Add version function and fix multiple visual bugs, fix styling

This commit is contained in:
GayLord
2024-10-24 20:34:37 +02:00
parent 037f929a8c
commit aab96e73c5
3 changed files with 86 additions and 24 deletions

View File

@@ -1,7 +1,11 @@
// Stolen from https://codepen.io/loktar00/pen/BaGqXY
// However has modifications to work good as a theme
"use strict";
const VERSION = "1.0";
const REMOTE_UPDATE_PATH =
"https://git.javalsai.dynv6.net/UwU/haxxor-theme/raw/branch/main/"; // Change this to your remote repository!
("use strict");
function createTetris() {
var tetrominos = [
{
@@ -89,7 +93,6 @@ function createTetris() {
this.bgCanvas.width = this.fgCanvas.width = this.width;
this.bgCanvas.height = this.fgCanvas.height = this.height;
this.bgCtx = this.bgCanvas.getContext("2d");
this.fgCtx = this.fgCanvas.getContext("2d");
@@ -97,6 +100,8 @@ function createTetris() {
this.bgCanvas.style.top = this.posY + "px";
// Stay in background
this.bgCanvas.style.zIndex = 1;
this.fgCanvas.style.zIndex = 1;
this.bgCanvas.style.position = "absolute";
this.fgCanvas.style.position = "absolute";
@@ -123,8 +128,6 @@ function createTetris() {
this.level = 0;
this.loseBlock = 0;
// init the board
this.board = [];
this.boardWidth = Math.floor(this.width / this.unitSize);
@@ -479,39 +482,73 @@ function createTetris() {
curPiece.y = -4;
};
var width = window.innerWidth,
boardDiv = 20 * Math.round(window.innerWidth / 20),
let boardDiv = 20 * Math.round(window.innerWidth / 20),
boards = 1,
bWidth = boardDiv / boards,
tetrisInstances = [];
let barsHeight = document.getElementsByClassName("secondary-nav")[0].clientHeight + document.getElementById("navbar").clientHeight;
let footer_size = document.getElementsByClassName("page-footer")[0].clientHeight;
let bheight = window.innerHeight - barsHeight - footer_size;
console.log(window.innerHeight, document.getElementsByClassName("secondary-nav")[0].clientHeight, document.getElementById("navbar").clientHeight);
let second_nav = 0;
if (document.getElementsByClassName("secondary-nav")[0] !== undefined)
second_nav =
document.getElementsByClassName("secondary-nav")[0].clientHeight;
let barsHeight = second_nav + document.getElementById("navbar").clientHeight;
let bheight = determineFullHeight() - barsHeight;
console.log(
determineFullHeight(),
document.getElementsByClassName("full height")[0].scrollHeight,
second_nav,
document.getElementById("navbar").clientHeight
);
for (var w = 0; w < boards; w++) {
tetrisInstances.push(
new Tetris(20 * Math.round((w * bWidth) / 20), barsHeight, bWidth, bheight)
new Tetris(
20 * Math.round((w * bWidth) / 20),
barsHeight,
bWidth,
bheight
)
);
}
}
function determineFullHeight() {
if (document.getElementsByClassName("full height")[0] !== undefined) {
return document.getElementsByClassName("full height")[0].clientHeight; // This is guaranteed to work very fine
} else {
let footer_size = 0;
if (document.getElementsByClassName("page-footer")[0] !== undefined)
footer_size =
document.getElementsByClassName("page-footer")[0].clientHeight;
return document.documentElement.scrollHeight - footer_size; // Fallback response, might not work as well
}
}
function main() {
if (!isActive()) {
return;
}
if (!isActive()) {
return;
}
getUpdated();
setTimeout(createTetris, 50); // Sometimes page isnt completely rendered when tetris is supposed to be loaded, so 50ms timeout is enough to load page on most systems
}
createTetris();
async function getUpdated() {
try {
let remote_version = (await fetch(REMOTE_UPDATE_PATH + "VERSION")).text;
if (remote_version != VERSION) {
console.log(
`New version available in remote:\nRemote: v${remote_version}\nCurrent: v${VERSION}`
);
}
} catch {
console.log("Failed to get updates, is updates repository offline?");
}
}
function isActive() {
let style = getComputedStyle(document.body);
return style.getPropertyValue("--is-haxxorman") == "true"
let style = getComputedStyle(document.body);
return style.getPropertyValue("--is-haxxorman") == "true";
}
document.addEventListener("DOMContentLoaded", main);
document.addEventListener("DOMContentLoaded", main);