feat: add replaymod compatible recorder
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@@ -2,9 +2,11 @@ use crate::{
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State,
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commands::CommandSource,
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http::serve,
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lua::{self, direction::Direction, player::Player, vec3::Vec3},
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lua::{client, direction::Direction, player::Player, vec3::Vec3},
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particle,
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replay::Recorder,
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};
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use anyhow::Context;
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use azalea::{
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brigadier::exceptions::BuiltInExceptions::DispatcherUnknownCommand, prelude::*,
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protocol::packets::game::ClientboundGamePacket,
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@@ -12,7 +14,7 @@ use azalea::{
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use hyper::{server::conn::http1, service::service_fn};
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use hyper_util::rt::TokioIo;
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use log::{debug, error, info, trace};
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use mlua::{Function, IntoLuaMulti, Table};
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use mlua::{Error, Function, IntoLuaMulti, Table};
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use ncr::utils::trim_header;
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use tokio::net::TcpListener;
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@@ -167,9 +169,23 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> anyhow:
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Event::Init => {
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debug!("received initialize event");
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state.lua.globals().set(
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let globals = state.lua.globals();
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let lua_ecs = client.ecs.clone();
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globals.set(
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"finish_replay_recording",
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state.lua.create_function_mut(move |_, (): ()| {
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lua_ecs
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.lock()
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.remove_resource::<Recorder>()
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.context("recording not active")
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.map_err(Error::external)?
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.finish()
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.map_err(Error::external)
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})?,
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)?;
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globals.set(
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"client",
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lua::client::Client {
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client::Client {
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inner: Some(client),
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},
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)?;
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