||
entity::{
|
||||
Dead, EntityKind, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
|
||||
Dead, EntityKindComponent, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
|
||||
metadata::{CustomName, Owneruuid, Player},
|
||||
},
|
||||
world::MinecraftEntityId,
|
||||
};
|
||||
use mlua::{Function, Lua, Result, Table, UserDataRef};
|
||||
|
||||
use super::{Client, Direction, Vec3};
|
||||
use crate::lua::client::MinecraftEntityId;
|
||||
|
||||
pub fn blocks(
|
||||
_lua: &Lua,
|
||||
@@ -28,7 +28,10 @@ pub fn blocks(
|
||||
nearest_to.z as i32,
|
||||
),
|
||||
&BlockStates {
|
||||
set: block_states.iter().map(|&id| BlockState { id }).collect(),
|
||||
set: block_states
|
||||
.into_iter()
|
||||
.flat_map(BlockState::try_from)
|
||||
.collect(),
|
||||
},
|
||||
)
|
||||
.map(Vec3::from)
|
||||
|
||||
@@ -2,21 +2,24 @@
|
||||
mod queries;
|
||||
pub mod find;
|
||||
|
||||
use azalea::{BlockPos, auto_tool::AutoToolClientExt, blocks::BlockState, world::InstanceName};
|
||||
use mlua::{Lua, Result, Table};
|
||||
use azalea::{BlockPos, block::BlockState, world::WorldName};
|
||||
use mlua::{Lua, Result, Table, Value};
|
||||
|
||||
use super::{Client, Direction, Vec3};
|
||||
|
||||
pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Table> {
|
||||
let result = client.best_tool_in_hotbar_for_block(BlockState { id: block_state });
|
||||
pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Value> {
|
||||
let Ok(block) = BlockState::try_from(block_state) else {
|
||||
return Ok(Value::Nil);
|
||||
};
|
||||
let result = client.best_tool_in_hotbar_for_block(block);
|
||||
let table = lua.create_table()?;
|
||||
table.set("index", result.index)?;
|
||||
table.set("percentage_per_tick", result.percentage_per_tick)?;
|
||||
Ok(table)
|
||||
Ok(Value::Table(table))
|
||||
}
|
||||
|
||||
pub fn dimension(_lua: &Lua, client: &Client) -> Result<String> {
|
||||
Ok(client.component::<InstanceName>().to_string())
|
||||
Ok(client.component::<WorldName>().to_string())
|
||||
}
|
||||
|
||||
pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> {
|
||||
@@ -24,17 +27,17 @@ pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Op
|
||||
Ok(client
|
||||
.world()
|
||||
.read()
|
||||
.get_block_state(&BlockPos::new(
|
||||
.get_block_state(BlockPos::new(
|
||||
position.x as i32,
|
||||
position.y as i32,
|
||||
position.z as i32,
|
||||
))
|
||||
.map(|block| block.id))
|
||||
.map(|block| block.id()))
|
||||
}
|
||||
|
||||
#[allow(clippy::cast_possible_truncation)]
|
||||
pub fn get_fluid_state(lua: &Lua, client: &Client, position: Vec3) -> Result<Option<Table>> {
|
||||
let fluid_state = client.world().read().get_fluid_state(&BlockPos::new(
|
||||
let fluid_state = client.world().read().get_fluid_state(BlockPos::new(
|
||||
position.x as i32,
|
||||
position.y as i32,
|
||||
position.z as i32,
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#[macro_export]
|
||||
macro_rules! get_entities {
|
||||
($client:ident) => {{
|
||||
let mut ecs = $client.ecs.lock();
|
||||
let mut ecs = $client.ecs.write();
|
||||
ecs.query::<(
|
||||
&AzaleaPosition,
|
||||
&CustomName,
|
||||
&EntityKind,
|
||||
&EntityKindComponent,
|
||||
&EntityUuid,
|
||||
&LookDirection,
|
||||
&MinecraftEntityId,
|
||||
@@ -16,7 +16,7 @@ macro_rules! get_entities {
|
||||
.map(
|
||||
|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
|
||||
(
|
||||
Vec3::from(position),
|
||||
Vec3::from(*position),
|
||||
custom_name.as_ref().map(ToString::to_string),
|
||||
kind.to_string(),
|
||||
uuid.to_string(),
|
||||
@@ -34,11 +34,11 @@ macro_rules! get_entities {
|
||||
#[macro_export]
|
||||
macro_rules! get_players {
|
||||
($client:ident) => {{
|
||||
let mut ecs = $client.ecs.lock();
|
||||
let mut ecs = $client.ecs.write();
|
||||
ecs.query_filtered::<(
|
||||
&MinecraftEntityId,
|
||||
&EntityUuid,
|
||||
&EntityKind,
|
||||
&EntityKindComponent,
|
||||
&AzaleaPosition,
|
||||
&LookDirection,
|
||||
&Pose,
|
||||
@@ -49,7 +49,7 @@ macro_rules! get_players {
|
||||
id.0,
|
||||
uuid.to_string(),
|
||||
kind.to_string(),
|
||||
Vec3::from(position),
|
||||
Vec3::from(*position),
|
||||
Direction::from(direction),
|
||||
*pose as u8,
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user