added character documentation and split Clothing into a sub-struct
of Character
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@@ -71,6 +71,8 @@ pub fn character_parse
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drop(characters);
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api::modify_data(data_to_send, "change".to_string(), String::new(), character_name, vec![]);
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},
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// These two are mainly just actions performed by the frontend client, so just tell the client to move/animate
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// the character and not much other processing needed on the serverside
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"to"|"animate" =>
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{
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sum_index += 1;
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