76 lines
2.0 KiB
Rust

#![feature(let_chains)]
mod arguments;
mod commands;
mod events;
mod http;
mod lua;
use azalea::{brigadier::prelude::CommandDispatcher, prelude::*};
use clap::Parser;
use commands::{CommandSource, register};
use events::handle_event;
use futures::lock::Mutex;
use mlua::{Function, Lua};
use std::{collections::HashMap, net::SocketAddr, path::PathBuf, sync::Arc};
const DEFAULT_SCRIPT_PATH: &str = "errornowatcher.lua";
type ListenerMap = HashMap<String, Vec<(String, Function)>>;
#[derive(Default, Clone, Component)]
pub struct State {
lua: Lua,
event_listeners: Arc<Mutex<ListenerMap>>,
commands: Arc<CommandDispatcher<Mutex<CommandSource>>>,
http_address: Option<SocketAddr>,
}
#[tokio::main]
async fn main() -> anyhow::Result<()> {
let args = arguments::Arguments::parse();
let script_path = args.script.unwrap_or(PathBuf::from(DEFAULT_SCRIPT_PATH));
let lua = Lua::new();
lua.load(
std::fs::read_to_string(&script_path)
.expect(&(DEFAULT_SCRIPT_PATH.to_owned() + " should be in current directory")),
)
.exec()?;
let globals = lua.globals();
let server = globals
.get::<String>("SERVER")
.expect("SERVER should be in lua globals");
let username = globals
.get::<String>("USERNAME")
.expect("USERNAME should be in lua globals");
globals.set("script_path", script_path)?;
lua::register_functions(&lua, &globals)?;
let mut commands = CommandDispatcher::new();
register(&mut commands);
let Err(error) = ClientBuilder::new()
.set_handler(handle_event)
.set_state(State {
lua,
event_listeners: Arc::new(Mutex::new(HashMap::new())),
commands: Arc::new(commands),
http_address: args.http_address,
})
.start(
if username.contains('@') {
Account::microsoft(&username).await?
} else {
Account::offline(&username)
},
server.as_ref(),
)
.await;
eprintln!("{error:?}");
Ok(())
}