126 lines
3.6 KiB
Rust

use azalea::{
BlockPos,
blocks::{BlockState, BlockStates},
ecs::query::{With, Without},
entity::{
Dead, EntityKind, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
metadata::{CustomName, Owneruuid, Player},
},
world::MinecraftEntityId,
};
use mlua::{Function, Lua, Result, Table, UserDataRef};
use super::{Client, Direction, Vec3};
pub fn blocks(
_lua: &Lua,
client: &Client,
(nearest_to, block_states): (Vec3, Vec<u16>),
) -> Result<Vec<Vec3>> {
#[allow(clippy::cast_possible_truncation)]
Ok(client
.world()
.read()
.find_blocks(
BlockPos::new(
nearest_to.x as i32,
nearest_to.y as i32,
nearest_to.z as i32,
),
&BlockStates {
set: block_states
.into_iter()
.flat_map(BlockState::try_from)
.collect(),
},
)
.map(Vec3::from)
.collect())
}
pub async fn all_entities(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
let mut matched = Vec::with_capacity(256);
for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
get_entities!(client)
{
let table = lua.create_table()?;
table.set("position", position)?;
table.set("custom_name", custom_name)?;
table.set("kind", kind)?;
table.set("uuid", uuid)?;
table.set("direction", direction)?;
table.set("id", id)?;
table.set(
"owner_uuid",
owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
)?;
table.set("pose", pose)?;
matched.push(table);
}
Ok(matched)
}
pub async fn entities(
lua: Lua,
client: UserDataRef<Client>,
filter_fn: Function,
) -> Result<Vec<Table>> {
let mut matched = Vec::new();
for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
get_entities!(client)
{
let table = lua.create_table()?;
table.set("position", position)?;
table.set("custom_name", custom_name)?;
table.set("kind", kind)?;
table.set("uuid", uuid)?;
table.set("direction", direction)?;
table.set("id", id)?;
table.set(
"owner_uuid",
owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
)?;
table.set("pose", pose)?;
if filter_fn.call_async::<bool>(&table).await? {
matched.push(table);
}
}
Ok(matched)
}
pub async fn all_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
let mut matched = Vec::new();
for (id, uuid, kind, position, direction, pose) in get_players!(client) {
let table = lua.create_table()?;
table.set("id", id)?;
table.set("uuid", uuid)?;
table.set("kind", kind)?;
table.set("position", position)?;
table.set("direction", direction)?;
table.set("pose", pose)?;
matched.push(table);
}
Ok(matched)
}
pub async fn players(
lua: Lua,
client: UserDataRef<Client>,
filter_fn: Function,
) -> Result<Vec<Table>> {
let mut matched = Vec::new();
for (id, uuid, kind, position, direction, pose) in get_players!(client) {
let table = lua.create_table()?;
table.set("id", id)?;
table.set("uuid", uuid)?;
table.set("kind", kind)?;
table.set("position", position)?;
table.set("direction", direction)?;
table.set("pose", pose)?;
if filter_fn.call_async::<bool>(&table).await? {
matched.push(table);
}
}
Ok(matched)
}