669 lines
27 KiB
Rust
669 lines
27 KiB
Rust
mod bot;
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mod logging;
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mod matrix;
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use azalea::pathfinder::BlockPosGoal;
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use azalea::{prelude::*, BlockPos, ClientInformation, Vec3};
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use azalea_protocol::packets::game::serverbound_client_command_packet::{
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Action::PerformRespawn, ServerboundClientCommandPacket,
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};
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use azalea_protocol::packets::game::ClientboundGamePacket;
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use azalea_protocol::ServerAddress;
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use logging::LogMessageType::*;
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use logging::{log_error, log_message};
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use matrix::login_and_sync;
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use rand::Rng;
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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use std::time::{SystemTime, UNIX_EPOCH};
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#[derive(Debug, Clone, Deserialize, Serialize)]
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struct BotConfiguration {
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username: String,
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server_address: String,
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register_keyword: String,
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register_command: String,
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login_keyword: String,
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login_command: String,
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bot_owners: Vec<String>,
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whitelist: Vec<String>,
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alert_players: Vec<String>,
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alert_location: Vec<i32>,
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alert_radius: u32,
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alert_command: Vec<String>,
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alert_pause_time: u32,
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cleanup_interval: u32,
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mob_expiry_time: u64,
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mob_packet_drop_level: u8,
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matrix: MatrixConfiguration,
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}
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#[derive(Default, Debug, Clone, Deserialize, Serialize)]
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pub struct MatrixConfiguration {
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enabled: bool,
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homeserver_url: String,
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username: String,
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password: String,
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bot_owners: Vec<String>,
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}
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impl Default for BotConfiguration {
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fn default() -> BotConfiguration {
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BotConfiguration {
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username: "ErrorNoWatcher".to_string(),
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server_address: "localhost".to_string(),
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register_keyword: "/register".to_string(),
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register_command: "register 1VerySafePassword!!! 1VerySafePassword!!!".to_string(),
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login_keyword: "/login".to_string(),
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login_command: "login 1VerySafePassword!!!".to_string(),
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bot_owners: vec![],
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whitelist: vec![],
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alert_players: vec![],
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alert_location: vec![0, 0],
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alert_radius: 100,
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alert_command: Vec::new(),
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alert_pause_time: 5,
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cleanup_interval: 300,
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mob_expiry_time: 300,
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mob_packet_drop_level: 5,
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matrix: MatrixConfiguration {
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enabled: false,
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homeserver_url: "https://matrix.example.com".to_string(),
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username: "errornowatcher".to_string(),
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password: "MyMatrixPassword".to_string(),
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bot_owners: vec!["@zenderking:envs.net".to_string()],
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},
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}
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}
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}
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#[tokio::main]
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async fn main() {
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let bot_configuration: BotConfiguration = match toml::from_str(
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&std::fs::read_to_string("bot_configuration.toml").unwrap_or_default(),
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) {
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Ok(bot_configuration) => bot_configuration,
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Err(_) => {
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let default_configuration = BotConfiguration::default();
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std::fs::copy("bot_configuration.toml", "bot_configuration.toml.bak")
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.unwrap_or_default();
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match std::fs::write(
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"bot_configuration.toml",
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toml::to_string(&default_configuration).unwrap(),
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) {
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Ok(_) => (),
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Err(error) => {
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log_message(
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Error,
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&format!("Unable to save configuration file: {}", error),
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);
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return;
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}
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};
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default_configuration
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}
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};
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let original_state = State {
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client: Arc::new(Mutex::new(None)),
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bot_configuration: bot_configuration.clone(),
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whitelist: Arc::new(Mutex::new(bot_configuration.clone().whitelist)),
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bot_status: Arc::new(Mutex::new(BotStatus::default())),
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tick_counter: Arc::new(Mutex::new(0)),
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alert_second_counter: Arc::new(Mutex::new(0)),
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cleanup_second_counter: Arc::new(Mutex::new(0)),
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followed_player: Arc::new(Mutex::new(None)),
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looked_player: Arc::new(Mutex::new(None)),
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player_locations: Arc::new(Mutex::new(HashMap::new())),
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mob_locations: Arc::new(Mutex::new(HashMap::new())),
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player_timestamps: Arc::new(Mutex::new(HashMap::new())),
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alert_players: Arc::new(Mutex::new(bot_configuration.clone().alert_players)),
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alert_queue: Arc::new(Mutex::new(HashMap::new())),
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bot_status_players: Arc::new(Mutex::new(Vec::new())),
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};
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let state = Arc::new(original_state);
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let matrix_configuration = bot_configuration.matrix.to_owned();
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if matrix_configuration.enabled {
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tokio::spawn(login_and_sync(matrix_configuration, state.clone()));
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}
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loop {
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match azalea::start(azalea::Options {
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account: Account::offline(&bot_configuration.username),
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address: {
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let segments: Vec<String> = bot_configuration
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.server_address
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.split(":")
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.map(|item| item.to_string())
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.collect();
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if segments.len() == 1 {
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ServerAddress {
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host: segments[0].to_owned(),
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port: 25565,
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}
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} else if segments.len() == 2 {
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ServerAddress {
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host: segments[0].to_owned(),
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port: segments[1].to_owned().parse().unwrap_or(25565),
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}
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} else {
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log_message(
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Error,
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&"Unable to parse server address! Quitting...".to_string(),
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);
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return;
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}
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},
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state: state.clone(),
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plugins: plugins![],
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handle,
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})
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.await
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{
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Ok(_) => (),
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Err(error) => log_message(Error, &format!("An error occurred: {}", error)),
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}
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log_message(
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Bot,
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&"ErrorNoWatcher has lost connection, reconnecting in 5 seconds...".to_string(),
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);
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std::thread::sleep(std::time::Duration::from_secs(5));
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}
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}
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#[derive(Eq, Hash, PartialEq, PartialOrd, Default, Debug, Clone)]
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pub struct Player {
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uuid: String,
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entity_id: u32,
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username: String,
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}
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#[derive(Eq, Hash, PartialEq, PartialOrd, Default, Debug, Clone)]
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pub struct Entity {
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id: u32,
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uuid: String,
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entity_type: String,
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}
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#[derive(Default, Debug, Clone)]
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pub struct PositionTimeData {
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position: Vec<i32>,
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time: u64,
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}
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#[derive(Eq, Hash, PartialEq, PartialOrd, Default, Debug, Clone)]
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pub struct PlayerTimeData {
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join_time: u64,
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chat_message_time: u64,
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leave_time: u64,
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}
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#[derive(Default, Debug, Clone)]
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pub struct BotStatus {
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health: f32,
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food: u32,
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saturation: f32,
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}
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#[derive(Clone)]
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pub struct State {
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client: Arc<Mutex<Option<azalea::Client>>>,
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bot_configuration: BotConfiguration,
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whitelist: Arc<Mutex<Vec<String>>>,
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bot_status: Arc<Mutex<BotStatus>>,
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tick_counter: Arc<Mutex<u8>>,
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alert_second_counter: Arc<Mutex<u16>>,
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cleanup_second_counter: Arc<Mutex<u16>>,
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followed_player: Arc<Mutex<Option<Player>>>,
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looked_player: Arc<Mutex<Option<Player>>>,
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player_locations: Arc<Mutex<HashMap<Player, PositionTimeData>>>,
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mob_locations: Arc<Mutex<HashMap<Entity, PositionTimeData>>>,
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player_timestamps: Arc<Mutex<HashMap<String, PlayerTimeData>>>,
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alert_players: Arc<Mutex<Vec<String>>>,
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alert_queue: Arc<Mutex<HashMap<String, Vec<i32>>>>,
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bot_status_players: Arc<Mutex<Vec<String>>>,
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}
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async fn handle(mut client: Client, event: Event, state: Arc<State>) -> anyhow::Result<()> {
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match event {
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Event::Login => {
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*state.client.lock().unwrap() = Some(client.clone());
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log_message(
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Bot,
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&"Successfully joined server, receiving initial data...".to_string(),
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);
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log_error(
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client
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.set_client_information(ClientInformation {
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view_distance: (state.bot_configuration.alert_radius as f32 / 16.0).ceil()
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as u8,
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..Default::default()
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})
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.await,
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);
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}
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Event::Death(_) => {
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log_message(
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Bot,
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&"Player has died! Automatically respawning...".to_string(),
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);
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client
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.write_packet(
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ServerboundClientCommandPacket {
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action: PerformRespawn,
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}
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.get(),
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)
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.await?
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}
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Event::AddPlayer(player) => {
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let mut player_timestamps = state.player_timestamps.lock().unwrap().to_owned();
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let mut current_player = player_timestamps
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.get(&player.profile.name)
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.unwrap_or(&PlayerTimeData {
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join_time: 0,
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chat_message_time: 0,
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leave_time: 0,
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})
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.to_owned();
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current_player.join_time = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_secs();
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player_timestamps.insert(player.profile.name, current_player);
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*state.player_timestamps.lock().unwrap() = player_timestamps;
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}
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Event::RemovePlayer(player) => {
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let mut player_timestamps = state.player_timestamps.lock().unwrap().to_owned();
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let mut current_player = player_timestamps
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.get(&player.profile.name)
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.unwrap_or(&PlayerTimeData {
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join_time: 0,
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chat_message_time: 0,
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leave_time: 0,
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})
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.to_owned();
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current_player.leave_time = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_secs();
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player_timestamps.insert(player.profile.name, current_player);
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*state.player_timestamps.lock().unwrap() = player_timestamps;
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}
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Event::Tick => {
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*state.tick_counter.lock().unwrap() += 1;
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if *state.tick_counter.lock().unwrap() >= 20 {
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*state.tick_counter.lock().unwrap() = 0;
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*state.alert_second_counter.lock().unwrap() += 1;
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*state.cleanup_second_counter.lock().unwrap() += 1;
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let followed_player = state.followed_player.lock().unwrap().to_owned();
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if followed_player.is_some() {
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let player_locations = state.player_locations.lock().unwrap().to_owned();
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match player_locations.get(&followed_player.unwrap()) {
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Some(position_time_data) => client.goto(BlockPosGoal {
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pos: BlockPos {
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x: position_time_data.position[0],
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y: position_time_data.position[1],
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z: position_time_data.position[2],
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},
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}),
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None => (),
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}
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}
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let looked_player = state.looked_player.lock().unwrap().to_owned();
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if looked_player.is_some() {
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let player_locations = state.player_locations.lock().unwrap().to_owned();
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match player_locations.get(&looked_player.unwrap()) {
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Some(position_time_data) => client.look_at(&Vec3 {
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x: position_time_data.position[0] as f64,
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y: position_time_data.position[1] as f64,
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z: position_time_data.position[2] as f64,
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}),
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None => (),
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}
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}
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}
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if *state.alert_second_counter.lock().unwrap() as u32
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>= state.bot_configuration.alert_pause_time
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{
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*state.alert_second_counter.lock().unwrap() = 0;
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let alert_queue = state.alert_queue.lock().unwrap().to_owned();
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for (intruder, position) in alert_queue {
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log_message(
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Bot,
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&format!(
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"{} is in the specified alert radius at {} {} {}!",
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intruder, position[0], position[1], position[2]
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),
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);
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let alert_players = state.alert_players.lock().unwrap().to_vec();
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for alert_player in alert_players {
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log_error(
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client
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.send_command_packet(&format!(
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"msg {} {}",
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alert_player,
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format!(
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"{} is near our base at {} {} {}!",
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intruder, position[0], position[1], position[2],
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)
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))
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.await,
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);
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}
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let mut alert_command = state.bot_configuration.alert_command.to_vec();
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for argument in alert_command.iter_mut() {
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*argument = argument.replace("{player_name}", &intruder);
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*argument = argument.replace("{x}", &(position[0]).to_string());
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*argument = argument.replace("{y}", &(position[1]).to_string());
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*argument = argument.replace("{z}", &(position[2]).to_string());
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}
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if alert_command.len() >= 1 {
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log_message(Bot, &"Executing alert shell command...".to_string());
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let command_name = alert_command[0].to_owned();
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alert_command.remove(0);
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log_error(
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std::process::Command::new(command_name)
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.args(alert_command)
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.stdin(std::process::Stdio::null())
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.stdout(std::process::Stdio::null())
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.stderr(std::process::Stdio::null())
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.spawn(),
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);
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}
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}
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*state.alert_queue.lock().unwrap() = HashMap::new();
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}
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|
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if *state.cleanup_second_counter.lock().unwrap() as u32
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>= state.bot_configuration.cleanup_interval
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{
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*state.cleanup_second_counter.lock().unwrap() = 0;
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log_message(Bot, &"Cleaning up mob locations...".to_string());
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let mut mob_locations = state.mob_locations.lock().unwrap().to_owned();
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let before_count = mob_locations.len();
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let current_time = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_secs();
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for (mob, position_time_data) in mob_locations.to_owned() {
|
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if current_time - position_time_data.time
|
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> state.bot_configuration.mob_expiry_time
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{
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mob_locations.remove(&mob);
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}
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}
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let after_count = mob_locations.len();
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*state.mob_locations.lock().unwrap() = mob_locations;
|
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|
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let removed_count = before_count - after_count;
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let mut label = "mobs";
|
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if removed_count == 1 {
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label = "mob";
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}
|
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log_message(
|
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Bot,
|
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&format!(
|
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"Successfully removed {} {} ({} -> {})",
|
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removed_count, label, before_count, after_count
|
|
),
|
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);
|
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}
|
|
}
|
|
Event::Packet(packet) => match packet.as_ref() {
|
|
ClientboundGamePacket::AddEntity(packet) => {
|
|
if packet.entity_type.to_string() != "Player" {
|
|
let entity = Entity {
|
|
id: packet.id,
|
|
uuid: packet.uuid.as_hyphenated().to_string(),
|
|
entity_type: packet.entity_type.to_string().to_lowercase(),
|
|
};
|
|
|
|
let mut mob_locations = state.mob_locations.lock().unwrap().to_owned();
|
|
mob_locations.insert(
|
|
entity,
|
|
PositionTimeData {
|
|
position: vec![packet.x as i32, packet.y as i32, packet.z as i32],
|
|
time: SystemTime::now()
|
|
.duration_since(UNIX_EPOCH)
|
|
.unwrap()
|
|
.as_secs(),
|
|
},
|
|
);
|
|
*state.mob_locations.lock().unwrap() = mob_locations;
|
|
}
|
|
}
|
|
ClientboundGamePacket::MoveEntityPos(packet) => {
|
|
let world = client.world.read();
|
|
let raw_entity = match world.entity(packet.entity_id) {
|
|
Some(raw_entity) => raw_entity,
|
|
None => return Ok(()),
|
|
};
|
|
let entity_type = format!("{:?}", raw_entity.metadata)
|
|
.split("(")
|
|
.map(|item| item.to_owned())
|
|
.collect::<Vec<String>>()[0]
|
|
.to_lowercase();
|
|
if entity_type != "player" {
|
|
if rand::thread_rng().gen_range(0..10) + 1
|
|
> 10 - state.bot_configuration.mob_packet_drop_level
|
|
{
|
|
return Ok(());
|
|
}
|
|
}
|
|
let entity = Entity {
|
|
id: raw_entity.id,
|
|
uuid: raw_entity.uuid.as_hyphenated().to_string(),
|
|
entity_type: entity_type.to_owned(),
|
|
};
|
|
let entity_position = raw_entity.pos();
|
|
|
|
if entity_type == "player" {
|
|
let players = client.players.read().to_owned();
|
|
for (uuid, player) in players.iter().map(|item| item.to_owned()) {
|
|
if uuid.as_hyphenated().to_string() == entity.uuid {
|
|
let mut player_locations =
|
|
state.player_locations.lock().unwrap().to_owned();
|
|
let username = player.profile.name.to_owned();
|
|
for (player, _) in player_locations.to_owned() {
|
|
if player.username == username {
|
|
player_locations.remove(&player);
|
|
}
|
|
}
|
|
player_locations.insert(
|
|
Player {
|
|
uuid: uuid.as_hyphenated().to_string(),
|
|
entity_id: entity.id,
|
|
username,
|
|
},
|
|
PositionTimeData {
|
|
position: vec![
|
|
entity_position.x as i32,
|
|
entity_position.y as i32,
|
|
entity_position.z as i32,
|
|
],
|
|
time: SystemTime::now()
|
|
.duration_since(UNIX_EPOCH)
|
|
.unwrap()
|
|
.as_secs(),
|
|
},
|
|
);
|
|
*state.player_locations.lock().unwrap() = player_locations;
|
|
|
|
if ((state.bot_configuration.alert_location[0]
|
|
- state.bot_configuration.alert_radius as i32)
|
|
..(state.bot_configuration.alert_location[0]
|
|
+ state.bot_configuration.alert_radius as i32))
|
|
.contains(&(entity_position.x as i32))
|
|
&& ((state.bot_configuration.alert_location[1]
|
|
- state.bot_configuration.alert_radius as i32)
|
|
..(state.bot_configuration.alert_location[1]
|
|
+ state.bot_configuration.alert_radius as i32))
|
|
.contains(&(entity_position.z as i32))
|
|
{
|
|
if !state
|
|
.whitelist
|
|
.lock()
|
|
.unwrap()
|
|
.contains(&player.profile.name)
|
|
{
|
|
let mut alert_queue =
|
|
state.alert_queue.lock().unwrap().to_owned();
|
|
alert_queue.insert(
|
|
player.profile.name.to_owned(),
|
|
vec![
|
|
entity_position.x as i32,
|
|
entity_position.y as i32,
|
|
entity_position.z as i32,
|
|
],
|
|
);
|
|
*state.alert_queue.lock().unwrap() = alert_queue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
let mut mob_locations = state.mob_locations.lock().unwrap().to_owned();
|
|
mob_locations.insert(
|
|
entity,
|
|
PositionTimeData {
|
|
position: vec![
|
|
entity_position.x as i32,
|
|
entity_position.y as i32,
|
|
entity_position.z as i32,
|
|
],
|
|
time: SystemTime::now()
|
|
.duration_since(UNIX_EPOCH)
|
|
.unwrap()
|
|
.as_secs(),
|
|
},
|
|
);
|
|
*state.mob_locations.lock().unwrap() = mob_locations;
|
|
}
|
|
}
|
|
ClientboundGamePacket::SetHealth(packet) => {
|
|
*state.bot_status.lock().unwrap() = BotStatus {
|
|
health: packet.health,
|
|
food: packet.food,
|
|
saturation: packet.saturation,
|
|
};
|
|
let bot_status_players: Vec<String> = state
|
|
.bot_status_players
|
|
.lock()
|
|
.unwrap()
|
|
.iter()
|
|
.map(|item| item.to_owned())
|
|
.collect();
|
|
for player in bot_status_players {
|
|
log_error(
|
|
client
|
|
.send_command_packet(&format!(
|
|
"msg {} {}",
|
|
player,
|
|
format!(
|
|
"Health: {:.1}/20, Food: {}/20, Saturation: {:.1}/20",
|
|
packet.health, packet.food, packet.saturation
|
|
),
|
|
))
|
|
.await,
|
|
);
|
|
}
|
|
}
|
|
_ => (),
|
|
},
|
|
Event::Chat(message) => {
|
|
log_message(Chat, &message.message().to_ansi());
|
|
|
|
if message.username().is_none() {
|
|
if message
|
|
.content()
|
|
.contains(&state.bot_configuration.register_keyword)
|
|
{
|
|
log_message(
|
|
Bot,
|
|
&"Detected register keyword! Registering...".to_string(),
|
|
);
|
|
log_error(
|
|
client
|
|
.send_command_packet(&state.bot_configuration.register_command)
|
|
.await,
|
|
)
|
|
} else if message
|
|
.content()
|
|
.contains(&state.bot_configuration.login_keyword)
|
|
{
|
|
log_message(Bot, &"Detected login keyword! Logging in...".to_string());
|
|
log_error(
|
|
client
|
|
.send_command_packet(&state.bot_configuration.login_command)
|
|
.await,
|
|
)
|
|
}
|
|
return Ok(());
|
|
}
|
|
|
|
for bot_owner in state.bot_configuration.bot_owners.to_owned() {
|
|
if message
|
|
.message()
|
|
.to_string()
|
|
.starts_with(&format!("{} whispers to you: ", bot_owner))
|
|
{
|
|
let command = message
|
|
.message()
|
|
.to_string()
|
|
.split("whispers to you: ")
|
|
.nth(1)
|
|
.unwrap_or("")
|
|
.to_string();
|
|
log_error(
|
|
client
|
|
.send_command_packet(&format!(
|
|
"msg {} Processing command...",
|
|
bot_owner
|
|
))
|
|
.await,
|
|
);
|
|
|
|
let return_value =
|
|
&bot::process_command(&command, &bot_owner, &mut client, state.clone())
|
|
.await;
|
|
log_error(
|
|
client
|
|
.send_command_packet(&format!("msg {} {}", bot_owner, return_value))
|
|
.await,
|
|
);
|
|
}
|
|
|
|
let mut player_timestamps = state.player_timestamps.lock().unwrap().to_owned();
|
|
let mut current_player = player_timestamps
|
|
.get(&message.username().unwrap_or("Someone".to_string()))
|
|
.unwrap_or(&PlayerTimeData {
|
|
join_time: 0,
|
|
chat_message_time: 0,
|
|
leave_time: 0,
|
|
})
|
|
.to_owned();
|
|
current_player.chat_message_time = SystemTime::now()
|
|
.duration_since(UNIX_EPOCH)
|
|
.unwrap()
|
|
.as_secs();
|
|
player_timestamps.insert(
|
|
message.username().unwrap_or("Someone".to_string()),
|
|
current_player,
|
|
);
|
|
*state.player_timestamps.lock().unwrap() = player_timestamps;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
Ok(())
|
|
}
|