function get_player(name) local target_uuid = nil for _, player in client.tab_list do if player.name == name then target_uuid = player.uuid break end end return client:find_entities(function(e) return e.kind == "minecraft:player" and e.uuid == target_uuid end)[1] end function distance(p1, p2) return math.sqrt((p2.x - p1.x) ^ 2 + (p2.y - p1.y) ^ 2 + (p2.z - p1.z) ^ 2) end function dump(object) if type(object) == "table" then local string = "{ " local parts = {} for key, value in pairs(object) do table.insert(parts, key .. " = " .. dump(value)) end string = string .. table.concat(parts, ", ") return string .. " " .. "}" else return tostring(object) end end function dump_pretty(object, level) if not level then level = 0 end if type(object) == "table" then local string = "{\n" .. string.rep(" ", level + 1) local parts = {} for key, value in pairs(object) do table.insert(parts, key .. " = " .. dump_pretty(value, level + 1)) end string = string .. table.concat(parts, ",\n" .. string.rep(" ", level + 1)) return string .. "\n" .. string.rep(" ", level) .. "}" else return tostring(object) end end