ErrorNoWatcher/src/events.rs

311 lines
12 KiB
Rust

use crate::{
State,
commands::CommandSource,
http::serve,
lua::{client, direction::Direction, player::Player, vec3::Vec3},
particle,
replay::recorder::Recorder,
};
use anyhow::{Context, Result};
use azalea::{
brigadier::exceptions::BuiltInExceptions::DispatcherUnknownCommand, prelude::*,
protocol::packets::game::ClientboundGamePacket,
};
use hyper::{server::conn::http1, service::service_fn};
use hyper_util::rt::TokioIo;
use log::{debug, error, info, trace};
use mlua::{Error, Function, IntoLuaMulti, Table};
use ncr::utils::trim_header;
use std::{net::SocketAddr, process::exit};
use tokio::net::TcpListener;
#[cfg(feature = "matrix")]
use crate::matrix;
#[allow(clippy::too_many_lines)]
pub async fn handle_event(client: Client, event: Event, state: State) -> Result<()> {
match event {
Event::AddPlayer(player_info) => {
call_listeners(&state, "add_player", || Ok(Player::from(player_info))).await
}
Event::Chat(message) => {
let globals = state.lua.globals();
let (sender, mut content) = message.split_sender_and_content();
let uuid = message.uuid().map(|uuid| uuid.to_string());
let is_whisper = message.is_whisper();
let text = message.message();
let ansi_text = text.to_ansi();
info!("{ansi_text}");
let mut is_encrypted = false;
if let Some(ref sender) = sender {
let mut ncr_options = None;
if let Ok(options) = globals.get::<Table>("NcrOptions")
&& let Ok(decrypt) = globals.get::<Function>("ncr_decrypt")
&& let Some(plaintext) = decrypt
.call::<String>((options.clone(), content.clone()))
.ok()
.as_deref()
.and_then(|string| trim_header(string).ok())
{
is_encrypted = true;
ncr_options = Some(options);
plaintext.clone_into(&mut content);
info!("decrypted message from {sender}: {content}");
}
if is_whisper
&& globals
.get::<Vec<String>>("Owners")
.unwrap_or_default()
.contains(sender)
&& let Err(error) = state.commands.execute(
content.clone(),
CommandSource {
client: client.clone(),
message: message.clone(),
state: state.clone(),
ncr_options: ncr_options.clone(),
}
.into(),
)
&& error.type_ != DispatcherUnknownCommand
{
CommandSource {
client,
message,
state: state.clone(),
ncr_options,
}
.reply(&format!("{error:?}"));
}
}
call_listeners(&state, "chat", || {
let table = state.lua.create_table()?;
table.set("text", text.to_string())?;
table.set("ansi_text", ansi_text)?;
table.set("sender", sender)?;
table.set("content", content)?;
table.set("uuid", uuid)?;
table.set("is_whisper", is_whisper)?;
table.set("is_encrypted", is_encrypted)?;
Ok(table)
})
.await
}
Event::Death(packet) => {
if let Some(packet) = packet {
call_listeners(&state, "death", || {
let message_table = state.lua.create_table()?;
message_table.set("text", packet.message.to_string())?;
message_table.set("ansi_text", packet.message.to_ansi())?;
let table = state.lua.create_table()?;
table.set("message", message_table)?;
table.set("player_id", packet.player_id.0)?;
Ok(table)
})
.await
} else {
call_listeners(&state, "death", || Ok(())).await
}
}
Event::Disconnect(message) => {
if let Some(message) = message {
call_listeners(&state, "disconnect", || {
let table = state.lua.create_table()?;
table.set("text", message.to_string())?;
table.set("ansi_text", message.to_ansi())?;
Ok(table)
})
.await
} else {
call_listeners(&state, "disconnect", || Ok(())).await
}
}
Event::KeepAlive(id) => call_listeners(&state, "keep_alive", || Ok(id)).await,
Event::Login => call_listeners(&state, "login", || Ok(())).await,
Event::RemovePlayer(player_info) => {
call_listeners(&state, "remove_player", || Ok(Player::from(player_info))).await
}
Event::Spawn => call_listeners(&state, "spawn", || Ok(())).await,
Event::Tick => call_listeners(&state, "tick", || Ok(())).await,
Event::UpdatePlayer(player_info) => {
call_listeners(&state, "update_player", || Ok(Player::from(player_info))).await
}
Event::Packet(packet) => match packet.as_ref() {
ClientboundGamePacket::AddEntity(packet) => {
call_listeners(&state, "add_entity", || {
let table = state.lua.create_table()?;
table.set("id", packet.id.0)?;
table.set("uuid", packet.uuid.to_string())?;
table.set("kind", packet.entity_type.to_string())?;
table.set("position", Vec3::from(packet.position))?;
table.set(
"direction",
Direction {
y: f32::from(packet.y_rot) / (256.0 / 360.0),
x: f32::from(packet.x_rot) / (256.0 / 360.0),
},
)?;
table.set("data", packet.data)?;
Ok(table)
})
.await
}
ClientboundGamePacket::LevelParticles(packet) => {
call_listeners(&state, "level_particles", || {
let table = state.lua.create_table()?;
table.set("position", Vec3::from(packet.pos))?;
table.set("count", packet.count)?;
table.set("kind", particle::to_kind(&packet.particle) as u8)?;
Ok(table)
})
.await
}
ClientboundGamePacket::RemoveEntities(packet) => {
call_listeners(&state, "remove_entities", || {
Ok(packet.entity_ids.iter().map(|id| id.0).collect::<Vec<_>>())
})
.await
}
ClientboundGamePacket::SetHealth(packet) => {
call_listeners(&state, "set_health", || {
let table = state.lua.create_table()?;
table.set("food", packet.food)?;
table.set("health", packet.health)?;
table.set("saturation", packet.saturation)?;
Ok(table)
})
.await
}
ClientboundGamePacket::SetPassengers(packet) => {
call_listeners(&state, "set_passengers", || {
let table = state.lua.create_table()?;
table.set("vehicle", packet.vehicle)?;
table.set("passengers", &*packet.passengers)?;
Ok(table)
})
.await
}
ClientboundGamePacket::SetTime(packet) => {
call_listeners(&state, "set_time", || {
let table = state.lua.create_table()?;
table.set("day_time", packet.day_time)?;
table.set("game_time", packet.game_time)?;
table.set("tick_day_time", packet.tick_day_time)?;
Ok(table)
})
.await
}
_ => Ok(()),
},
Event::Init => {
debug!("received init event");
let ecs = client.ecs.clone();
ctrlc::set_handler(move || {
ecs.lock()
.remove_resource::<Recorder>()
.map(Recorder::finish);
exit(0);
})?;
#[cfg(feature = "matrix")]
matrix_init(&client, state.clone());
let globals = state.lua.globals();
lua_init(client, &state, &globals).await?;
let Some(address): Option<SocketAddr> = globals
.get::<String>("HttpAddress")
.ok()
.and_then(|string| string.parse().ok())
else {
return Ok(());
};
let listener = TcpListener::bind(address).await.inspect_err(|error| {
error!("failed to listen on {address}: {error:?}");
})?;
debug!("http server listening on {address}");
loop {
let (stream, peer) = match listener.accept().await {
Ok(pair) => pair,
Err(error) => {
error!("failed to accept connection: {error:?}");
continue;
}
};
trace!("http server got connection from {peer}");
let conn_state = state.clone();
let service = service_fn(move |request| {
let request_state = conn_state.clone();
async move { serve(request, request_state).await }
});
tokio::spawn(async move {
if let Err(error) = http1::Builder::new()
.serve_connection(TokioIo::new(stream), service)
.await
{
error!("failed to serve connection: {error:?}");
}
});
}
}
_ => todo!(),
}
}
async fn lua_init(client: Client, state: &State, globals: &Table) -> Result<()> {
let ecs = client.ecs.clone();
globals.set(
"finish_replay_recording",
state.lua.create_function_mut(move |_, (): ()| {
ecs.lock()
.remove_resource::<Recorder>()
.context("recording not active")
.map_err(Error::external)?
.finish()
.map_err(Error::external)
})?,
)?;
globals.set("client", client::Client(Some(client)))?;
call_listeners(state, "init", || Ok(())).await
}
#[cfg(feature = "matrix")]
fn matrix_init(client: &Client, state: State) {
let globals = state.lua.globals();
if let Ok(matrix_options) = globals.get::<Table>("MatrixOptions") {
let name = client.username();
tokio::spawn(async move {
if let Err(error) = matrix::login(state, matrix_options, globals, name).await {
error!("failed to log into matrix account: {error:?}");
}
});
}
}
pub async fn call_listeners<T, F>(state: &State, event_type: &'static str, getter: F) -> Result<()>
where
T: Clone + IntoLuaMulti + Send + 'static,
F: FnOnce() -> Result<T>,
{
if let Some(listeners) = state.event_listeners.read().await.get(event_type).cloned() {
let data = getter()?;
for (id, callback) in listeners {
let data = data.clone();
tokio::spawn(async move {
if let Err(error) = callback.call_async::<()>(data).await {
error!("failed to call lua event listener {id} for {event_type}: {error}");
}
});
}
}
Ok(())
}