feat(client): add remaining miscellaneous fields and methods

This commit is contained in:
Ryan 2025-02-16 14:21:29 -05:00
parent 2e1736af25
commit 8e89f8e9ea
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3
11 changed files with 292 additions and 48 deletions

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@ -34,7 +34,7 @@ async fn main() -> anyhow::Result<()> {
let username = globals.get::<String>("USERNAME")?;
globals.set("script_path", script_path)?;
scripting::logging::register(&lua, &globals)?;
scripting::register_functions(&lua, &globals)?;
let mut commands = CommandDispatcher::new();
register(&mut commands);

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@ -0,0 +1,22 @@
use super::{Client, Vec3};
use azalea::{BlockPos, world::MinecraftEntityId};
use mlua::{Lua, Result};
pub fn attack(_lua: &Lua, client: &mut Client, entity_id: u32) -> Result<()> {
client
.inner
.as_mut()
.unwrap()
.attack(MinecraftEntityId(entity_id));
Ok(())
}
pub fn block_interact(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client.inner.as_mut().unwrap().block_interact(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
));
Ok(())
}

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@ -1,36 +1,104 @@
mod pathfinding;
mod interaction;
mod movement;
mod state;
use super::{entity::Entity, position::Position};
use super::{direction::Direction, entity::Entity, hunger::Hunger, vec3::Vec3};
use azalea::{
Client as AzaleaClient,
ecs::query::Without,
entity::{Dead, EntityKind, EntityUuid, Position as AzaleaPosition, metadata::CustomName},
entity::{
Dead, EntityKind, EntityUuid, Position as AzaleaPosition,
metadata::{AirSupply, CustomName, Score},
},
world::MinecraftEntityId,
};
use mlua::{Function, Lua, Result, UserData};
use mlua::{Function, Lua, Result, UserData, UserDataFields, UserDataMethods};
pub struct Client {
pub inner: Option<AzaleaClient>,
}
impl UserData for Client {
fn add_fields<F: mlua::UserDataFields<Self>>(fields: &mut F) {
fields.add_field_method_get("position", |_, this| {
let position = this.inner.as_ref().unwrap().position();
Ok(Position {
x: position.x,
y: position.y,
z: position.z,
fn add_fields<F: UserDataFields<Self>>(f: &mut F) {
f.add_field_method_get("air_supply", |_, this| {
Ok(this.inner.as_ref().unwrap().component::<AirSupply>().0)
});
f.add_field_method_get("direction", |_, this| {
let d = this.inner.as_ref().unwrap().direction();
Ok(Direction { x: d.0, y: d.1 })
});
f.add_field_method_get("eye_position", |_, this| {
let p = this.inner.as_ref().unwrap().eye_position();
Ok(Vec3 {
x: p.x,
y: p.y,
z: p.z,
})
});
f.add_field_method_get("health", |_, this| {
Ok(this.inner.as_ref().unwrap().health())
});
f.add_field_method_get("hunger", |_, this| {
let h = this.inner.as_ref().unwrap().hunger();
Ok(Hunger {
food: h.food,
saturation: h.saturation,
})
});
f.add_field_method_get("position", |_, this| {
let p = this.inner.as_ref().unwrap().position();
Ok(Vec3 {
x: p.x,
y: p.y,
z: p.z,
})
});
f.add_field_method_get("score", |_, this| {
Ok(this.inner.as_ref().unwrap().component::<Score>().0)
});
f.add_field_method_get("tab_list", |lua, this| {
let tab_list = lua.create_table()?;
for (uuid, player_info) in this.inner.as_ref().unwrap().tab_list() {
let player = lua.create_table()?;
player.set("gamemode", player_info.gamemode.name())?;
player.set("latency", player_info.latency)?;
player.set("name", player_info.profile.name)?;
player.set(
"display_name",
player_info.display_name.map(|n| n.to_string()),
)?;
tab_list.set(uuid.to_string(), player)?;
}
Ok(tab_list)
});
f.add_field_method_get("uuid", |_, this| {
Ok(this.inner.as_ref().unwrap().uuid().to_string())
});
}
fn add_methods<M: mlua::UserDataMethods<Self>>(methods: &mut M) {
methods.add_async_method("set_client_information", state::set_client_information);
methods.add_method("find_entities", find_entities);
methods.add_method("stop_pathfinding", pathfinding::stop_pathfinding);
methods.add_method_mut("goto", pathfinding::goto);
fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
m.add_async_method("set_client_information", state::set_client_information);
m.add_method("chat", chat);
m.add_method("find_entities", find_entities);
m.add_method("stop_pathfinding", movement::stop_pathfinding);
m.add_method_mut("attack", interaction::attack);
m.add_method_mut("block_interact", interaction::block_interact);
m.add_method_mut("goto", movement::goto);
m.add_method_mut("goto_without_mining", movement::goto_without_mining);
m.add_method_mut("jump", movement::jump);
m.add_method_mut("look_at", movement::look_at);
m.add_method_mut("set_direction", movement::set_direction);
m.add_method_mut("set_jumping", movement::set_jumping);
m.add_method_mut("sprint", movement::sprint);
m.add_method_mut("walk", movement::walk);
}
}
@ -51,7 +119,7 @@ fn find_entities(_lua: &Lua, client: &Client, filter_fn: Function) -> Result<Vec
id: id.0,
uuid: uuid.to_string(),
kind: kind.to_string(),
position: Position {
position: Vec3 {
x: position.x,
y: position.y,
z: position.z,
@ -66,3 +134,8 @@ fn find_entities(_lua: &Lua, client: &Client, filter_fn: Function) -> Result<Vec
Ok(matched)
}
fn chat(_lua: &Lua, client: &Client, message: String) -> Result<()> {
client.inner.as_ref().unwrap().chat(&message);
Ok(())
}

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@ -0,0 +1,90 @@
use super::{Client, Vec3};
use azalea::{
BlockPos, SprintDirection, WalkDirection, pathfinder::goals::BlockPosGoal, prelude::*,
};
use mlua::{Lua, Result};
pub fn stop_pathfinding(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
client.inner.as_ref().unwrap().stop_pathfinding();
Ok(())
}
pub fn goto(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client
.inner
.as_ref()
.unwrap()
.goto(BlockPosGoal(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
)));
Ok(())
}
pub fn goto_without_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client
.inner
.as_ref()
.unwrap()
.goto_without_mining(BlockPosGoal(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
)));
Ok(())
}
pub fn jump(_lua: &Lua, client: &mut Client, _: ()) -> Result<()> {
client.inner.as_mut().unwrap().jump();
Ok(())
}
pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
client
.inner
.as_mut()
.unwrap()
.look_at(azalea::Vec3::new(position.x, position.y, position.z));
Ok(())
}
pub fn set_direction(_lua: &Lua, client: &mut Client, direction: (f32, f32)) -> Result<()> {
client
.inner
.as_mut()
.unwrap()
.set_direction(direction.0, direction.1);
Ok(())
}
pub fn set_jumping(_lua: &Lua, client: &mut Client, jumping: bool) -> Result<()> {
client.inner.as_mut().unwrap().set_jumping(jumping);
Ok(())
}
pub fn sprint(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> {
client.inner.as_mut().unwrap().sprint(match direction {
5 => SprintDirection::ForwardRight,
6 => SprintDirection::ForwardLeft,
_ => SprintDirection::Forward,
});
Ok(())
}
pub fn walk(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> {
client.inner.as_mut().unwrap().walk(match direction {
1 => WalkDirection::Forward,
2 => WalkDirection::Backward,
3 => WalkDirection::Left,
4 => WalkDirection::Right,
5 => WalkDirection::ForwardRight,
6 => WalkDirection::ForwardLeft,
7 => WalkDirection::BackwardRight,
8 => WalkDirection::BackwardLeft,
_ => WalkDirection::None,
});
Ok(())
}

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@ -1,22 +0,0 @@
use super::{Client, Position};
use azalea::{BlockPos, pathfinder::goals::BlockPosGoal, prelude::*};
use mlua::{Lua, Result};
pub fn goto(_lua: &Lua, client: &mut Client, position: Position) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client
.inner
.as_ref()
.unwrap()
.goto(BlockPosGoal(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
)));
Ok(())
}
pub fn stop_pathfinding(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
client.inner.as_ref().unwrap().stop_pathfinding();
Ok(())
}

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@ -0,0 +1,33 @@
use mlua::{FromLua, IntoLua, Lua, Result, Value};
#[derive(Clone)]
pub struct Direction {
pub x: f32,
pub y: f32,
}
impl IntoLua for Direction {
fn into_lua(self, lua: &Lua) -> Result<Value> {
let table = lua.create_table()?;
table.set("x", self.x)?;
table.set("y", self.y)?;
Ok(Value::Table(table))
}
}
impl FromLua for Direction {
fn from_lua(value: Value, _lua: &Lua) -> Result<Self> {
if let Value::Table(table) = value {
Ok(Self {
x: table.get("x")?,
y: table.get("y")?,
})
} else {
Err(mlua::Error::FromLuaConversionError {
from: value.type_name(),
to: "Direction".to_string(),
message: None,
})
}
}
}

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@ -1,4 +1,4 @@
use super::position::Position;
use super::vec3::Vec3;
use mlua::{FromLua, IntoLua, Lua, Result, Value};
#[derive(Clone)]
@ -6,7 +6,7 @@ pub struct Entity {
pub id: u32,
pub uuid: String,
pub kind: String,
pub position: Position,
pub position: Vec3,
pub custom_name: Option<String>,
}

33
src/scripting/hunger.rs Normal file
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@ -0,0 +1,33 @@
use mlua::{FromLua, IntoLua, Lua, Result, Value};
#[derive(Clone)]
pub struct Hunger {
pub food: u32,
pub saturation: f32,
}
impl IntoLua for Hunger {
fn into_lua(self, lua: &Lua) -> Result<Value> {
let table = lua.create_table()?;
table.set("food", self.food)?;
table.set("saturation", self.saturation)?;
Ok(Value::Table(table))
}
}
impl FromLua for Hunger {
fn from_lua(value: Value, _lua: &Lua) -> Result<Self> {
if let Value::Table(table) = value {
Ok(Self {
food: table.get("food")?,
saturation: table.get("saturation")?,
})
} else {
Err(mlua::Error::FromLuaConversionError {
from: value.type_name(),
to: "Hunger".to_string(),
message: None,
})
}
}
}

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@ -1,7 +1,7 @@
use log::{debug, error, info, trace, warn};
use mlua::{Lua, Result, Table};
pub fn register(lua: &Lua, globals: &Table) -> Result<()> {
pub fn register_functions(lua: &Lua, globals: &Table) -> Result<()> {
globals.set(
"error",
lua.create_function(|_, message: String| {
@ -37,5 +37,6 @@ pub fn register(lua: &Lua, globals: &Table) -> Result<()> {
Ok(())
})?,
)?;
Ok(())
}

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@ -1,9 +1,11 @@
pub mod client;
pub mod direction;
pub mod entity;
pub mod hunger;
pub mod logging;
pub mod position;
pub mod vec3;
use mlua::Lua;
use mlua::{Lua, Table};
#[derive(Debug)]
#[allow(dead_code)]
@ -15,6 +17,18 @@ pub enum Error {
ReadFile(std::io::Error),
}
pub fn register_functions(lua: &Lua, globals: &Table) -> mlua::Result<()> {
globals.set(
"sleep",
lua.create_async_function(async |_, duration: u64| {
tokio::time::sleep(std::time::Duration::from_millis(duration)).await;
Ok(())
})?,
)?;
logging::register_functions(lua, globals)
}
pub fn reload(lua: &Lua) -> Result<(), Error> {
lua.load(
&std::fs::read_to_string(

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@ -1,13 +1,13 @@
use mlua::{FromLua, IntoLua, Lua, Result, Value};
#[derive(Clone)]
pub struct Position {
pub struct Vec3 {
pub x: f64,
pub y: f64,
pub z: f64,
}
impl IntoLua for Position {
impl IntoLua for Vec3 {
fn into_lua(self, lua: &Lua) -> Result<Value> {
let table = lua.create_table()?;
table.set("x", self.x)?;
@ -17,7 +17,7 @@ impl IntoLua for Position {
}
}
impl FromLua for Position {
impl FromLua for Vec3 {
fn from_lua(value: Value, _lua: &Lua) -> Result<Self> {
if let Value::Table(table) = value {
Ok(Self {