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No commits in common. "a3559794aa33ad45a2c2395b9b7c03c8bfb2ba8a" and "ce98afb11d88c0ba64a3cc638899ebfaeef1f1a9" have entirely different histories.
a3559794aa
...
ce98afb11d
@ -56,10 +56,10 @@ impl UserData for Client {
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}
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fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
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m.add_async_method("find_all_entities", world::find::all_entities);
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m.add_async_method("find_all_players", world::find::all_players);
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m.add_async_method("find_entities", world::find::entities);
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m.add_async_method("find_players", world::find::players);
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m.add_async_method("find_all_entities", world::find_all_entities);
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m.add_async_method("find_all_players", world::find_all_players);
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m.add_async_method("find_entities", world::find_entities);
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m.add_async_method("find_players", world::find_players);
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m.add_async_method("go_to", movement::go_to);
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m.add_async_method("mine", interaction::mine);
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m.add_async_method("open_container_at", container::open_container_at);
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@ -67,7 +67,7 @@ impl UserData for Client {
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m.add_method("best_tool_for_block", world::best_tool_for_block);
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m.add_method("chat", chat);
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m.add_method("disconnect", disconnect);
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m.add_method("find_blocks", world::find::blocks);
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m.add_method("find_blocks", world::find_blocks);
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m.add_method("get_block_state", world::get_block_state);
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m.add_method("get_fluid_state", world::get_fluid_state);
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m.add_method("set_component", state::set_component);
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@ -1,121 +0,0 @@
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use super::{Client, Direction, Vec3};
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use azalea::{
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BlockPos,
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blocks::{BlockState, BlockStates},
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ecs::query::{With, Without},
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entity::{
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Dead, EntityKind, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
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metadata::{CustomName, Owneruuid, Player},
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},
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world::MinecraftEntityId,
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};
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use mlua::{Function, Lua, Result, Table, UserDataRef};
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pub fn blocks(
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_lua: &Lua,
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client: &Client,
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(nearest_to, block_states): (Vec3, Vec<u16>),
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) -> Result<Vec<Vec3>> {
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#[allow(clippy::cast_possible_truncation)]
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Ok(client
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.world()
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.read()
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.find_blocks(
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BlockPos::new(
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nearest_to.x as i32,
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nearest_to.y as i32,
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nearest_to.z as i32,
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),
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&BlockStates {
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set: block_states.iter().map(|&id| BlockState { id }).collect(),
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},
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)
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.map(Vec3::from)
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.collect())
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}
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pub async fn all_entities(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
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let mut matched = Vec::with_capacity(256);
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
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get_entities!(client)
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{
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let table = lua.create_table()?;
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table.set("position", position)?;
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table.set("custom_name", custom_name)?;
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table.set("kind", kind)?;
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table.set("uuid", uuid)?;
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table.set("direction", direction)?;
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table.set("id", id)?;
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table.set(
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"owner_uuid",
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owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
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)?;
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table.set("pose", pose)?;
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matched.push(table);
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}
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Ok(matched)
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}
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pub async fn entities(
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lua: Lua,
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client: UserDataRef<Client>,
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filter_fn: Function,
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) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
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get_entities!(client)
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{
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let table = lua.create_table()?;
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table.set("position", position)?;
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table.set("custom_name", custom_name)?;
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table.set("kind", kind)?;
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table.set("uuid", uuid)?;
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table.set("direction", direction)?;
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table.set("id", id)?;
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table.set(
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"owner_uuid",
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owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
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)?;
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table.set("pose", pose)?;
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if filter_fn.call_async::<bool>(&table).await? {
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matched.push(table);
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}
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}
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Ok(matched)
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}
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pub async fn all_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (id, uuid, kind, position, direction, pose) in get_players!(client) {
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let table = lua.create_table()?;
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table.set("id", id)?;
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table.set("uuid", uuid)?;
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table.set("kind", kind)?;
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table.set("position", position)?;
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table.set("direction", direction)?;
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table.set("pose", pose)?;
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matched.push(table);
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}
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Ok(matched)
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}
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pub async fn players(
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lua: Lua,
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client: UserDataRef<Client>,
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filter_fn: Function,
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) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (id, uuid, kind, position, direction, pose) in get_players!(client) {
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let table = lua.create_table()?;
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table.set("id", id)?;
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table.set("uuid", uuid)?;
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table.set("kind", kind)?;
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table.set("position", position)?;
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table.set("direction", direction)?;
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table.set("pose", pose)?;
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if filter_fn.call_async::<bool>(&table).await? {
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matched.push(table);
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}
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}
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Ok(matched)
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}
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@ -1,10 +1,19 @@
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#[macro_use]
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mod queries;
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pub mod find;
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use super::{Client, Direction, Vec3};
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use azalea::{BlockPos, auto_tool::AutoToolClientExt, blocks::BlockState, world::InstanceName};
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use mlua::{Lua, Result, Table};
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use azalea::{
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BlockPos,
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auto_tool::AutoToolClientExt,
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blocks::{BlockState, BlockStates},
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ecs::query::{With, Without},
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entity::{
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Dead, EntityKind, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
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metadata::{CustomName, Owneruuid, Player},
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},
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world::{InstanceName, MinecraftEntityId},
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};
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use mlua::{Function, Lua, Result, Table, UserDataRef};
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pub fn best_tool_for_block(lua: &Lua, client: &Client, block_state: u16) -> Result<Table> {
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let result = client.best_tool_in_hotbar_for_block(BlockState { id: block_state });
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@ -19,6 +28,119 @@ pub fn dimension(_lua: &Lua, client: &Client) -> Result<String> {
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Ok(client.component::<InstanceName>().to_string())
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}
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pub fn find_blocks(
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_lua: &Lua,
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client: &Client,
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(nearest_to, block_states): (Vec3, Vec<u16>),
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) -> Result<Vec<Vec3>> {
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#[allow(clippy::cast_possible_truncation)]
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Ok(client
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.world()
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.read()
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.find_blocks(
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BlockPos::new(
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nearest_to.x as i32,
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nearest_to.y as i32,
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nearest_to.z as i32,
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),
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&BlockStates {
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set: block_states.iter().map(|&id| BlockState { id }).collect(),
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},
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)
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.map(Vec3::from)
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.collect())
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}
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pub async fn find_all_entities(
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lua: Lua,
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client: UserDataRef<Client>,
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(): (),
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) -> Result<Vec<Table>> {
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let mut matched = Vec::with_capacity(256);
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
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get_entities!(client)
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{
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let table = lua.create_table()?;
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table.set("position", position)?;
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table.set("custom_name", custom_name)?;
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table.set("kind", kind)?;
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table.set("uuid", uuid)?;
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table.set("direction", direction)?;
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table.set("id", id)?;
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table.set(
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"owner_uuid",
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owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
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)?;
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table.set("pose", pose)?;
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matched.push(table);
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}
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Ok(matched)
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}
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pub async fn find_entities(
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lua: Lua,
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client: UserDataRef<Client>,
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filter_fn: Function,
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) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
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get_entities!(client)
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{
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let table = lua.create_table()?;
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table.set("position", position)?;
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table.set("custom_name", custom_name)?;
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table.set("kind", kind)?;
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table.set("uuid", uuid)?;
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table.set("direction", direction)?;
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table.set("id", id)?;
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table.set(
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"owner_uuid",
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owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
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)?;
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table.set("pose", pose)?;
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if filter_fn.call_async::<bool>(&table).await? {
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matched.push(table);
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}
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}
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Ok(matched)
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}
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pub async fn find_all_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (id, uuid, kind, position, direction, pose) in get_players!(client) {
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let table = lua.create_table()?;
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table.set("id", id)?;
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table.set("uuid", uuid)?;
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table.set("kind", kind)?;
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table.set("position", position)?;
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table.set("direction", direction)?;
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table.set("pose", pose)?;
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matched.push(table);
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}
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Ok(matched)
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}
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pub async fn find_players(
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lua: Lua,
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client: UserDataRef<Client>,
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filter_fn: Function,
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) -> Result<Vec<Table>> {
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let mut matched = Vec::new();
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for (id, uuid, kind, position, direction, pose) in get_players!(client) {
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let table = lua.create_table()?;
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table.set("id", id)?;
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table.set("uuid", uuid)?;
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table.set("kind", kind)?;
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table.set("position", position)?;
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table.set("direction", direction)?;
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table.set("pose", pose)?;
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if filter_fn.call_async::<bool>(&table).await? {
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matched.push(table);
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}
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}
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Ok(matched)
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}
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pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> {
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#[allow(clippy::cast_possible_truncation)]
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Ok(client
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@ -1,8 +1,5 @@
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use super::room::Room;
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use matrix_sdk::{
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Client as MatrixClient,
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ruma::{RoomId, UserId},
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};
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use matrix_sdk::{Client as MatrixClient, ruma::UserId};
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use mlua::{Error, UserData, UserDataFields, UserDataMethods};
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use std::sync::Arc;
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@ -10,35 +7,11 @@ pub struct Client(pub Arc<MatrixClient>);
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impl UserData for Client {
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fn add_fields<F: UserDataFields<Self>>(f: &mut F) {
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f.add_field_method_get("invited_rooms", |_, this| {
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Ok(this
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.0
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.invited_rooms()
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.into_iter()
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.map(Room)
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.collect::<Vec<_>>())
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});
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f.add_field_method_get("joined_rooms", |_, this| {
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Ok(this
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.0
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.joined_rooms()
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.into_iter()
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.map(Room)
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.collect::<Vec<_>>())
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});
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f.add_field_method_get("left_rooms", |_, this| {
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Ok(this
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.0
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.left_rooms()
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.into_iter()
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.map(Room)
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.collect::<Vec<_>>())
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});
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f.add_field_method_get("rooms", |_, this| {
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Ok(this.0.rooms().into_iter().map(Room).collect::<Vec<_>>())
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});
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f.add_field_method_get("user_id", |_, this| {
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Ok(this.0.user_id().map(ToString::to_string))
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Ok(this.0.user_id().map(std::string::ToString::to_string))
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});
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}
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@ -50,12 +23,5 @@ impl UserData for Client {
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.map_err(Error::external)
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.map(Room)
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});
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m.add_async_method("join_room_by_id", async |_, this, room_id: String| {
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this.0
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.join_room_by_id(&RoomId::parse(room_id).map_err(Error::external)?)
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.await
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.map_err(Error::external)
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.map(Room)
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});
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}
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}
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|
@ -1,8 +1,6 @@
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use super::member::Member;
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use matrix_sdk::{
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RoomMemberships,
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room::Room as MatrixRoom,
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ruma::{EventId, UserId, events::room::message::RoomMessageEventContent},
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RoomMemberships, room::Room as MatrixRoom, ruma::events::room::message::RoomMessageEventContent,
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};
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use mlua::{Error, UserData, UserDataFields, UserDataMethods};
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@ -19,18 +17,16 @@ impl UserData for Room {
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}
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fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
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m.add_async_method(
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"ban_user",
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async |_, this, (user_id, reason): (String, Option<String>)| {
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m.add_async_method("send", async |_, this, body: String| {
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this.0
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.ban_user(
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&UserId::parse(user_id).map_err(Error::external)?,
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reason.as_deref(),
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)
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.send(RoomMessageEventContent::text_plain(body))
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.await
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.map_err(Error::external)
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},
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);
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.map(|response| response.event_id.to_string())
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});
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m.add_async_method("leave", async |_, this, (): ()| {
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this.0.leave().await.map_err(Error::external)
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});
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m.add_async_method("get_members", async |_, this, (): ()| {
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this.0
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.members(RoomMemberships::all())
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@ -43,41 +39,5 @@ impl UserData for Room {
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.collect::<Vec<_>>()
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})
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});
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m.add_async_method(
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"kick_user",
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async |_, this, (user_id, reason): (String, Option<String>)| {
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this.0
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.kick_user(
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&UserId::parse(user_id).map_err(Error::external)?,
|
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reason.as_deref(),
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)
|
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.await
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.map_err(Error::external)
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},
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);
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m.add_async_method("leave", async |_, this, (): ()| {
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this.0.leave().await.map_err(Error::external)
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});
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m.add_async_method(
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"redact",
|
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async |_, this, (event_id, reason): (String, Option<String>)| {
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this.0
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.redact(
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&EventId::parse(event_id).map_err(Error::external)?,
|
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reason.as_deref(),
|
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None,
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)
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.await
|
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.map_err(Error::external)
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.map(|response| response.event_id.to_string())
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},
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);
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m.add_async_method("send", async |_, this, body: String| {
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this.0
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.send(RoomMessageEventContent::text_plain(body))
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.await
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.map_err(Error::external)
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.map(|response| response.event_id.to_string())
|
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});
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||||
}
|
||||
}
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|
@ -1,3 +1,5 @@
|
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use std::time::Duration;
|
||||
|
||||
use anyhow::{Context, Result};
|
||||
use futures::StreamExt;
|
||||
use log::{error, info, warn};
|
||||
@ -15,7 +17,6 @@ use matrix_sdk::{
|
||||
},
|
||||
},
|
||||
};
|
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use std::time::Duration;
|
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use tokio::time::sleep;
|
||||
|
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async fn confirm_emojis(sas: SasVerification, emoji: [Emoji; 7]) {
|
||||
|
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Block a user