rubiks cube thingy (WIP)
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rubiks/.gitignore
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rubiks/.gitignore
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/target
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rubiks/Cargo.toml
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rubiks/Cargo.toml
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[package]
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name = "rubiks"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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colored = "2.2.0"
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BIN
rubiks/cube.jpg
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rubiks/cube.jpg
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rubiks/cube.txt
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rubiks/cube.txt
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Colors:
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WWW
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WWW
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WWW
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OOO GGG RRR BBB
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OOO GGG RRR BBB
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OOO GGG RRR BBB
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YYY
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YYY
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YYY
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Indexs:
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012 0
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345
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678
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901 234 567 890 10, 20
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123 456 789 012 30
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345 678 901 234 40
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567 50
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890
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123
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rubiks/src/main.rs
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rubiks/src/main.rs
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use std::io::{stdin,stdout,Write};
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use colored::*;
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fn print_coloured(output: char) {
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match output {
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'R' => print!("{}", "R".on_truecolor(255,0,0)),
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'G' => print!("{}", "G".on_truecolor(0,255,0).purple()),
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'B' => print!("{}", "B".on_truecolor(0,0,255).red()),
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'Y' => print!("{}", "Y".on_truecolor(255,255,0).black()),
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'W' => print!("{}", "W".on_truecolor(255,255,255).black()),
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'O' => print!("{}", "O".on_truecolor(255, 128, 0)),
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_ => print!("{}", output),
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}
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}
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fn output_cube(cube: &Vec<char>) {
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// White square
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print!(" ");
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for i in 0..=2 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 3..=5 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 6..=8 {
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print_coloured(cube[i]);
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}
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// First layer
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println!();
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for i in 9..=20 {
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print_coloured(cube[i]);
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}
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// Second layer
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println!();
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for i in 21..=32 {
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print_coloured(cube[i]);
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}
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// Third layer
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println!();
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for i in 33..=44 {
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print_coloured(cube[i]);
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}
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// Yellow square
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println!();
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print!(" ");
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for i in 45..=47 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 48..=50 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 51..=53 {
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print_coloured(cube[i]);
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}
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println!()
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}
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fn move_cube(rotation: String, mut cube: &mut Vec<char>) {
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let mut initial_cube = cube.clone();
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// Up clockwise
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if rotation == "U" {
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cube[0] = initial_cube[6];
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cube[1] = initial_cube[3];
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cube[2] = initial_cube[0];
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cube[3] = initial_cube[7];
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// Cube 4 remains the same
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cube[5] = initial_cube[1];
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cube[6] = initial_cube[8];
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cube[7] = initial_cube[5];
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cube[8] = initial_cube[2];
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let indices = vec![12, 13, 14, 15, 16, 17, 18, 19, 20, 9, 10, 11];
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for (i, &index) in indices.iter().enumerate() {
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cube[9 + i] = initial_cube[index];
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}
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}
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if rotation == "D" {
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cube[45] = initial_cube[51];
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cube[46] = initial_cube[48];
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cube[47] = initial_cube[45];
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cube[48] = initial_cube[52];
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// Cube 49 remains the same
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cube[50] = initial_cube[46];
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cube[51] = initial_cube[53];
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cube[52] = initial_cube[50];
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cube[53] = initial_cube[47];
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let indices = vec![42, 43, 44, 33, 34, 35, 36, 37, 38, 39, 40, 41];
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for (i, &index) in indices.iter().enumerate() {
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cube[33 + i] = initial_cube[index];
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}
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}
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if rotation == "R" {
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cube[15] = initial_cube[39];
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cube[16] = initial_cube[27];
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cube[17] = initial_cube[15];
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cube[27] = initial_cube[40];
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// Cube 28 remains the same
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cube[29] = initial_cube[16];
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cube[39] = initial_cube[41];
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cube[40] = initial_cube[29];
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cube[41] = initial_cube[17];
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// Other edge peices around the Right side
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cube[42] = initial_cube[2];
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cube[30] = initial_cube[5];
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cube[18] = initial_cube[8];
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cube[2] = initial_cube[14];
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cube[5] = initial_cube[26];
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cube[8] = initial_cube[38];
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cube[14] = initial_cube[47];
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cube[26] = initial_cube[50];
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cube[38] = initial_cube[53];
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cube[47] = initial_cube[42];
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cube[50] = initial_cube[30];
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cube[53] = initial_cube[18];
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}
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}
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fn input() -> String{
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let mut s=String::new();
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let _=stdout().flush();
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stdin().read_line(&mut s).expect("Did not enter a correct string");
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if let Some('\n')=s.chars().next_back() {
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s.pop();
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}
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if let Some('\r')=s.chars().next_back() {
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s.pop();
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}
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return s;
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}
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fn main() {
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// Create a net of a cube, see cube.jpeg or cube.txt in the root of this project for a
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// visualisation
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let mut cube: Vec<char> = vec![
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'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', // 0-8 (W)
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'O', 'O', 'O', // 9-11 (O)
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'G', 'G', 'G', // 12-14 (G)
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'R', 'R', 'R', // 15-17 (R)
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'B', 'B', 'B', // 18-20 (B)
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'O', 'O', 'O', // 21-23 (O)
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'G', 'G', 'G', // 24-26 (G)
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'R', 'R', 'R', // 27-29 (R)
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'B', 'B', 'B', // 30-32 (B)
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'O', 'O', 'O', // 33-35 (O)
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'G', 'G', 'G', // 36-38 (G)
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'R', 'R', 'R', // 39-41 (R)
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'B', 'B', 'B', // 42-44 (B)
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'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', // 45-53 (Y)
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];
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output_cube(&cube);
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'game_loop: loop {
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let rotation = input();
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if rotation == "q" {
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break 'game_loop;
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}
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move_cube(rotation, &mut cube);
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output_cube(&cube);
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}
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}
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