perf: slightly optimize Vec usage
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@@ -13,7 +13,7 @@ pub struct Player {
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impl From<PlayerInfo> for Player {
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fn from(p: PlayerInfo) -> Self {
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Self {
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display_name: p.display_name.map(|n| n.to_string()),
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display_name: p.display_name.map(|text| text.to_string()),
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gamemode: p.gamemode.to_id(),
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latency: p.latency,
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name: p.profile.name,
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