rubiks cube thingy (WIP)

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deadvey 2025-01-05 03:04:23 +00:00
parent d8843f57cb
commit 483b383806
5 changed files with 207 additions and 0 deletions

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/target

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rubiks/Cargo.toml Normal file
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[package]
name = "rubiks"
version = "0.1.0"
edition = "2021"
[dependencies]
colored = "2.2.0"

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rubiks/cube.txt Normal file
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Colors:
WWW
WWW
WWW
OOO GGG RRR BBB
OOO GGG RRR BBB
OOO GGG RRR BBB
YYY
YYY
YYY
Indexs:
012 0
345
678
901 234 567 890 10, 20
123 456 789 012 30
345 678 901 234 40
567 50
890
123

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use std::io::{stdin,stdout,Write};
use colored::*;
fn print_coloured(output: char) {
match output {
'R' => print!("{}", "R".on_truecolor(255,0,0)),
'G' => print!("{}", "G".on_truecolor(0,255,0).purple()),
'B' => print!("{}", "B".on_truecolor(0,0,255).red()),
'Y' => print!("{}", "Y".on_truecolor(255,255,0).black()),
'W' => print!("{}", "W".on_truecolor(255,255,255).black()),
'O' => print!("{}", "O".on_truecolor(255, 128, 0)),
_ => print!("{}", output),
}
}
fn output_cube(cube: &Vec<char>) {
// White square
print!(" ");
for i in 0..=2 {
print_coloured(cube[i]);
}
println!();
print!(" ");
for i in 3..=5 {
print_coloured(cube[i]);
}
println!();
print!(" ");
for i in 6..=8 {
print_coloured(cube[i]);
}
// First layer
println!();
for i in 9..=20 {
print_coloured(cube[i]);
}
// Second layer
println!();
for i in 21..=32 {
print_coloured(cube[i]);
}
// Third layer
println!();
for i in 33..=44 {
print_coloured(cube[i]);
}
// Yellow square
println!();
print!(" ");
for i in 45..=47 {
print_coloured(cube[i]);
}
println!();
print!(" ");
for i in 48..=50 {
print_coloured(cube[i]);
}
println!();
print!(" ");
for i in 51..=53 {
print_coloured(cube[i]);
}
println!()
}
fn move_cube(rotation: String, mut cube: &mut Vec<char>) {
let mut initial_cube = cube.clone();
// Up clockwise
if rotation == "U" {
cube[0] = initial_cube[6];
cube[1] = initial_cube[3];
cube[2] = initial_cube[0];
cube[3] = initial_cube[7];
// Cube 4 remains the same
cube[5] = initial_cube[1];
cube[6] = initial_cube[8];
cube[7] = initial_cube[5];
cube[8] = initial_cube[2];
let indices = vec![12, 13, 14, 15, 16, 17, 18, 19, 20, 9, 10, 11];
for (i, &index) in indices.iter().enumerate() {
cube[9 + i] = initial_cube[index];
}
}
if rotation == "D" {
cube[45] = initial_cube[51];
cube[46] = initial_cube[48];
cube[47] = initial_cube[45];
cube[48] = initial_cube[52];
// Cube 49 remains the same
cube[50] = initial_cube[46];
cube[51] = initial_cube[53];
cube[52] = initial_cube[50];
cube[53] = initial_cube[47];
let indices = vec![42, 43, 44, 33, 34, 35, 36, 37, 38, 39, 40, 41];
for (i, &index) in indices.iter().enumerate() {
cube[33 + i] = initial_cube[index];
}
}
if rotation == "R" {
cube[15] = initial_cube[39];
cube[16] = initial_cube[27];
cube[17] = initial_cube[15];
cube[27] = initial_cube[40];
// Cube 28 remains the same
cube[29] = initial_cube[16];
cube[39] = initial_cube[41];
cube[40] = initial_cube[29];
cube[41] = initial_cube[17];
// Other edge peices around the Right side
cube[42] = initial_cube[2];
cube[30] = initial_cube[5];
cube[18] = initial_cube[8];
cube[2] = initial_cube[14];
cube[5] = initial_cube[26];
cube[8] = initial_cube[38];
cube[14] = initial_cube[47];
cube[26] = initial_cube[50];
cube[38] = initial_cube[53];
cube[47] = initial_cube[42];
cube[50] = initial_cube[30];
cube[53] = initial_cube[18];
}
}
fn input() -> String{
let mut s=String::new();
let _=stdout().flush();
stdin().read_line(&mut s).expect("Did not enter a correct string");
if let Some('\n')=s.chars().next_back() {
s.pop();
}
if let Some('\r')=s.chars().next_back() {
s.pop();
}
return s;
}
fn main() {
// Create a net of a cube, see cube.jpeg or cube.txt in the root of this project for a
// visualisation
let mut cube: Vec<char> = vec![
'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', // 0-8 (W)
'O', 'O', 'O', // 9-11 (O)
'G', 'G', 'G', // 12-14 (G)
'R', 'R', 'R', // 15-17 (R)
'B', 'B', 'B', // 18-20 (B)
'O', 'O', 'O', // 21-23 (O)
'G', 'G', 'G', // 24-26 (G)
'R', 'R', 'R', // 27-29 (R)
'B', 'B', 'B', // 30-32 (B)
'O', 'O', 'O', // 33-35 (O)
'G', 'G', 'G', // 36-38 (G)
'R', 'R', 'R', // 39-41 (R)
'B', 'B', 'B', // 42-44 (B)
'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', // 45-53 (Y)
];
output_cube(&cube);
'game_loop: loop {
let rotation = input();
if rotation == "q" {
break 'game_loop;
}
move_cube(rotation, &mut cube);
output_cube(&cube);
}
}