did some commenting, should document the whole thing better tmrw

This commit is contained in:
DeaDvey 2025-07-08 01:39:45 +01:00
parent 0dfcca72e2
commit 365c6359bc

35
main.py
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@ -14,38 +14,55 @@ except:
# sell: sells that business
# leaderboard: shows the wealth leaderboard
# quit: exit's game
# TODO upgrade: upgrades some stats about a business for some money
# TODO upgrade (?): upgrades some stats about a business for some money
# Additional functionality:
# randomly get sent to get fined based on threat level, more than 5 fines means next time is prision and that's 2 years ingame
# permanent saves
# This function accepts a number and returns the value millified
# For example 1000 becomes 1K
# 135220 becomes 135.22K
# 25012345 becomes 25.01M etc
# millnames can be redefined in data.py
def millify(n):
exponent = len(str(round(n))) - 1 # n = 1,000 return 3, n = 300,000 returns 5
millvalue = exponent//3
millvalue = exponent//3 # millvalue = how many sets of 3 zero's there are after the mill, 1000 -> 999999 all equals 3, 1million -> 999 million all equal 6, etc
millname = data.millnames[millvalue] # exponent = 3 returns K (thousand), exponent = 7 returns M (million)
#print(f"E: {exponent}, M: {millname}, Mv: {millvalue} = ",end="")
return f"{round((n/(10**(millvalue*3))),2)}{millname}"
#return '{:.0f}{}'.format(n / 10**(3 * millidx), data.millnames[millidx])
return f"{round((n/(10**(millvalue*3))),2)}{millname}" # Returns the formatted value
# Returns a random bool based on a percentage, 100 or more always returns True
def rand_bool(percent):
return random.randrange(100) < percent
def try_arrest():
# Every day there is a chance that you will be fined based on the threat level
# This function checks if the day has changed, if it has then it uses your threat level to
# randomly fine you or not, eg a threat level of 100% or more (threat level MIDNIGHT) will always
# result in an arrest and a threat level of 5% will result in a fine 1/20 of the time
# Every time you get a fine the value increases based on the fine values in data.fines
# If all fines have been received then each fine results in the highest fine in data.fines
def try_fine():
current_day = datetime.now().strftime("%d")
current_month = datetime.now().strftime("%m")
current_year = datetime.now().strftime("%Y")
if datetime.fromtimestamp(int(save.datetime)).strftime("%d") != current_day or datetime.fromtimestamp(int(save.datetime)).strftime("%m") != current_month or datetime.fromtimestamp(int(save.datetime)).strftime("%Y") != current_year:
previous_date = datetime.fromtimestamp(int(save.datetime))
# Checks if the day, month or year has changed
if previous_date.strftime("%d") != current_day or previous_date.strftime("%m") != current_month or previous_date.strftime("%Y") != current_year:
# Work out the current threat level
for biz in save.businesses:
threat += biz['cost']
# Randomly decide to fine or not based on threat level
if rand_bool(threat):
# If the user has been fined more times than there are fines in data.fines, fine them the last fine in that list
if save.fine_count >= len(data.fines):
save.money -= data.fines[len(data.fines)-1]
print(f"You've been fined {data.currency}{data.fines[len(data.fines)-1]}")
# Else just fine them the amount at the current fine index
else:
save.money -= data.fines[save.fine_count]
print(f"You've been fined {data.currency}{data.fines[save.fine_count]}")
save.fine_count += 1
save.fine_count += 1 # Increase the amount of times you've been fined
save_game()
def add_new_money():
@ -169,7 +186,7 @@ Additional functionality:
### End of loop
add_new_money()
try_arrest()
try_fine()
save_game()
main()