Moved stuff around and added a makefile also got a custom bootloader
based on the JazzOS bootloader (modified a bit)
This commit is contained in:
94
source/kernel/games/snake.asm
Normal file
94
source/kernel/games/snake.asm
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@@ -0,0 +1,94 @@
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game_snake:
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call .draw_screen
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call .detect_input
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.draw_screen:
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call os_set_graphics_mode ; Clear screen
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.draw_snake_loop:
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mov ax, [snake_x]
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mov [x_start], ax
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mov [x_end], ax
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mov bx, [snake_y]
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mov [y_start], bx
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mov [y_end], bx
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call os_draw_graphical_rectangle
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ret
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; Player 1 movements
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.up:
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mov dword [snake_direction], 0
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jmp .end_detect_input
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.down:
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mov dword [snake_direction], 2
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jmp .end_detect_input
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.left:
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mov dword [snake_direction], 3
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jmp .end_detect_input
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.right:
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mov dword [snake_direction], 1
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jmp .end_detect_input
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.move_up:
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mov dx, [snake_y]
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sub dx, 1
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mov [snake_y], dx
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ret
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.move_down:
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mov dx, [snake_y]
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add dx, 1
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mov [snake_y], dx
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ret
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.move_left:
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mov dx, [snake_x]
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sub dx, 1
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mov [snake_x], dx
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ret
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.move_right:
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mov dx, [snake_x]
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add dx, 1
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mov [snake_x], dx
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ret
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.move_snake:
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cmp dword [snake_direction], 0
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je .move_up
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cmp dword [snake_direction], 1
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je .move_right
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cmp dword [snake_direction], 2
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je .move_down
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; Else it must be left
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jmp .move_left
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.detect_input:
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call os_read_input
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cmp al, 08h
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je .finish
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; Player 1
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cmp al, 77h ; Pressed 'w' up
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je .up
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cmp al, 61h ; Pressed 'a' left
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je .left
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cmp al, 73h ; Pressed 's' down
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je .down
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cmp al, 64h ; Pressed 'd' right
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je .right
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.end_detect_input:
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call .move_snake
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call .draw_screen
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jmp .detect_input
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.finish:
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call os_set_text_mode
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call os_start_cli
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section .data:
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snake_x: dw 5
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snake_y: dw 5
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snake_direction: dw 1 ; 0=up, 1=right, 2=down, 3=left
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snake_length: dw 1
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