refactor: random fixes and usage improvements
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@@ -1,5 +1,5 @@
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local center = { x = 0, z = 0 }
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local radius = 50
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local radius = 100
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function on_tick()
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local entities = client:find_entities(function(e)
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@@ -15,6 +15,10 @@ function on_tick()
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end
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function on_init()
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info("client initialized, setting client information")
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info("client initialized, setting information...")
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client:set_client_information({ view_distance = 16 })
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end
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function on_login()
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info("player successfully logged in!")
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end
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38
lib/inventory.lua
Normal file
38
lib/inventory.lua
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@@ -0,0 +1,38 @@
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function steal(item_name)
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for _, chest_pos in client:find_blocks(client.position, get_block_states({ "chest" })) do
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client:chat(dump(chest_pos))
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client:goto({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
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while client.pathfinder.is_calculating or client.pathfinder.is_executing do
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sleep(50)
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end
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client:look_at(chest_pos)
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local container = client:open_container_at(chest_pos)
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for index, item in container.contents do
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if item.kind == item_name then
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container:click({slot = index - 1}, THROW_ALL)
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sleep(50)
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end
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end
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container = nil
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while client.open_container do
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sleep(50)
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end
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end
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end
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function drop_all_hotbar()
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local inventory = client:open_inventory()
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for i = 0, 9 do
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inventory:click({slot = 36 + i}, THROW_ALL)
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end
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end
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function drop_all_inventory()
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local inventory = client:open_inventory()
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for i = 0, 45 do
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inventory:click({slot = i}, THROW_ALL)
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end
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end
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18
lib/movement.lua
Normal file
18
lib/movement.lua
Normal file
@@ -0,0 +1,18 @@
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function look_at_player(name)
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local player = get_player(name)
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if player then
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player.position.y = player.position.y + 1
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client:look_at(player.position)
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else
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client:chat("player not found!")
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end
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end
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function goto_player(name)
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local player = get_player(name)
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if player then
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client:goto(player.position)
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else
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client:chat("player not found!")
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end
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end
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@@ -1,3 +1,17 @@
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function get_player(name)
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local target_uuid = nil
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for uuid, player in client.tab_list do
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if player.name == name then
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target_uuid = uuid
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break
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end
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end
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return client:find_entities(function(e)
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return e.kind == "minecraft:player" and e.uuid == target_uuid
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end)[1]
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end
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function dump(object)
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if type(object) == "table" then
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local string = "{ "
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