build(deps)!: update azalea and fix ecs changes

This commit is contained in:
Ryan 2025-04-18 00:20:55 -04:00
parent 505b1a26af
commit f01d89b681
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3
12 changed files with 447 additions and 333 deletions

635
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -23,7 +23,7 @@ use crate::{
replay::recorder::Recorder,
};
#[allow(clippy::too_many_lines)]
#[allow(clippy::cognitive_complexity, clippy::too_many_lines)]
pub async fn handle_event(client: Client, event: Event, state: State) -> Result<()> {
match event {
Event::AddPlayer(player_info) => {
@ -35,6 +35,7 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
let uuid = message.sender_uuid().map(|uuid| uuid.to_string());
let is_whisper = message.is_whisper();
let text = message.message();
let html_text = text.to_html();
let ansi_text = text.to_ansi();
info!("{ansi_text}");
@ -86,6 +87,7 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
let table = state.lua.create_table()?;
table.set("text", text.to_string())?;
table.set("ansi_text", ansi_text)?;
table.set("html_text", html_text)?;
table.set("sender", sender)?;
table.set("content", content)?;
table.set("uuid", uuid)?;
@ -101,6 +103,7 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
let message_table = state.lua.create_table()?;
message_table.set("text", packet.message.to_string())?;
message_table.set("ansi_text", packet.message.to_ansi())?;
message_table.set("html_text", packet.message.to_html())?;
let table = state.lua.create_table()?;
table.set("message", message_table)?;
table.set("player_id", packet.player_id.0)?;
@ -117,6 +120,7 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
let table = state.lua.create_table()?;
table.set("text", message.to_string())?;
table.set("ansi_text", message.to_ansi())?;
table.set("html_text", message.to_html())?;
Ok(table)
})
.await
@ -125,7 +129,6 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
}
}
Event::KeepAlive(id) => call_listeners(&state, "keep_alive", || Ok(id)).await,
Event::Login => call_listeners(&state, "login", || Ok(())).await,
Event::RemovePlayer(player_info) => {
call_listeners(&state, "remove_player", || Ok(Player::from(player_info))).await
}
@ -201,6 +204,12 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
}
_ => Ok(()),
},
Event::Login => {
#[cfg(feature = "matrix")]
matrix_init(&client, state.clone());
call_listeners(&state, "login", || Ok(())).await
}
Event::Init => {
debug!("received init event");
@ -212,9 +221,6 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> Result<
exit(0);
})?;
#[cfg(feature = "matrix")]
matrix_init(&client, state.clone());
let globals = state.lua.globals();
lua_init(client, &state, &globals).await?;

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@ -3,9 +3,9 @@
pub mod anti_knockback;
use anti_knockback::anti_knockback;
use azalea::{movement::handle_knockback, packet::game::process_packet_events};
use azalea::{connection::read_packets, movement::handle_knockback};
use bevy_app::{App, Plugin, PreUpdate};
use bevy_ecs::schedule::IntoSystemConfigs;
use bevy_ecs::schedule::IntoScheduleConfigs;
pub struct HacksPlugin;
@ -13,9 +13,7 @@ impl Plugin for HacksPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
PreUpdate,
anti_knockback
.after(process_packet_events)
.before(handle_knockback),
anti_knockback.after(read_packets).before(handle_knockback),
);
}
}

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@ -60,7 +60,7 @@ pub async fn get_block_states(
true
})
{
matched.push(block.id);
matched.push(block.id());
}
}
}

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@ -4,7 +4,6 @@ use azalea::{
prelude::ContainerClientExt,
protocol::packets::game::ServerboundSetCarriedItem,
};
use log::error;
use mlua::{Lua, Result, UserDataRef, Value};
use super::{Client, Container, ContainerRef, ItemStack, Vec3};
@ -126,11 +125,8 @@ pub fn set_held_slot(_lua: &Lua, client: &Client, slot: u8) -> Result<()> {
inventory.selected_hotbar_slot = slot;
};
if let Err(error) = client.write_packet(ServerboundSetCarriedItem {
client.write_packet(ServerboundSetCarriedItem {
slot: u16::from(slot),
}) {
error!("failed to send SetCarriedItem packet: {error:?}");
}
});
Ok(())
}

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@ -3,7 +3,6 @@ use azalea::{
protocol::packets::game::{ServerboundUseItem, s_interact::InteractionHand},
world::MinecraftEntityId,
};
use log::error;
use mlua::{Lua, Result, UserDataRef};
use super::{Client, Vec3};
@ -57,7 +56,7 @@ pub fn start_mining(_lua: &Lua, client: &Client, position: Vec3) -> Result<()> {
pub fn use_item(_lua: &Lua, client: &Client, hand: Option<u8>) -> Result<()> {
let direction = client.direction();
if let Err(error) = client.write_packet(ServerboundUseItem {
client.write_packet(ServerboundUseItem {
hand: match hand {
Some(1) => InteractionHand::OffHand,
_ => InteractionHand::MainHand,
@ -65,8 +64,6 @@ pub fn use_item(_lua: &Lua, client: &Client, hand: Option<u8>) -> Result<()> {
sequence: 0,
yaw: direction.0,
pitch: direction.1,
}) {
error!("failed to send UseItem packet: {error:?}");
}
});
Ok(())
}

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@ -3,13 +3,12 @@ use azalea::{
entity::Position,
interact::HitResultComponent,
pathfinder::{
ExecutingPath, GotoEvent, Pathfinder, PathfinderClientExt,
ExecutingPath, Pathfinder, PathfinderClientExt,
goals::{BlockPosGoal, Goal, InverseGoal, RadiusGoal, ReachBlockPosGoal, XZGoal, YGoal},
},
protocol::packets::game::{ServerboundPlayerCommand, s_player_command::Action},
world::MinecraftEntityId,
};
use log::error;
use mlua::{FromLua, Lua, Result, Table, UserDataRef, Value};
use super::{Client, Direction, Vec3};
@ -121,11 +120,7 @@ pub async fn start_go_to(
} else {
client.start_goto(goal);
}
while client.get_tick_broadcaster().recv().await.is_ok() {
if client.ecs.lock().get::<GotoEvent>(client.entity).is_none() {
break;
}
}
let _ = client.get_tick_broadcaster().recv().await;
Ok(())
}
@ -215,7 +210,7 @@ pub fn set_position(_lua: &Lua, client: &Client, new_position: Vec3) -> Result<(
}
pub fn set_sneaking(_lua: &Lua, client: &Client, sneaking: bool) -> Result<()> {
if let Err(error) = client.write_packet(ServerboundPlayerCommand {
client.write_packet(ServerboundPlayerCommand {
id: client.component::<MinecraftEntityId>(),
action: if sneaking {
Action::PressShiftKey
@ -223,9 +218,7 @@ pub fn set_sneaking(_lua: &Lua, client: &Client, sneaking: bool) -> Result<()> {
Action::ReleaseShiftKey
},
data: 0,
}) {
error!("failed to send PlayerCommand packet: {error:?}");
}
});
Ok(())
}
@ -244,13 +237,11 @@ pub fn stop_pathfinding(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
}
pub fn stop_sleeping(_lua: &Lua, client: &Client, (): ()) -> Result<()> {
if let Err(error) = client.write_packet(ServerboundPlayerCommand {
client.write_packet(ServerboundPlayerCommand {
id: client.component::<MinecraftEntityId>(),
action: Action::StopSleeping,
data: 0,
}) {
error!("failed to send PlayerCommand packet: {error:?}");
}
});
Ok(())
}

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@ -1,7 +1,7 @@
use azalea::{
ClientInformation,
entity::metadata::{AirSupply, Score},
pathfinder::PathfinderDebugParticles,
pathfinder::debug::PathfinderDebugParticles,
protocol::common::client_information::ModelCustomization,
};
use mlua::{Error, Lua, Result, Table, UserDataRef};
@ -40,21 +40,22 @@ pub async fn set_client_information(
allows_listing: info.get("allows_listing")?,
model_customization: info
.get::<Table>("model_customization")
.as_ref()
.map(|t| ModelCustomization {
cape: get_bool(&t, "cape"),
jacket: get_bool(&t, "jacket"),
left_sleeve: get_bool(&t, "left_sleeve"),
right_sleeve: get_bool(&t, "right_sleeve"),
left_pants: get_bool(&t, "left_pants"),
right_pants: get_bool(&t, "right_pants"),
hat: get_bool(&t, "hat"),
cape: get_bool(t, "cape"),
jacket: get_bool(t, "jacket"),
left_sleeve: get_bool(t, "left_sleeve"),
right_sleeve: get_bool(t, "right_sleeve"),
left_pants: get_bool(t, "left_pants"),
right_pants: get_bool(t, "right_pants"),
hat: get_bool(t, "hat"),
})
.unwrap_or_default(),
view_distance: info.get("view_distance").unwrap_or(8),
..ClientInformation::default()
})
.await
.map_err(Error::external)
.await;
Ok(())
}
pub fn set_component(

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@ -28,7 +28,10 @@ pub fn blocks(
nearest_to.z as i32,
),
&BlockStates {
set: block_states.iter().map(|&id| BlockState { id }).collect(),
set: block_states
.into_iter()
.flat_map(BlockState::try_from)
.collect(),
},
)
.map(Vec3::from)

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@ -3,16 +3,19 @@ mod queries;
pub mod find;
use azalea::{BlockPos, auto_tool::AutoToolClientExt, blocks::BlockState, world::InstanceName};
use mlua::{Lua, Result, Table};
use mlua::{Lua, Result, Table, Value};
use super::{Client, Direction, Vec3};
pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Table> {
let result = client.best_tool_in_hotbar_for_block(BlockState { id: block_state });
pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Value> {
let Ok(block) = BlockState::try_from(block_state) else {
return Ok(Value::Nil);
};
let result = client.best_tool_in_hotbar_for_block(block);
let table = lua.create_table()?;
table.set("index", result.index)?;
table.set("percentage_per_tick", result.percentage_per_tick)?;
Ok(table)
Ok(Value::Table(table))
}
pub fn dimension(_lua: &Lua, client: &Client) -> Result<String> {
@ -29,7 +32,7 @@ pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Op
position.y as i32,
position.z as i32,
))
.map(|block| block.id))
.map(|block| block.id()))
}
#[allow(clippy::cast_possible_truncation)]

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@ -22,7 +22,7 @@ use std::{
sync::Arc,
};
use anyhow::Context;
use anyhow::{Context, Result};
use arguments::Arguments;
use azalea::{
DefaultBotPlugins, DefaultPlugins, brigadier::prelude::CommandDispatcher, prelude::*,
@ -55,7 +55,7 @@ struct State {
}
#[tokio::main]
async fn main() -> anyhow::Result<()> {
async fn main() -> Result<()> {
#[cfg(feature = "console-subscriber")]
console_subscriber::init();
@ -131,8 +131,7 @@ async fn main() -> anyhow::Result<()> {
} else {
Account::offline(&username)
};
let Err(error) = ClientBuilder::new_without_plugins()
let Err(err) = ClientBuilder::new_without_plugins()
.add_plugins(DefaultBotPlugins)
.add_plugins(HacksPlugin)
.add_plugins(default_plugins)
@ -145,7 +144,7 @@ async fn main() -> anyhow::Result<()> {
})
.start(account, server)
.await;
eprintln!("{error}");
eprintln!("{err}");
Ok(())
}

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@ -3,17 +3,15 @@
use std::sync::Arc;
use azalea::{
ecs::{event::EventReader, system::Query},
ecs::event::EventReader,
packet::{
config::ReceiveConfigPacketEvent,
game::emit_receive_packet_events,
login::{LoginPacketEvent, process_packet_events},
config::ReceiveConfigPacketEvent, game::ReceiveGamePacketEvent,
login::ReceiveLoginPacketEvent,
},
protocol::packets::login::ClientboundLoginPacket,
raw_connection::RawConnection,
};
use bevy_app::{App, First, Plugin};
use bevy_ecs::{schedule::IntoSystemConfigs, system::ResMut};
use bevy_ecs::system::ResMut;
use log::error;
use parking_lot::Mutex;
@ -28,19 +26,16 @@ impl Plugin for RecordPlugin {
let recorder = self.recorder.lock().take();
if let Some(recorder) = recorder {
app.insert_resource(recorder)
.add_systems(First, record_login_packets.before(process_packet_events))
.add_systems(First, record_login_packets)
.add_systems(First, record_configuration_packets)
.add_systems(
First,
record_game_packets.before(emit_receive_packet_events),
);
.add_systems(First, record_game_packets);
}
}
}
fn record_login_packets(
recorder: Option<ResMut<Recorder>>,
mut events: EventReader<LoginPacketEvent>,
mut events: EventReader<ReceiveLoginPacketEvent>,
) {
if let Some(mut recorder) = recorder {
for event in events.read() {
@ -63,20 +58,20 @@ fn record_configuration_packets(
) {
if let Some(mut recorder) = recorder {
for event in events.read() {
if let Err(error) = recorder.save_packet(&event.packet) {
if let Err(error) = recorder.save_packet(event.packet.as_ref()) {
error!("failed to record configuration packet: {error:?}");
}
}
}
}
fn record_game_packets(recorder: Option<ResMut<Recorder>>, query: Query<&RawConnection>) {
if let Some(mut recorder) = recorder
&& let Ok(raw_conn) = query.get_single()
{
let queue = raw_conn.incoming_packet_queue();
for raw_packet in queue.lock().iter() {
if let Err(error) = recorder.save_raw_packet(raw_packet) {
fn record_game_packets(
recorder: Option<ResMut<Recorder>>,
mut events: EventReader<ReceiveGamePacketEvent>,
) {
if let Some(mut recorder) = recorder {
for event in events.read() {
if let Err(error) = recorder.save_packet(event.packet.as_ref()) {
error!("failed to record game packet: {error:?}");
}
}