Update falling/src/main.rs
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@ -112,7 +112,7 @@ fn generate_level(level_to_generate: u64, difficulty: i8, left_wall: &mut i16, r
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else if i == *left_wall-1 && left_wall_change < 0 {
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else if i == *left_wall-1 && left_wall_change < 0 {
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new_level[i as usize] = -2;
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new_level[i as usize] = -2;
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}
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}
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// If it’s not on the left wall, mark the space with another value (-3) which is a straight
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// If it's not on the left wall, mark the space with another value (-3) which is a straight
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// wall "|".
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// wall "|".
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else {
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else {
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new_level[i as usize] = -3;
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new_level[i as usize] = -3;
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