95 lines
3.8 KiB
Rust
95 lines
3.8 KiB
Rust
mod container;
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mod interaction;
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mod movement;
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mod state;
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mod world;
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use super::{
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block::Block,
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container::item_stack::ItemStack,
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container::{Container, ContainerRef},
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direction::Direction,
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entity::Entity,
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fluid_state::FluidState,
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hunger::Hunger,
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vec3::Vec3,
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};
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use azalea::Client as AzaleaClient;
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use mlua::{Lua, Result, Table, UserData, UserDataFields, UserDataMethods};
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pub struct Client {
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pub inner: Option<AzaleaClient>,
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}
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impl UserData for Client {
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fn add_fields<F: UserDataFields<Self>>(f: &mut F) {
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f.add_field_method_get("air_supply", state::air_supply);
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f.add_field_method_get("direction", movement::direction);
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f.add_field_method_get("eye_position", movement::eye_position);
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f.add_field_method_get("health", state::health);
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f.add_field_method_get("held_item", container::held_item);
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f.add_field_method_get("held_slot", container::held_slot);
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f.add_field_method_get("hunger", state::hunger);
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f.add_field_method_get("looking_at", movement::looking_at);
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f.add_field_method_get("open_container", container::open_container);
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f.add_field_method_get("pathfinder", movement::pathfinder);
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f.add_field_method_get("position", movement::position);
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f.add_field_method_get("score", state::score);
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f.add_field_method_get("tab_list", tab_list);
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f.add_field_method_get("uuid", uuid);
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}
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fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
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m.add_async_method("mine", interaction::mine);
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m.add_async_method("open_container_at", container::open_container_at);
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m.add_async_method("set_client_information", state::set_client_information);
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m.add_method("best_tool_for_block", world::best_tool_for_block);
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m.add_method("block_names_to_states", world::block_names_to_states);
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m.add_method("chat", chat);
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m.add_method("find_blocks", world::find_blocks);
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m.add_method("find_entities", world::find_entities);
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m.add_method("get_block_from_state", world::get_block_from_state);
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m.add_method("get_block_state", world::get_block_state);
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m.add_method("get_fluid_state", world::get_fluid_state);
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m.add_method("set_held_slot", container::set_held_slot);
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m.add_method("set_mining", interaction::set_mining);
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m.add_method("stop_pathfinding", movement::stop_pathfinding);
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m.add_method_mut("attack", interaction::attack);
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m.add_method_mut("block_interact", interaction::block_interact);
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m.add_method_mut("goto", movement::goto);
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m.add_method_mut("jump", movement::jump);
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m.add_method_mut("look_at", movement::look_at);
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m.add_method_mut("open_inventory", container::open_inventory);
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m.add_method_mut("set_direction", movement::set_direction);
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m.add_method_mut("set_jumping", movement::set_jumping);
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m.add_method_mut("sprint", movement::sprint);
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m.add_method_mut("start_mining", interaction::start_mining);
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m.add_method_mut("walk", movement::walk);
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}
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}
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fn tab_list(lua: &Lua, client: &Client) -> Result<Table> {
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let tab_list = lua.create_table()?;
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for (uuid, player_info) in client.inner.as_ref().unwrap().tab_list() {
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let player = lua.create_table()?;
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player.set("gamemode", player_info.gamemode.name())?;
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player.set("latency", player_info.latency)?;
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player.set("name", player_info.profile.name)?;
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player.set(
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"display_name",
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player_info.display_name.map(|n| n.to_string()),
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)?;
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tab_list.set(uuid.to_string(), player)?;
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}
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Ok(tab_list)
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}
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fn uuid(_lua: &Lua, client: &Client) -> Result<String> {
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Ok(client.inner.as_ref().unwrap().uuid().to_string())
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}
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fn chat(_lua: &Lua, client: &Client, message: String) -> Result<()> {
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client.inner.as_ref().unwrap().chat(&message);
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Ok(())
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}
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