ErrorNoWatcher/lib/inventory.lua

85 lines
2.0 KiB
Lua

function hold_items_in_hotbar(target_kinds, inventory)
if not inventory then
inventory = client:open_inventory()
end
for index, item in ipairs(inventory.contents) do
if index >= 37 and index <= 45 and table.contains(target_kinds, item.kind) then
inventory = nil
sleep(500)
client:set_held_slot(index - 37)
return true
end
end
return false
end
function hold_items(target_kinds)
local inventory = client:open_inventory()
if hold_items_in_hotbar(target_kinds, inventory) then
return true
end
for index, item in ipairs(inventory.contents) do
if table.contains(target_kinds, item.kind) then
inventory:click({ source_slot = index - 1, target_slot = client.held_slot }, SWAP)
sleep(100)
inventory = nil
sleep(500)
return true
end
end
inventory = nil
sleep(500)
return false
end
function steal(item_name)
for _, chest_pos in ipairs(client:find_blocks(client.position, get_block_states({ "chest" }))) do
client:go_to({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
client:look_at(chest_pos)
local container = client:open_container_at(chest_pos)
for index, item in ipairs(container.contents) do
if item.kind == item_name then
container:click({ slot = index - 1 }, THROW_ALL)
sleep(50)
end
end
container = nil
while client.container do
sleep(50)
end
end
end
function dump_inventory(hide_empty)
local inventory = client:open_inventory()
for index, item in ipairs(inventory.contents) do
if hide_empty and item.count == 0 then
goto continue
end
local item_damage = ""
if item.damage then
item_damage = item.damage
end
info(string.format("%-2d = %2dx %-32s %s", index - 1, item.count, item.kind, item_damage))
::continue::
end
end
function drop_all_hotbar()
local inventory = client:open_inventory()
for i = 0, 9 do
inventory:click({ slot = 36 + i }, THROW_ALL)
end
end
function drop_all_inventory()
local inventory = client:open_inventory()
for i = 0, 45 do
inventory:click({ slot = i }, THROW_ALL)
end
end