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<h1>DeaDvey's domain</h1>
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<a href="/">Home</a> <a href="/blog/">Blogs</a> <a href="/projects/">Projects</a>
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<b>Rewriting falling in Rust...:</b>
I'm trying to learn Rust at the moment, so I though I'd recreate a game I made called <a href='https://gitlab.com/deadvey/falling'>Falling</a> in rust (original was in <a href='https://en.wikipedia.org/wiki/C++'>C++</a> and it was just for a bit of fun, I've uploaded it in it's current state to <a href='https://git.javalsai.dynv6.net/deadvey/random-rust'>Gitea</a> but it's not really playable at the moment, might update when I'm happy and finished with it though :). Basically, the aim is to avoid hitting the obstacles (see picture) while your character (in the picture you are a 'µ') and it's basically an infinite runner (technical limit of 2^64 depth...). It was inspired by a book series I read called <a href='https://www.suzannecollinsbooks.com/gregor_the_overlander_48384.htm'>The Underland Chronicles</a> by Suzanne Collins that I read a while ago... Anyway, that's it for today ;),<br/>Fly You High - DeaDvey
<i>Published: 160/7e8 at f3ed</i>
<a href='/blog/79.html'><-- Die Hard - 4/5</a> <a href='/blog/81.html'>Neverwhere (Novel) - 4/5--></a>
<a href="/blog/falling.html">falling</a><br/><a href="/blog/rust.html">rust</a><br/><a href="/blog/game.html">game</a><br/><a href="/blog/programming.html">programming</a><br/><a href="/blog/fun.html">fun</a><br/>
<img width="200" src="/images/falling.png">
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