Added lowercase function, string length function formating to fat12
function
This commit is contained in:
@@ -25,24 +25,95 @@ os_compare_strings:
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mov cl, 1
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ret
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; Convert a string to all upper case
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os_upper_case:
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pusha
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mov di, si
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.loop:
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; Get the length of a string
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; 'hello world', 0 is 11 characters long (excluding the terminator)
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; input: si points to the string to be counted
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; output: cl holds the length
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os_string_length:
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push si
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xor cl,cl ; Clear the al register
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.loop
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lodsb
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inc di
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cmp al, 0
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je .finish
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cmp al, 7Ah
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jns .loop
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cmp al, 61h
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js .loop
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sub al, 20h
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dec di
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stosb
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inc cl
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jmp .loop
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.finish
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pop si
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ret
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; convert a string to fat's filename format
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; It will be capitalised and 11 characters long,
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; 8 for the filename, 3 for the extension
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; eg: 'file.txt' -> 'FILE TXT'
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; input: si points to filename, di points to a free 11 bytes in memory
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; output: di points to the fat formatted filename
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os_format_fat_filename:
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pusha
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call os_upper_case
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call os_string_length ; Stores the length of the string in cl
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mov bl, 11
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sub bl, cl ; 11 - string_length
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.character_loop:
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lodsb
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cmp al, 0
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je .finish
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cmp al, 2Eh ; 2Eh
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je .add_spaces ; This will end up back at .character_loop
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stosb
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jmp .character_loop
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.add_spaces: ; Add the number of spaces as bl holds
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mov al, ' ' ; 20h = space
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.spaces_loop:
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stosb
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cmp bl, 0
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je .character_loop
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dec bl
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jmp .spaces_loop
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.finish:
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popa
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ret
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; Convert a string to all upper/lower case
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; INPUT: si pointing to a string
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; OUPUT: the same string in memory will now be capitalised/decapitalised
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os_upper_case:
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pusha
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mov di, si
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.loop:
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lodsb ; Load the character into al
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inc di
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cmp al, 0
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je .finish ; If it's null then the string is finished
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cmp al, 7Ah ; 7Ah = 'z'
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jns .loop ; Ignore if it's more than 'z'
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cmp al, 61h ; 61h = 'a'
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js .loop ; Ignore if it's less than 'a'
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sub al, 20h ; Otherwise subtract 20h to capitalise it
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dec di
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stosb ; Store the new value
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jmp .loop ; Next character
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.finish:
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popa
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ret
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os_lower_case:
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pusha
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mov di, si
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.loop:
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lodsb ; Load the character into al
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inc di
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cmp al, 0
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je .finish ; If it's null then the string is finished
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cmp al, 5Ah ; 5Ah = 'Z'
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jns .loop ; Ignore if it's more than 'Z'
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cmp al, 41h ; 41h = 'A'
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js .loop ; Ignore if it's less than 'A'
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add al, 20h ; Otherwise subtract 20h to capitalise it
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dec di
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stosb ; Store the new value
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jmp .loop ; Next character
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.finish:
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popa
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ret
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@@ -1,94 +0,0 @@
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game_snake:
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call .draw_screen
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call .detect_input
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.draw_screen:
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call os_set_graphics_mode ; Clear screen
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.draw_snake_loop:
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mov ax, [snake_x]
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mov [x_start], ax
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mov [x_end], ax
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mov bx, [snake_y]
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mov [y_start], bx
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mov [y_end], bx
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call os_draw_graphical_rectangle
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ret
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; Player 1 movements
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.up:
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mov dword [snake_direction], 0
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jmp .end_detect_input
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.down:
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mov dword [snake_direction], 2
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jmp .end_detect_input
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.left:
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mov dword [snake_direction], 3
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jmp .end_detect_input
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.right:
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mov dword [snake_direction], 1
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jmp .end_detect_input
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.move_up:
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mov dx, [snake_y]
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sub dx, 1
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mov [snake_y], dx
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ret
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.move_down:
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mov dx, [snake_y]
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add dx, 1
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mov [snake_y], dx
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ret
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.move_left:
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mov dx, [snake_x]
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sub dx, 1
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mov [snake_x], dx
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ret
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.move_right:
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mov dx, [snake_x]
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add dx, 1
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mov [snake_x], dx
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ret
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.move_snake:
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cmp dword [snake_direction], 0
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je .move_up
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cmp dword [snake_direction], 1
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je .move_right
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cmp dword [snake_direction], 2
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je .move_down
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; Else it must be left
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jmp .move_left
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.detect_input:
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call os_read_input
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cmp al, 08h
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je .finish
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; Player 1
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cmp al, 77h ; Pressed 'w' up
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je .up
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cmp al, 61h ; Pressed 'a' left
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je .left
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cmp al, 73h ; Pressed 's' down
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je .down
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cmp al, 64h ; Pressed 'd' right
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je .right
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.end_detect_input:
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call .move_snake
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call .draw_screen
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jmp .detect_input
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.finish:
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call os_set_text_mode
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call os_start_cli
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section .data:
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snake_x: dw 5
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snake_y: dw 5
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snake_direction: dw 1 ; 0=up, 1=right, 2=down, 3=left
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snake_length: dw 1
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@@ -2,21 +2,28 @@ ORG 0h
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BITS 16
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start:
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mov si, boot_message
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call os_upper_case
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mov si, boot_message
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call os_print_string_nl
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mov si, help_text
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call os_print_string_nl
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mov si, file_name
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call os_print_string_nl
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mov di, fat_file_name
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call os_format_fat_filename
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mov si, fat_file_name
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call os_print_string_nl
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call os_start_cli
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hlt
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halt:
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jmp halt
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boot_message: db 'kernel successfully loaded!', 0
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boot_message: db 'OK] Kernel successfully loaded!', 0
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file_name: db 'hello.cws', 0
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fat_file_name: db ' ',0 ; 11 characters
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; ------------------------------------------------------------------
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; FEATURES -- Code to pull into the kernel
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@@ -29,4 +36,3 @@ boot_message: db 'kernel successfully loaded!', 0
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%INCLUDE "source/kernel/features/utils.asm"
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; GAMES -- Games that I wrote for it
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%INCLUDE "source/kernel/games/pong.asm"
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%INCLUDE "source/kernel/games/snake.asm"
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