<!DOCTYPE html> <html> <head> <link rel="shortcut icon" href="wraithfate.ico" /> <link rel="stylesheet" type="text/css" href="./game.css" /> <title>Wraithfate</title> </head> <body class="body"> <table class="locationTableFull"> <tr> <!--skills branch of the table--> <td class="locationTableData skillsSectionOfLocationBasedTable"> <div class="imageContainer"> Skills <img class="miningImage locationImageBox" src="fe" /> <img class="wcImage locationImageBox" src="fe" /> <img class="cardioImage locationImageBox" src="fe" /> <img class="fightingImage locationImageBox" src="fe" /> <img class="fishingImage locationImageBox" src="fe" /> <img class="cookingImage locationImageBox" src="fe" /> <img class="smeltImage locationImageBox" src="fe" /> <img class="smithImage locationImageBox" src="fe" /> <img class="healthImage locationImageBox" src="fe" /> <img class="defenceImage locationImageBox" src="fe" /> </div> </td> <!--bosses and misc!--> <td class="locationTableData bossesAndMiscSectionOfLocationBasedTable"> <div class="imageContainer"> Bosses and misc <img class="boubaImage locationImageBox" src="fe" /> <img class="boulevardImage locationImageBox" src="fe" /> <img class="brightsideImage locationImageBox" src="fe" /> <img class="cemetaryGatesImage locationImageBox" src="fe" /> <img class="frostbiteImage locationImageBox" src="fe" /> <img class="kikiImage locationImageBox" src="fe" /> <img class="neonTigerImage locationImageBox" src="fe" /> <img class="pompeiiImage locationImageBox" src="fe" /> <img class="humanCityImage locationImageBox" src="fe" /> <img class="orcCityImage locationImageBox" src="fe" /> </div> </td> </tr> </table> <div class="outerestContainer"> <div class="outerContainer"> <div class="sideBySideTop"> <div class="JSElements"> <!--all hidden elements for JS--> <!--play screen--> <button class="travelButton playButton hideThis" onclick='travel()'>Travel</button> <button class="skillButton playButton hideThis" onclick='skill()'>Skill</button> <button class="bossButton playButton hideThis" onclick='boss()'>Boss</button> <button class="viewInventoryButton playButton hideThis" onclick='invDisplay()'>View Inventory</button> <button class="moneyButton playButton hideThis" onclick='displayMoney()'>Money</button> <button class="levelStatsButton playButton hideThis" onclick='stats();'>Stats</button> <button class="generalShopButton playButton hideThis" onclick='generalShop_buyOrSell();'>General Shop (not working)</button> <button class="bankButton playButton hideThis" onclick='bank_outOrIn();'>Bank (work in progress)</button> <button class="dropButton playButton hideThis" onclick='drop();'>Drop</button> <button class="healthButton playButton hideThis" onclick='displayHealth();'>Health</button> <button class="eatButton playButton hideThis" onclick='displayEat();'>Eat</button> <button class="npcButton playButton hideThis" onclick='chatNPC();'>NPCs</button> <!--Weird ones--> <button class="boatButton playButton hideThis" onclick='getOnBoat()'>Boat - <img width='10' src='sussyBakaCoin.png'/>10</button> <button class="burnDownTreesButton playButton hideThis" onclick='useFireStarter();'>Burn down tree</button> <button class="fillFireStarterButton playButton hideThis" onclick='fillFireStarter();'>Fill Fire Starter</button> <button class="digForWormsButton playButton hideThis" onclick='addToInvArray("bait"); removeAll(); save(); log("Got worms"); play();'>Dig for worms</button> <br class="hideThis generalBR" /> <!--shows a BR when activated (shown) in jquery--> <!--This is a div which will hold all the buttons in teh first layer when talking with NPCs--> <div class="NPCButtons hideThis"> </div> <!--bank in/out buttons --> <button class="hideThis bankOut" onclick='bank(`Out`);'>Take Out of Bank</button> <button class="hideThis bankIn" onclick='bank(`In`);'>Put into Bank</button> <!--travel screen--> <br/> <button class="hideThis travelScreenButton" onclick='travelLocation = `Ol Greth`, travelLocType = [`humanCity`, `city`], save(); removeAll(); log(`You traveled to Ol Greth`); exPoints--; save(); play(); removeAll()'>Ol Greth</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Gemeroth`, travelLocType = [`humanCity`, `city`], save(); removeAll(); log(`You traveled to Gemeroth`); exPoints--; save(); play(); removeAll()'>Gemeroth</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Axeldom Town`, travelLocType = [`humanCity`, `city`], save(); removeAll(); log(`You traveled to Axeldom`); exPoints--; save(); play(); removeAll()'>Axeldom Town</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Contherium`, travelLocType = [`humanCity`, `city`], save(); removeAll(); log(`You traveled to Contherium`); exPoints--; save(); play(); removeAll()'>Contherium - Capital</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton" onclick='travelLocation = `Vermith`, travelLocType = [`orcCity`, `city`, `fighting`], save(); removeAll(); log(`You traveled to Vermith`); exPoints--; save(); play(); removeAll()'>Vermith</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Tysak`, travelLocType = [`orcCity`, `city`, `fighting`], save(); removeAll(); log(`You traveled to Tysak`); exPoints--; save(); play(); removeAll()'>Tysak</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Talmon`, travelLocType = [`orcCity`, `city`, `fighting`], save(); removeAll(); log(`You traveled to Talmon`); exPoints--; save(); play(); removeAll()'>Talmon</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Kiki`, travelLocType = [`orcCity`, `city`, `kiki`, `fighting`], save(); removeAll(); log(`You traveled to Kiki`); exPoints--; save(); play(); removeAll()'>Kiki</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Bouba`, travelLocType = [`orcCity`, `city`, `bouba`, `fighting`], save(); removeAll(); log(`You traveled to Bouba`); exPoints--; save(); play(); removeAll()'>Bouba</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Darlamium`, travelLocType = [`orcCity`, `city`, `fighting`], save(); removeAll(); log(`You traveled to Darlamium`); exPoints--; save(); play(); removeAll()'>Darlamium - Capital</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton" onclick='travelTo(`Volcano`); save(); exPoints--; save(); play(); removeAll()'>Volcano</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Lighthouse`, travelLocType = [`cardio`, `boss`, `brightside`], save(); removeAll(); log(`You traveled to Lighthouse`); exPoints--; save(); play(); removeAll()'>Lighthouse</button> <button class="hideThis travelScreenButton" onclick='travelTo(`Ravine`); save(); exPoints--; save(); removeAll()'>Ravine</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton seaButton" onclick='travelLocation = `Ice Burg`, travelLocType = [`unclassified`, `boss`, `frostbite`], save(); play(); removeAll(); log(`You traveled to Ice Burg`); exPoints--; save(); removeAll();'>Ice Burg</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Boulevard`, travelLocType = [`unclassified`, `boss`, `boulevard`], save(); play(); removeAll(); log(`You traveled to Boulevard`); exPoints--; save(); removeAll();'>Boulevard</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Cemetary`, travelLocType = [`unclassified`, `boss`, `cemetary gates`, `fighting`], save(); play(); removeAll(); log(`You traveled to Cemetary`); exPoints--; save(); removeAll();'>Cemetray</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton" onclick='travelLocation = `Sand Beach`, travelLocType = [`fishing`], save(); removeAll(); log(`You traveled to Sand Beach`); exPoints--; save(); play(); removeAll();'>Sand Beach</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `West Beach`, travelLocType = [`fishing`], save(); removeAll(); log(`You traveled to West Beach`); exPoints--; save(); play(); removeAll();'>West Beach</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `East Beach`, travelLocType = [`fishing`], save(); removeAll(); log(`You traveled to East Beach`); exPoints--; save(); play(); removeAll();'>East Beach</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton" onclick='travelLocation = `Sand Mine`, travelLocType = [`mine`], save(); removeAll(); log(`You traveled to Sand Mine`); exPoints--; save(); play(); removeAll();'>Sand Mine</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Talmon Mine`, travelLocType = [`mine`], save(); removeAll(); log(`You traveled to Talmon Mine`); exPoints--; save(); play(); removeAll();'>Talmon Mine</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Gemeroth Mine`, travelLocType = [`mine`], save(); removeAll(); log(`You traveled to Gemeroth Mine`); exPoints--; save(); play(); removeAll();'>Gemeroth Mine</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton" onclick='travelLocation = `Sand Forest`, travelLocType = [`wc`], save(); removeAll(); log(`You traveled to Sand Forest`); exPoints--; save(); play(); removeAll();'>Sand Forest</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Axeldom Forest`, travelLocType = [`wc`, `boss`, `neon tiger`], save(); removeAll(); log(`You traveled to Axeldom Forest`); exPoints--; save(); play(); removeAll();'>Axeldom Forest</button> <br class="hideThis travelScreenButton"/> <button class="hideThis travelScreenButton" onclick='travelLocation = `Wheat Farm`, travelLocType = [`farm`], save(); removeAll(); log(`You traveled to Wheat Farm`); exPoints--; save(); play(); removeAll();'>Wheat Farm</button> <button class="hideThis travelScreenButton" onclick='travelLocation = `Blueberry Farm`, travelLocType = [`farm`], save(); removeAll(); log(`You traveled to Blueberry Farm`); exPoints--; save(); play(); removeAll();'>Blueberry Farm</button> <!--boss fights--> <button class="hideThis brightsideButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(10, haveShield, BRIGHTSIDEHEALTH, "brightSword(equipable)", 6); addEXP("brightside", 15); incBossCounter("brightside"); save()'>Brightside</button> <button class="hideThis boulevardButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(15, haveShield, BOULEVARDHEALTH, "lonelyRope(equipable)", 8); addEXP("boulevard", 22); incBossCounter("boulevard"); save()'>Boulevard of Broken Dreams</button> <button class="hideThis neonTigerButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(20, haveShield, NEONTIGERHEALTH, "neonFang(equipable)", 10); addEXP("neonTiger", 30); incBossCounter("neonTiger"); save()'>Neon Tiger</button> <button class="hideThis kikiButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(25, haveShield, KIKIHEALTH, "kikiSpike(equipable)", 15); addEXP("kiki", 35); incBossCounter("kiki"); save()'>Kiki</button> <button class="hideThis boubaButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(25, haveShield, BOUBAHEALTH, "boubaClub(equipable)", 15); addEXP("bouba", 35); incBossCounter("bouba"); save()'>Bouba</button> <button class="hideThis cemetaryGatesButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(30, haveShield, CEMETARYGATESHEALTH, "stoneSythe(equipable)", 20); addEXP("cemetaryGates", 40); incBossCounter("cemetaryGates"); save()'>Cemetary Gates</button> <button class="hideThis pompeiiButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(40, haveShield, POMPEIIHEALTH, "lavaGlove(equipable)", 30); addEXP("pompeii", 50); incBossCounter("pomeii"); save()'>Pompeii</button> <button class="hideThis frostbitButton bossScreenButton" onclick='removeAll(); specialRemoveHealth(41, haveShield, FROSTBITEHEALTH, "iceShard(equipable)", 31); addEXP("frostbite", 48); incBossCounter("frostbite"); save()'>Frostbite</button> <!--view inventory--> <!--<br class="hideThis invScreenButton"/> <button class='hideThis invButton' onclick="equip(constVar, 'itemVarName', 'itemType')"><img width='50' src='itemSprites/itemVarName.png' onhover='Equip' /></button> <span class="hideThis invNumberSpan"></span> <span class="hideThis invNameSpan"></span>--> <!--skills--> <button class="hideThis skillScreenButton miningButton" onclick='mineType();'>Mine</button> <button class="hideThis skillScreenButton wcButton" onclick='wcType();'>Woodcutting</button> <button class="hideThis skillScreenButton cardioButton" onclick='cardio();'>Cardio</button> <button class="hideThis skillScreenButton fightingButton" onclick='fightingType();'>Fighting</button> <button class="hideThis skillScreenButton fishingButton" onclick='fishingType();'>Fish</button> <button class="hideThis skillScreenButton cookingButton" onclick='cookingType();'>Cook</button> <button class="hideThis skillScreenButton smeltingButton" onclick='smeltType();'>Smelt</button> <button class="hideThis skillScreenButton smithingButton" onclick='smithType();'>Smith</button> <button class="hideThis skillScreenButton farmingButton" onclick='mineType();'>Farm</button> <!--<button class="hideThis skillScreenButton wcButton" onclick='wcType();'>Woodcutting</button>--> <button class="hideThis skillScreenButton defenceButton" onclick='defenceType();'>Defence</button> <!--skills--> <!--mining--> <br class="hideThis miningScreenBR"/> <button class="hideThis miningScreenButton rockButton" onclick='removeAll(); addEXP(`mining`, ROCK); addToInvArray(rock); save(); log(`You mined Rock`); play();'>Rock</button> <button class="hideThis miningScreenButton coalButton" onclick='removeAll(); addEXP(`mining`, COAL); addToInvArray(coal); save(); log(`You mined Coal`); play();'>Coal</button> <button class="hideThis miningScreenButton tinButton" onclick='removeAll(); addEXP(`mining`, TIN); addToInvArray(tin); save(); log(`You mined Tin`); play();'>Tin</button> <button class="hideThis miningScreenButton copperButton" onclick='removeAll(); addEXP(`mining`, COPPER); addToInvArray(copper); save(); log(`You mined Copper`); play();'>Copper</button> <button class="hideThis miningScreenButton ironButton" onclick='removeAll(); addEXP(`mining`, IRON); addToInvArray(iron); save(); og(`You mined Iron`); play();'>Iron</button> <button class="hideThis miningScreenButton diamondButton" onclick='removeAll(); addEXP(`mining`, DIAMOND); addToInvArray(diamond); save(); log(`You mined Diamond`); play();'>Diamond</button> <button class="hideThis miningScreenButton goldButton" onclick='addEXP(`mining`, GOLD); addToInvArray(gold); save(); removeAll(); log(`You mined Gold`); play();'>Gold</button> <!--woodcutting--> <br class="hideThis wcScreenBR" /> <button class="hideThis wcScreenButton oakButton" onclick='removeAll(); addEXP(`wc`, OAKLOG); addToInvArray(oakLog); save(); log(`You chopped an oak tree`); play();'>Oak</button> <button class="hideThis wcScreenButton willowButton" onclick='removeAll(); addEXP(`wc`, WILLOWLOG); addToInvArray(willowLog); save(); log(`You chopped a willow tree`); play();'>Willow</button> <button class="hideThis wcScreenButton beechButton" onclick='removeAll(); addEXP(`wc`, BEECHLOG); addToInvArray(beechLog); save(); log(`You chopped a beech tree`); play();'>Beech</button> <button class="hideThis wcScreenButton ivyButton" onclick='removeAll(); addEXP(`wc`, IVYLOG); addToInvArray(ivyLog); save(); log(`You chopped an ivy tree`); play();'>Ivy</button> <button class="hideThis wcScreenButton palmButton" onclick='removeAll(); addEXP(`wc`, PALMLOG); addToInvArray(palmLog); save(); log(`You chopped a palm tree`); play();'>Palm</button> <button class="hideThis wcScreenButton redwoodButton" onclick='removeAll(); addEXP(`wc`, REDWOODLOG); addToInvArray(`edwoodLog); save(); log(`You chopped a red wood tree`); play();'>Red Wood</button> <button class="hideThis wcScreenButton yewButton" onclick='removeAll(); addEXP(`wc`, YEWLOG); addToInvArray(yewLog); save(); log(`You chopped a yew tree`); play();'>Yew</button> <button class="hideThis wcScreenButton dragonBloodButton" onclick='removeAll(); addEXP(`wc`, DRAGONBLOODLOG); addToInvArray(dragonBloodLog); save(); log(`You chopped a dragon blood tree`); play();'>Dragon Blood</button> <!--cardio--> <br class="hideThis cardioScreenBR" /> <button class="hideThis cardioScreenButton lighthouseButton" onclick='addEXP(`cardio`, LIGHTHOUSE); removeAll(); save(); log(`You ran up the Lighthouse stairs (and painfully walked back down)`); play();' >Lighthouse</button> <button class="hideThis cardioScreenButton ravineButton" onclick='addEXP(`cardio`, RAVINE); removeAll(); save(); log(`You crawled (like Spider-Man) around the ravine`); play();' >Ravine</button> <button class="hideThis cardioScreenButton volcanoButton" onclick='addEXP(`cardio`, VOLCANO); removeAll(); save(); log(`You slowly climbed up a Volcano (and arkwardly jogged back down)`); play();' >Volcano</button> <div class="hideThis listBankItems" id="listBankItems" ></div> </div> <div class="rightTables"> <div> <table class="invTable"> <tr> <td> <div class="invSlot1"></div> <button onclick="" class="invSlot1Button invButton"></button> </td> <td> <div class="invSlot2"></div> <button class="invSlot2Button invButton"></button> </td> <td> <div class="invSlot3"></div> <button class="invSlot3Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot4"></div> <button class="invSlot4Button invButton"></button> </td> <td> <div class="invSlot5"></div> <button class="invSlot5Button invButton"></button> </td> <td> <div class="invSlot6"></div> <button class="invSlot6Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot7"></div> <button class="invSlot7Button invButton"></button> </td> <td> <div class="invSlot8"></div> <button class="invSlot8Button invButton"></button> </td> <td> <div class="invSlot9"></div> <button class="invSlot9Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot10"></div> <button class="invSlot10Button invButton"></button> </td> <td> <div class="invSlot11"></div> <button class="invSlot11Button invButton"></button> </td> <td> <div class="invSlot12"></div> <button class="invSlot12Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot13"></div> <button class="invSlot13Button invButton"></button> </td> <td> <div class="invSlot14"></div> <button class="invSlot14Button invButton"></button> </td> <td> <div class="invSlot15"></div> <button class="invSlot15Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot16"></div> <button class="invSlot16Button invButton"></button> </td> <td> <div class="invSlot17"></div> <button class="invSlot17Button invButton"></button> </td> <td> <div class="invSlot18"></div> <button class="invSlot18Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot19"></div> <button class="invSlot19Button invButton"></button> </td> <td> <div class="invSlot20"></div> <button class="invSlot20Button invButton"></button> </td> <td> <div class="invSlot21"></div> <button class="invSlot21Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot22"></div> <button class="invSlot22Button invButton"></button> </td> <td> <div class="invSlot23"></div> <button class="invSlot23Button invButton"></button> </td> <td> <div class="invSlot24"></div> <button class="invSlot24Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot25"></div> <button class="invSlot25Button invButton"></button> </td> <td> <div class="invSlot26"></div> <button class="invSlot26Button invButton"></button> </td> <td> <div class="invSlot27"></div> <button class="invSlot27Button invButton"></button> </td> </tr> <tr> <td> <div class="invSlot28"></div> <button class="invSlot28Button invButton"></button> </td> <td> <div class="invSlot29"></div> <button class="invSlot29Button invButton"></button> </td> <td> <div class="invSlot30"></div> <button class="invSlot30Button invButton"></button> </td> </tr> </table> </div> </div> <table class="logTable"> <tr> <td> <div class="output-here"> </div> </td> </tr> </table> </div> </div> <div class="bottomTables"> <!--skill table at bottom of screen--> <table class="skillFullTable"> <tr> <td> <img width="30" src="itemSprites/miningIcon.png"/> </td> <td> <div class="miningStatTable skillTable"></div> </td> <td> <img width="30" src="itemSprites/cookingIcon.png"/> </td> <td> <div class="cookingStatTable skillTable"></div> </td> </tr> <tr> <td> <img width="30" src="itemSprites/wcIcon.png"/> </td> <td> <div class="wcStatTable skillTable"></div> </td> <td> <img width="30" src="itemSprites/smeltIcon.png"/> </td> <td> <div class="smeltStatTable skillTable"></div> </td> </tr> <tr> <td> <img width="30" src="itemSprites/cardioIcon.png"/> </td> <td> <div class="cardioStatTable skillTable"></div> </td> <td> <img width="30" src="itemSprites/smithIcon.png"/> </td> <td> <div class="smithStatTable skillTable"></div> </td> </tr> <tr> <td> <img width="30" src="itemSprites/fightingIcon.png"/> </td> <td> <div class="fightingStatTable skillTable"></div> </td> <td> <img width="30" src="itemSprites/heartIcon.png"/> </td> <td> <div class="healthStatTable skillTable"></div> </td> </tr> <tr> <td> <img width="30" src="itemSprites/fishingIcon.png"/> </td> <td> <div class="fishingStatTable skillTable"></div> </td> <td> <img width="30" src="itemSprites/defenceIcon.png"/> </td> <td> <div class="defenceStatTable skillTable"></div> </td> </tr> </table> <table class="equipedTable"> <tr> <td> <div> <img width="100" class="equipedItemBox" src="itemSprites/undefined.png" /> </div> </td> </tr> </table> </div> </div> <script src="https://code.jquery.com/jquery-3.6.1.min.js"></script> <script src="game.js"></script> </body> </html>