rectangles work
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1
.gitignore
vendored
Executable file
1
.gitignore
vendored
Executable file
@@ -0,0 +1 @@
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*.swp
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@@ -66,5 +66,5 @@ mkisofs -quiet -V 'MIKEOS' -input-charset iso8859-1 -o disk_images/crawos.iso -b
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echo '>>> Done!'
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sudo qemu-system-i386 -drive file=disk_images/crawos.flp,index=0,if=floppy,format=raw
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qemu-system-i386 -drive file=disk_images/crawos.flp,index=0,if=floppy,format=raw
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BIN
disk_images/crawos.flp
Normal file → Executable file
BIN
disk_images/crawos.flp
Normal file → Executable file
Binary file not shown.
Binary file not shown.
Binary file not shown.
54
source/features/cli.asm
Normal file → Executable file
54
source/features/cli.asm
Normal file → Executable file
@@ -6,12 +6,12 @@ os_start_cli:
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mov si, prompt
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call os_print_string
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mov ax, 20
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mov di, user_input
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call os_display_input
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popa
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ret
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; ------------------------------------------------
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@@ -26,21 +26,53 @@ os_read_cli:
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mov di, help_string
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call os_compare_strings
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cmp cl, 1
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je print_help_text
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je help
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mov si, user_input
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mov di, clear_string
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call os_compare_strings
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cmp cl, 1
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je clear
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mov si, user_input
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mov di, pong_string
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call os_compare_strings
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cmp cl, 1
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je pong
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jmp .unkown
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.unkown:
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mov si, unknown_command
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call os_print_string
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mov si, user_input
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call os_print_string_nl
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jmp .finish
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.finish:
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popa
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call os_start_cli
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print_help_text:
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clear:
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call os_set_text_mode
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call os_read_cli.finish
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help:
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mov si, help_text
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call os_print_string_nl
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call os_read_cli.finish
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pong:
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call game_pong
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call os_read_cli.finish
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user_input times 20 db 0
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prompt db 'CrawOS: ', 0
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help_string db 'HELP', 0
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help_text db 'This is CrawOS, type "HELP" for help', 0
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command_result_text db 'You typed: ', 0
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true db 'TRUE', 0
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false db 'FALSE', 0
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section .data
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user_input times 20 db 0
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prompt_length db 20
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prompt db 'CrawOS: ', 0
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help_string db 'HELP', 0
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clear_string db 'CLEAR', 0
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pong_string db 'PONG', 0
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help_text db 'This is CrawOS, type "HELP" for help, "CLEAR" to clear the screen', 0
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command_result_text db 'You typed: ', 0
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unknown_command db 'Error: Unkown Command.. ', 0
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48
source/features/graphics.asm
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48
source/features/graphics.asm
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@@ -0,0 +1,48 @@
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os_set_graphics_mode:
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pusha
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mov ah, 00h
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mov al, 13h
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int 10h
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popa
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ret
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; --------------------------------------
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; x_end
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; y_end
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; x_start
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; y_start
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; colour
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os_draw_graphical_rectangle:
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pusha
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; Tell BIOS we're changing 'da pixels!
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mov ah, 0Ch
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mov al, 1100b
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mov cx, [x_start]
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mov dx, [y_start]
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jmp .x_loop
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.x_loop:
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int 10h
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cmp cx, [x_end]
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je .next_row
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inc cx
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call .x_loop
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.next_row:
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mov cx, [x_start]
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cmp dx, [y_end]
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je .finish
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inc dx ; Increase Row
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call .x_loop
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.finish:
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popa
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Iret
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0
source/features/power.asm
Normal file → Executable file
0
source/features/power.asm
Normal file → Executable file
@@ -1,15 +1,4 @@
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; ==================================================================
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; MikeOS -- The Mike Operating System kernel
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; Copyright (C) 2006 - 2021 MikeOS Developers -- see doc/LICENSE.TXT
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;
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; SCREEN HANDLING SYSTEM CALLS
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; ==================================================================
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; ------------------------------------------------------------------
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; os_print_string -- Displays text
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; IN: SI = message location (zero-terminated string)
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; OUT: Nothing (registers preserved)
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; SI = pointer to start of string to be printed
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os_print_string:
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pusha
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@@ -29,7 +18,8 @@ os_print_string:
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; Exact same as the above procedure, but this adds a newline
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; after priting, similar to the difference between Rust's print! and println!
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os_print_string_nl: pusha
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os_print_string_nl:
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pusha
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mov ah, 0Eh ; int 10h teletype function, we're telling the BIOS we will print something
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@@ -51,27 +41,25 @@ os_print_string_nl: pusha
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os_print_newline:
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pusha
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mov ah, 03h
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mov ah, 0Eh
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mov al, 13
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int 10h
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mov ah, 02h
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add dh, 1
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mov dl, 0
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mov al, 10
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int 10h
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popa
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ret
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; -------------------------------------------
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os_clear_screen:
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os_set_text_mode:
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pusha
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; Set mode = 80x25 (text mode)
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mov ah, 00h
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mov al, 03h ; Set video mode to textmode (80x25). 16 colors, 8 pages
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mov al, 03h
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int 10h
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; Move cursor to the top left
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mov ah, 02h
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mov dh, 0
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mov dl, 0
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@@ -100,10 +88,12 @@ os_read_input:
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os_display_input:
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pusha
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mov cx, [prompt_length]
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.loop:
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call .check_key_pressed
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jmp os_display_input
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jmp .loop
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.check_key_pressed:
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call os_read_input
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@@ -117,8 +107,12 @@ os_display_input:
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cmp al, 1Bh
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je .esc_key
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cmp cx, 0
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jb .check_key_pressed
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call .print_current_input
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ret
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dec cx
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jmp .check_key_pressed
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.esc_key:
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call os_reboot
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@@ -126,11 +120,14 @@ os_display_input:
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.enter_key:
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mov al, 0
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stosb
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mov di, user_input
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popa
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call os_read_cli
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.backspace:
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call .move_cursor_back ; then .move_cursor_back
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call .loop ; Else .loop
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.move_cursor_back:
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mov ah, 0Eh
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mov al, 08h
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162
source/features/screen.asm~
Executable file
162
source/features/screen.asm~
Executable file
@@ -0,0 +1,162 @@
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; ==================================================================
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; MikeOS -- The Mike Operating System kernel
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; Copyright (C) 2006 - 2021 MikeOS Developers -- see doc/LICENSE.TXT
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;
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; SCREEN HANDLING SYSTEM CALLS
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; ==================================================================
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; ------------------------------------------------------------------
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; os_print_string -- Displays text
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; IN: SI = message location (zero-terminated string)
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; OUT: Nothing (registers preserved)
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os_print_string:
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pusha
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mov ah, 0Eh ; int 10h teletype function, we're telling the BIOS we will print something
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.repeat:
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lodsb ; Get char from si into al
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cmp al, 0 ; Compare al to 0
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je .done ; If char is zero, end of string
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int 10h ; Otherwise, print it
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jmp .repeat ; And move on to next char
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.done:
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popa
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ret
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; Exact same as the above procedure, but this adds a newline
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; after priting, similar to the difference between Rust's print! and println!
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os_print_string_nl: pusha
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mov ah, 0Eh ; int 10h teletype function, we're telling the BIOS we will print something
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.repeat:
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lodsb ; Get char from si into al
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cmp al, 0 ; Compare al to 0
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je .done ; If char is zero, end of string
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int 10h ; Otherwise, print it
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jmp .repeat ; And move on to next char
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.done:
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call os_print_newline
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popa
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ret
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; --------------------------------------------
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os_print_newline:
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pusha
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mov ah, 03h
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int 10h
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mov ah, 02h
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add dh, 1
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mov dl, 0
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int 10h
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popa
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ret
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; -------------------------------------------
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os_clear_screen:
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pusha
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mov ah, 00h
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mov al, 03h ; Set video mode to textmode (80x25). 16 colors, 8 pages
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int 10h
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mov ah, 02h
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mov dh, 0
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mov dl, 0
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int 10h
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popa
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ret
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; -------------------------------------------
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; AX = key pressed
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os_read_input:
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mov ah, 11h ; BIOS call to check for key
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int 16h ; Interrupt
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jnz .key_pressed ; Jump if input isn't 0
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hlt
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jmp os_read_input
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.key_pressed:
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mov ah, 10h
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int 16h
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ret
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; -------------------------------------------
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os_display_input:
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pusha
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mov cx, prompt_length ; Characters remaining
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.loop:
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call .check_key_pressed
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jmp .loop
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.check_key_pressed:
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call os_read_input
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cmp al, 08h
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je .backspace
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cmp al, 0Dh
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je .enter_key
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cmp al, 1Bh
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je .esc_key
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dec cx
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call .print_current_input
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ret
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.esc_key:
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call os_reboot
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.enter_key:
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mov al, 0
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stosb
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mov di, user_input
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popa
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call os_read_cli
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.backspace:
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cmp cx, prompt_length ; If bx < 20
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jl .move_cursor_back ; then .move_cursor_back
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call .loop ; Else .loop
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.move_cursor_back:
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mov ah, 0Eh
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mov al, 08h
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int 10h
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mov al, 20h
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int 10h
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mov al, 08h
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int 10h
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dec di
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inc cx
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jmp os_display_input
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.print_current_input:
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stosb
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mov ah, 0Eh
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int 10h
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ret
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0
source/features/sound.asm
Normal file
0
source/features/sound.asm
Normal file
0
source/features/strings.asm
Normal file → Executable file
0
source/features/strings.asm
Normal file → Executable file
27
source/games/pong.asm
Normal file
27
source/games/pong.asm
Normal file
@@ -0,0 +1,27 @@
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game_pong:
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pusha
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call os_set_graphics_mode
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call os_draw_graphical_rectangle
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call os_set_text_mode
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jmp .finish
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.detect_input:
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call os_read_input
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cmp al, 08h
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je .finish
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jmp .detect_input
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.finish:
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call os_set_text_mode
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popa
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ret
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section .data
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x_start dw 5
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y_start dw 5
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x_end dw 30
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y_end dw 46
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colour db 1100b
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@@ -37,7 +37,8 @@ os_main:
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je no_change
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no_change:
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call print_help_text
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mov si, help_text
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call os_print_string_nl
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call os_start_cli
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bootdev db 0
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@@ -64,6 +65,11 @@ Sides dw 2
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%INCLUDE "features/cli.asm"
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%INCLUDE "features/power.asm"
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%INCLUDE "features/strings.asm"
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%INCLUDE "features/graphics.asm"
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%INCLUDE "features/sound.asm"
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; GAMES
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%INCLUDE "games/pong.asm"
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; ==================================================================
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; END OF KERNEL
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Binary file not shown.
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