perf: lazily evaluate listener arguments
This commit is contained in:
parent
10946ea7a4
commit
de5dbe600a
183
src/events.rs
183
src/events.rs
@ -23,7 +23,7 @@ use tokio::net::TcpListener;
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pub async fn handle_event(client: Client, event: Event, state: State) -> Result<()> {
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match event {
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Event::AddPlayer(player_info) => {
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call_listeners(&state, "add_player", Player::from(player_info)).await;
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call_listeners(&state, "add_player", || Ok(Player::from(player_info))).await
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}
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Event::Chat(message) => {
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let globals = state.lua.globals();
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@ -78,101 +78,123 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
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}
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}
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let table = state.lua.create_table()?;
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table.set("text", text.to_string())?;
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table.set("ansi_text", ansi_text)?;
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table.set("sender", sender)?;
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table.set("content", content)?;
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table.set("uuid", uuid)?;
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table.set("is_whisper", is_whisper)?;
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table.set("is_encrypted", is_encrypted)?;
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call_listeners(&state, "chat", table).await;
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call_listeners(&state, "chat", || {
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let table = state.lua.create_table()?;
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table.set("text", text.to_string())?;
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table.set("ansi_text", ansi_text)?;
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table.set("sender", sender)?;
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table.set("content", content)?;
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table.set("uuid", uuid)?;
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table.set("is_whisper", is_whisper)?;
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table.set("is_encrypted", is_encrypted)?;
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Ok(table)
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})
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.await
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}
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Event::Death(packet) => {
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if let Some(packet) = packet {
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let message_table = state.lua.create_table()?;
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message_table.set("text", packet.message.to_string())?;
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message_table.set("ansi_text", packet.message.to_ansi())?;
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let table = state.lua.create_table()?;
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table.set("message", message_table)?;
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table.set("player_id", packet.player_id.0)?;
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call_listeners(&state, "death", table).await;
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call_listeners(&state, "death", || {
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let message_table = state.lua.create_table()?;
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message_table.set("text", packet.message.to_string())?;
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message_table.set("ansi_text", packet.message.to_ansi())?;
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let table = state.lua.create_table()?;
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table.set("message", message_table)?;
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table.set("player_id", packet.player_id.0)?;
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Ok(table)
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})
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.await
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} else {
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call_listeners(&state, "death", ()).await;
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call_listeners(&state, "death", || Ok(())).await
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}
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}
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Event::Disconnect(message) => {
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if let Some(message) = message {
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let table = state.lua.create_table()?;
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table.set("text", message.to_string())?;
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table.set("ansi_text", message.to_ansi())?;
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call_listeners(&state, "disconnect", table).await;
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call_listeners(&state, "disconnect", || {
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let table = state.lua.create_table()?;
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table.set("text", message.to_string())?;
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table.set("ansi_text", message.to_ansi())?;
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Ok(table)
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})
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.await
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} else {
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call_listeners(&state, "disconnect", ()).await;
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call_listeners(&state, "disconnect", || Ok(())).await
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}
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}
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Event::KeepAlive(id) => call_listeners(&state, "keep_alive", id).await,
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Event::Login => call_listeners(&state, "login", ()).await,
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Event::KeepAlive(id) => call_listeners(&state, "keep_alive", || Ok(id)).await,
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Event::Login => call_listeners(&state, "login", || Ok(())).await,
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Event::RemovePlayer(player_info) => {
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call_listeners(&state, "remove_player", Player::from(player_info)).await;
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call_listeners(&state, "remove_player", || Ok(Player::from(player_info))).await
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}
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Event::Tick => call_listeners(&state, "tick", ()).await,
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Event::Tick => call_listeners(&state, "tick", || Ok(())).await,
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Event::UpdatePlayer(player_info) => {
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call_listeners(&state, "update_player", Player::from(player_info)).await;
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call_listeners(&state, "update_player", || Ok(Player::from(player_info))).await
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}
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Event::Packet(packet) => match packet.as_ref() {
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ClientboundGamePacket::AddEntity(packet) => {
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let table = state.lua.create_table()?;
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table.set("id", packet.id.0)?;
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table.set("uuid", packet.uuid.to_string())?;
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table.set("kind", packet.entity_type.to_string())?;
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table.set("position", Vec3::from(packet.position))?;
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table.set(
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"direction",
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Direction {
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y: f32::from(packet.y_rot) / (256.0 / 360.0),
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x: f32::from(packet.x_rot) / (256.0 / 360.0),
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},
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)?;
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table.set("data", packet.data)?;
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call_listeners(&state, "add_entity", table).await;
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call_listeners(&state, "add_entity", || {
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let table = state.lua.create_table()?;
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table.set("id", packet.id.0)?;
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table.set("uuid", packet.uuid.to_string())?;
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table.set("kind", packet.entity_type.to_string())?;
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table.set("position", Vec3::from(packet.position))?;
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table.set(
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"direction",
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Direction {
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y: f32::from(packet.y_rot) / (256.0 / 360.0),
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x: f32::from(packet.x_rot) / (256.0 / 360.0),
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},
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)?;
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table.set("data", packet.data)?;
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Ok(table)
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})
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.await
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}
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ClientboundGamePacket::LevelParticles(packet) => {
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let table = state.lua.create_table()?;
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table.set("position", Vec3::from(packet.pos))?;
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table.set("count", packet.count)?;
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table.set("kind", particle::to_kind(&packet.particle) as u8)?;
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call_listeners(&state, "level_particles", table).await;
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call_listeners(&state, "level_particles", || {
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let table = state.lua.create_table()?;
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table.set("position", Vec3::from(packet.pos))?;
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table.set("count", packet.count)?;
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table.set("kind", particle::to_kind(&packet.particle) as u8)?;
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Ok(table)
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})
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.await
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}
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ClientboundGamePacket::RemoveEntities(packet) => {
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call_listeners(
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&state,
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"remove_entities",
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packet.entity_ids.iter().map(|id| id.0).collect::<Vec<_>>(),
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)
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.await;
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call_listeners(&state, "remove_entities", || {
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Ok(packet.entity_ids.iter().map(|id| id.0).collect::<Vec<_>>())
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})
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.await
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}
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ClientboundGamePacket::SetHealth(packet) => {
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let table = state.lua.create_table()?;
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table.set("food", packet.food)?;
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table.set("health", packet.health)?;
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table.set("saturation", packet.saturation)?;
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call_listeners(&state, "set_health", table).await;
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call_listeners(&state, "set_health", || {
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let table = state.lua.create_table()?;
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table.set("food", packet.food)?;
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table.set("health", packet.health)?;
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table.set("saturation", packet.saturation)?;
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Ok(table)
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})
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.await
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}
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ClientboundGamePacket::SetPassengers(packet) => {
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let table = state.lua.create_table()?;
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table.set("vehicle", packet.vehicle)?;
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table.set("passengers", &*packet.passengers)?;
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call_listeners(&state, "set_passengers", table).await;
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call_listeners(&state, "set_passengers", || {
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let table = state.lua.create_table()?;
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table.set("vehicle", packet.vehicle)?;
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table.set("passengers", &*packet.passengers)?;
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Ok(table)
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})
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.await
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}
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ClientboundGamePacket::SetTime(packet) => {
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let table = state.lua.create_table()?;
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table.set("day_time", packet.day_time)?;
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table.set("game_time", packet.game_time)?;
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table.set("tick_day_time", packet.tick_day_time)?;
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call_listeners(&state, "set_time", table).await;
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call_listeners(&state, "set_time", || {
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let table = state.lua.create_table()?;
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table.set("day_time", packet.day_time)?;
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table.set("game_time", packet.game_time)?;
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table.set("tick_day_time", packet.tick_day_time)?;
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Ok(table)
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})
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.await
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}
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_ => (),
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_ => Ok(()),
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},
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Event::Init => {
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debug!("received init event");
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@ -202,7 +224,13 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
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debug!("http server listening on {address}");
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loop {
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let (stream, peer) = listener.accept().await?;
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let (stream, peer) = match listener.accept().await {
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Ok(pair) => pair,
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Err(error) => {
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error!("failed to accept connection: {error:?}");
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continue;
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}
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};
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trace!("http server got connection from {peer}");
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let conn_state = state.clone();
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@ -222,8 +250,6 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
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}
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}
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}
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Ok(())
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}
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async fn lua_init(client: Client, state: &State, globals: &Table) -> Result<()> {
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@ -240,16 +266,16 @@ async fn lua_init(client: Client, state: &State, globals: &Table) -> Result<()>
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})?,
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)?;
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globals.set("client", client::Client(Some(client)))?;
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call_listeners(state, "init", ()).await;
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Ok(())
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call_listeners(state, "init", || Ok(())).await
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}
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async fn call_listeners<T: Clone + IntoLuaMulti + Send + 'static>(
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state: &State,
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event_type: &'static str,
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data: T,
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) {
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async fn call_listeners<T, F>(state: &State, event_type: &'static str, getter: F) -> Result<()>
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where
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T: Clone + IntoLuaMulti + Send + 'static,
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F: FnOnce() -> Result<T>,
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{
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if let Some(listeners) = state.event_listeners.read().await.get(event_type).cloned() {
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let data = getter()?;
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for (id, callback) in listeners {
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let data = data.clone();
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tokio::spawn(async move {
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@ -259,4 +285,5 @@ async fn call_listeners<T: Clone + IntoLuaMulti + Send + 'static>(
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});
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}
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}
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Ok(())
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}
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