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10d452ec33
...
d8843f57cb
@ -9,11 +9,6 @@ TO DO: documentation, commenting ¬_¬<br/>
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BUGS: Can pass between diagonally conencted blocks, is this a 'bug'?<br/>
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BUGS: Can pass between diagonally conencted blocks, is this a 'bug'?<br/>
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# Rustsweeper
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A Minesweeper clone written in rust, instead of mines,<br/>
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it's rusty nails that give you tetanus<br/>
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# Prophecies
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# Prophecies
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Generates a random prophecy based on prophecies from <br/>
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Generates a random prophecy based on prophecies from <br/>
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The Underland Chronicles by Suzanne Collins<br/>
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The Underland Chronicles by Suzanne Collins<br/>
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@ -38,10 +33,6 @@ Greet them as we have before.
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Watch the nibblers spin and snap.
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Watch the nibblers spin and snap.
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```
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```
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# Rubiks Cube thing (WIP)
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It's just a rubiks cube in the terminal, written in rust
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# Roman Numerals (WIP)
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# Roman Numerals (WIP)
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Converts numbers between Roman Numerals and Arabic Numerals<br/>
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Converts numbers between Roman Numerals and Arabic Numerals<br/>
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### Example:
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### Example:
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@ -19,14 +19,9 @@ fn main() -> io::Result<()> {
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let lines_in_string = split_string.len();
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let lines_in_string = split_string.len();
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// Iterate for "number_of_lines" and each time pick a random line in the file
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// Iterate for "number_of_lines" and each time pick a random line in the file
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let mut previous_line_index = 0;
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for _i in 0..number_of_lines {
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for _i in 0..number_of_lines {
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let line_index = rand::thread_rng().gen_range(0..lines_in_string); // Pick random line
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let line_index = rand::thread_rng().gen_range(0..lines_in_string); // Pick random line
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if split_string[previous_line_index] == split_string[line_index] {
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continue;
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}
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println!("{}",split_string[line_index]); // Print the random line
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println!("{}",split_string[line_index]); // Print the random line
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previous_line_index = line_index;
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}
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}
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Ok(())
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Ok(())
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1
rubiks/.gitignore
vendored
1
rubiks/.gitignore
vendored
@ -1 +0,0 @@
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/target
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@ -1,7 +0,0 @@
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[package]
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name = "rubiks"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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colored = "2.2.0"
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BIN
rubiks/cube.jpg
BIN
rubiks/cube.jpg
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
@ -1,26 +0,0 @@
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Colors:
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WWW
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WWW
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WWW
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OOO GGG RRR BBB
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OOO GGG RRR BBB
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OOO GGG RRR BBB
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YYY
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YYY
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YYY
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Indexs:
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012 0
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345
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678
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901 234 567 890 10, 20
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123 456 789 012 30
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345 678 901 234 40
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567 50
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890
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123
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@ -1,173 +0,0 @@
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use std::io::{stdin,stdout,Write};
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use colored::*;
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fn print_coloured(output: char) {
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match output {
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'R' => print!("{}", "R".on_truecolor(255,0,0)),
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'G' => print!("{}", "G".on_truecolor(0,255,0).purple()),
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'B' => print!("{}", "B".on_truecolor(0,0,255).red()),
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'Y' => print!("{}", "Y".on_truecolor(255,255,0).black()),
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'W' => print!("{}", "W".on_truecolor(255,255,255).black()),
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'O' => print!("{}", "O".on_truecolor(255, 128, 0)),
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_ => print!("{}", output),
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}
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}
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fn output_cube(cube: &Vec<char>) {
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// White square
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print!(" ");
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for i in 0..=2 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 3..=5 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 6..=8 {
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print_coloured(cube[i]);
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}
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// First layer
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println!();
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for i in 9..=20 {
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print_coloured(cube[i]);
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}
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// Second layer
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println!();
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for i in 21..=32 {
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print_coloured(cube[i]);
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}
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// Third layer
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println!();
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for i in 33..=44 {
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print_coloured(cube[i]);
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}
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// Yellow square
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println!();
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print!(" ");
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for i in 45..=47 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 48..=50 {
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print_coloured(cube[i]);
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}
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println!();
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print!(" ");
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for i in 51..=53 {
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print_coloured(cube[i]);
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}
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println!()
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}
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fn move_cube(rotation: String, mut cube: &mut Vec<char>) {
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let mut initial_cube = cube.clone();
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// Up clockwise
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if rotation == "U" {
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cube[0] = initial_cube[6];
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cube[1] = initial_cube[3];
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cube[2] = initial_cube[0];
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cube[3] = initial_cube[7];
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// Cube 4 remains the same
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cube[5] = initial_cube[1];
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cube[6] = initial_cube[8];
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cube[7] = initial_cube[5];
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cube[8] = initial_cube[2];
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let indices = vec![12, 13, 14, 15, 16, 17, 18, 19, 20, 9, 10, 11];
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for (i, &index) in indices.iter().enumerate() {
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cube[9 + i] = initial_cube[index];
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}
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}
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if rotation == "D" {
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cube[45] = initial_cube[51];
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cube[46] = initial_cube[48];
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cube[47] = initial_cube[45];
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cube[48] = initial_cube[52];
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// Cube 49 remains the same
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cube[50] = initial_cube[46];
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cube[51] = initial_cube[53];
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cube[52] = initial_cube[50];
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cube[53] = initial_cube[47];
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let indices = vec![42, 43, 44, 33, 34, 35, 36, 37, 38, 39, 40, 41];
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for (i, &index) in indices.iter().enumerate() {
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cube[33 + i] = initial_cube[index];
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}
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}
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if rotation == "R" {
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cube[15] = initial_cube[39];
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cube[16] = initial_cube[27];
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cube[17] = initial_cube[15];
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cube[27] = initial_cube[40];
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// Cube 28 remains the same
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cube[29] = initial_cube[16];
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cube[39] = initial_cube[41];
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cube[40] = initial_cube[29];
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cube[41] = initial_cube[17];
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// Other edge peices around the Right side
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cube[42] = initial_cube[2];
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cube[30] = initial_cube[5];
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cube[18] = initial_cube[8];
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cube[2] = initial_cube[14];
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cube[5] = initial_cube[26];
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cube[8] = initial_cube[38];
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cube[14] = initial_cube[47];
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cube[26] = initial_cube[50];
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cube[38] = initial_cube[53];
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cube[47] = initial_cube[42];
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cube[50] = initial_cube[30];
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cube[53] = initial_cube[18];
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}
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}
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fn input() -> String{
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let mut s=String::new();
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let _=stdout().flush();
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stdin().read_line(&mut s).expect("Did not enter a correct string");
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if let Some('\n')=s.chars().next_back() {
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s.pop();
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}
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if let Some('\r')=s.chars().next_back() {
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s.pop();
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}
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return s;
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}
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fn main() {
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// Create a net of a cube, see cube.jpeg or cube.txt in the root of this project for a
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// visualisation
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let mut cube: Vec<char> = vec![
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'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', // 0-8 (W)
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'O', 'O', 'O', // 9-11 (O)
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'G', 'G', 'G', // 12-14 (G)
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'R', 'R', 'R', // 15-17 (R)
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'B', 'B', 'B', // 18-20 (B)
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'O', 'O', 'O', // 21-23 (O)
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'G', 'G', 'G', // 24-26 (G)
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'R', 'R', 'R', // 27-29 (R)
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'B', 'B', 'B', // 30-32 (B)
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'O', 'O', 'O', // 33-35 (O)
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'G', 'G', 'G', // 36-38 (G)
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'R', 'R', 'R', // 39-41 (R)
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'B', 'B', 'B', // 42-44 (B)
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'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', // 45-53 (Y)
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];
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output_cube(&cube);
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'game_loop: loop {
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let rotation = input();
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if rotation == "q" {
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break 'game_loop;
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}
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move_cube(rotation, &mut cube);
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output_cube(&cube);
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}
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}
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1
rustsweeper/.gitignore
vendored
1
rustsweeper/.gitignore
vendored
@ -1 +0,0 @@
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|||||||
/target
|
|
@ -1,9 +0,0 @@
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[package]
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||||||
name = "rustsweeper"
|
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||||||
version = "0.1.0"
|
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||||||
edition = "2021"
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[dependencies]
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rand = "0.8.5"
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colored = "2.2.0"
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console = "0.15.10"
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@ -1,307 +0,0 @@
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use std::io::{stdin,stdout,Write};
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use rand::Rng;
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use colored::*;
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use colored::Color::TrueColor;
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use console::Term;
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||||||
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fn output_board(board: &Vec<Vec<i64>>, state: &Vec<Vec<char>>, x_hovered: i64, y_hovered: i64) {
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print!("{}[2J", 27 as char);
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for y in 0..board.len() {
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for x in 0..board[y].len() {
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let background_color: u8;
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if state[y][x] != 'u' {
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background_color = 128;
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}
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else {
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background_color = 196;
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}
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if x == x_hovered as usize && y == y_hovered as usize {
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print!("{}", "X".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color));
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||||||
}
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else if state[y][x] == 'u' {
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||||||
if board[y][x] == -1 {
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print!("{}","▲".truecolor(128,64,0).on_truecolor(background_color,background_color,background_color));
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}
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else if board[y][x] == 0 {
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print!("{}"," ".on_truecolor(background_color,background_color,background_color));
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}
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else if board[y][x] == 1 {
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print!("{}", "1".truecolor(1,0,254).on_truecolor(background_color,background_color,background_color));
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}
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else if board[y][x] == 2 {
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print!("{}", "2".truecolor(1,127,1).on_truecolor(background_color,background_color,background_color));
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}
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else if board[y][x] == 3 {
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print!("{}", "3".truecolor(254,0,0).on_truecolor(background_color,background_color,background_color));
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||||||
}
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else if board[y][x] == 4 {
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print!("{}", "4".truecolor(1,0,128).on_truecolor(background_color,background_color,background_color));
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||||||
}
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||||||
else if board[y][x] == 5 {
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||||||
print!("{}", "5".truecolor(129,1,2).on_truecolor(background_color,background_color,background_color));
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||||||
}
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||||||
else if board[y][x] == 6 {
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||||||
print!("{}", "6".truecolor(0,128,129).on_truecolor(background_color,background_color,background_color));
|
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||||||
}
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||||||
else if board[y][x] == 7 {
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||||||
print!("{}", "7".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color));
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|
||||||
}
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|
||||||
else if board[y][x] == 8 {
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||||||
print!("{}", "8".truecolor(128,128,128).on_truecolor(background_color,background_color,background_color));
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||||||
}
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|
||||||
}
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|
||||||
else if state[y][x] == 'm' {
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||||||
print!("{}", "m".truecolor(228,16,32).on_truecolor(background_color,background_color,background_color));
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||||||
}
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||||||
else if state[y][x] == '?' {
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||||||
print!("{}", "?".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color));
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||||||
}
|
|
||||||
else {
|
|
||||||
print!("{}"," ".on_truecolor(background_color,background_color,background_color));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
println!();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn input() -> String{
|
|
||||||
let mut s=String::new();
|
|
||||||
let _=stdout().flush();
|
|
||||||
stdin().read_line(&mut s).expect("Did not enter a correct string");
|
|
||||||
if let Some('\n')=s.chars().next_back() {
|
|
||||||
s.pop();
|
|
||||||
}
|
|
||||||
if let Some('\r')=s.chars().next_back() {
|
|
||||||
s.pop();
|
|
||||||
}
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn place_nails(board: &mut Vec<Vec<i64>>, number_of_nails: i64, width: i64, height: i64) {
|
|
||||||
for _nail in 0..number_of_nails {
|
|
||||||
// Generate coordinates for nails, if there is already a nail there, then generate new
|
|
||||||
// coordinates, should add case for if there are more mines than locations, but why would
|
|
||||||
// someone do that?
|
|
||||||
let mut x_coord = rand::thread_rng().gen_range(0..width);
|
|
||||||
let mut y_coord = rand::thread_rng().gen_range(0..height);
|
|
||||||
while board[y_coord as usize][x_coord as usize] == -1 {
|
|
||||||
x_coord = rand::thread_rng().gen_range(0..width);
|
|
||||||
y_coord = rand::thread_rng().gen_range(0..height);
|
|
||||||
}
|
|
||||||
|
|
||||||
board[y_coord as usize][x_coord as usize] = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn determine_nails_in_range(board: &mut Vec<Vec<i64>>) {
|
|
||||||
for x in 0..board.len() {
|
|
||||||
for y in 0..board[x].len() {
|
|
||||||
if board[x][y] != -1 {
|
|
||||||
let mut num_of_nails = 0;
|
|
||||||
|
|
||||||
for i in -1..2 {
|
|
||||||
for j in -1..2 {
|
|
||||||
// Check if index is in range (>= 0 and < length of vector)
|
|
||||||
if (x as i64 + i >= 0 && (x as i64 + i) < board.len() as i64) && (y as i64 + j >= 0 && (y as i64 + j) < board[x].len() as i64) {
|
|
||||||
if board[(x as i64 + i) as usize][(y as i64 + j) as usize] == -1 {
|
|
||||||
num_of_nails += 1; // Increment the nail count
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
board[x][y] = num_of_nails;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn find_connected_coordinates(grid: &Vec<Vec<i64>>, start_row: usize, start_col: usize) -> Vec<(usize, usize)> {
|
|
||||||
let rows = grid.len();
|
|
||||||
let cols = grid[0].len();
|
|
||||||
let target_value = grid[start_row][start_col];
|
|
||||||
|
|
||||||
// Directions for 8 possible moves (vertical, horizontal, and diagonal)
|
|
||||||
let directions: [(i64, i64); 8] = [
|
|
||||||
(-1, 0), // Up
|
|
||||||
(1, 0), // Down
|
|
||||||
(0, -1), // Left
|
|
||||||
(0, 1), // Right
|
|
||||||
(-1, -1),// Top-left diagonal
|
|
||||||
(-1, 1), // Top-right diagonal
|
|
||||||
(1, -1), // Bottom-left diagonal
|
|
||||||
(1, 1), // Bottom-right diagonal
|
|
||||||
];
|
|
||||||
|
|
||||||
// Visited cells
|
|
||||||
let mut visited = vec![vec![false; cols]; rows];
|
|
||||||
|
|
||||||
// Vector to store the reachable coordinates
|
|
||||||
let mut result = Vec::new();
|
|
||||||
|
|
||||||
// DFS function
|
|
||||||
fn dfs(
|
|
||||||
grid: &Vec<Vec<i64>>,
|
|
||||||
row: usize,
|
|
||||||
col: usize,
|
|
||||||
target_value: i64,
|
|
||||||
visited: &mut Vec<Vec<bool>>,
|
|
||||||
result: &mut Vec<(usize, usize)>,
|
|
||||||
directions: &[(i64, i64)],
|
|
||||||
) {
|
|
||||||
// Check if the position is out of bounds or already visited or doesn't match the target value
|
|
||||||
if row >= grid.len() || col >= grid[0].len() || visited[row][col] || grid[row][col] != target_value {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mark the cell as visited and add the coordinate to the result
|
|
||||||
visited[row][col] = true;
|
|
||||||
result.push((row, col));
|
|
||||||
|
|
||||||
// Flag to check if we're at the boundary of the connected region
|
|
||||||
let mut is_boundary = false;
|
|
||||||
|
|
||||||
for &direction in directions.iter() {
|
|
||||||
let (dx, dy) = direction;
|
|
||||||
let new_row = row as i64 + dx;
|
|
||||||
let new_col = col as i64 + dy;
|
|
||||||
|
|
||||||
if new_row >= 0 && new_row < grid.len() as i64 && new_col >= 0 && new_col < grid[0].len() as i64 {
|
|
||||||
let new_row = new_row as usize;
|
|
||||||
let new_col = new_col as usize;
|
|
||||||
|
|
||||||
if grid[new_row][new_col] != target_value {
|
|
||||||
is_boundary = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
dfs(grid, new_row, new_col, target_value, visited, result, directions);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if is_boundary {
|
|
||||||
for &direction in directions.iter() {
|
|
||||||
let (dx, dy) = direction;
|
|
||||||
let new_row = row as i64 + dx;
|
|
||||||
let new_col = col as i64 + dy;
|
|
||||||
|
|
||||||
if new_row >= 0 && new_row < grid.len() as i64 && new_col >= 0 && new_col < grid[0].len() as i64 {
|
|
||||||
let new_row = new_row as usize;
|
|
||||||
let new_col = new_col as usize;
|
|
||||||
|
|
||||||
// Add cells with a different value to the result
|
|
||||||
if grid[new_row][new_col] != target_value && !visited[new_row][new_col] {
|
|
||||||
result.push((new_row, new_col));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
dfs(grid, start_row, start_col, target_value, &mut visited, &mut result, &directions);
|
|
||||||
|
|
||||||
result
|
|
||||||
}
|
|
||||||
|
|
||||||
fn uncover(board: &Vec<Vec<i64>>, state: &mut Vec<Vec<char>>, x_hovered: usize, y_hovered: usize, alive: &mut bool) {
|
|
||||||
state[y_hovered][x_hovered] = 'u';
|
|
||||||
if board[y_hovered][x_hovered] == -1 {
|
|
||||||
*alive = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if board[y_hovered][x_hovered] == 0 {
|
|
||||||
let connected = find_connected_coordinates(&board, y_hovered, x_hovered);
|
|
||||||
for (y,x) in connected.iter() {
|
|
||||||
state[*y][*x] = 'u';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let stdout = Term::buffered_stdout();
|
|
||||||
|
|
||||||
let mut board: Vec<Vec<i64>> = Vec::new();
|
|
||||||
let mut state: Vec<Vec<char>> = Vec::new(); // u = uncovered, c = covered, m = marked
|
|
||||||
|
|
||||||
let height: i64 = 10;
|
|
||||||
let width: i64 = 30;
|
|
||||||
let number_of_nails: i64 = 35;
|
|
||||||
|
|
||||||
let mut x_hovered: i64 = 0;
|
|
||||||
let mut y_hovered: i64 = 0;
|
|
||||||
|
|
||||||
let mut alive: bool = true;
|
|
||||||
|
|
||||||
for y in 0..height {
|
|
||||||
board.push(Vec::new());
|
|
||||||
state.push(Vec::new());
|
|
||||||
for x in 0..width {
|
|
||||||
board[y as usize].push(0);
|
|
||||||
state[y as usize].push('c');
|
|
||||||
//board[x as usize][y as usize] = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
place_nails(&mut board, number_of_nails, width, height);
|
|
||||||
determine_nails_in_range(&mut board);
|
|
||||||
output_board(&board, &state, x_hovered, y_hovered);
|
|
||||||
|
|
||||||
'gameloop: loop {
|
|
||||||
if let Ok(character) = stdout.read_char() {
|
|
||||||
match character {
|
|
||||||
'w' => if y_hovered > 0 { y_hovered -= 1 },
|
|
||||||
'a' => if x_hovered > 0 { x_hovered -= 1},
|
|
||||||
's' => if y_hovered < height-1 { y_hovered += 1 },
|
|
||||||
'd' => if x_hovered < width-1 {x_hovered += 1},
|
|
||||||
'u' => uncover(&board, &mut state, x_hovered as usize, y_hovered as usize, &mut alive),
|
|
||||||
'm' => {
|
|
||||||
if state[y_hovered as usize][x_hovered as usize] == 'm' {
|
|
||||||
state[y_hovered as usize][x_hovered as usize] = 'c'
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
state[y_hovered as usize][x_hovered as usize] = 'm'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
'?' => {
|
|
||||||
if state[y_hovered as usize][x_hovered as usize] == '?' {
|
|
||||||
state[y_hovered as usize][x_hovered as usize] = 'c'
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
state[y_hovered as usize][x_hovered as usize] = '?'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
'q' => break 'gameloop,
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if alive {
|
|
||||||
output_board(&board, &state, x_hovered, y_hovered);
|
|
||||||
}
|
|
||||||
else if alive == false {
|
|
||||||
println!("GAME OVER!\nYou got Tetanus!");
|
|
||||||
println!("⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⢀⣾⣿O⣷⠀⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⠀⠸⣿⣿⣿C⠀⠀⠀- HOLY SHIT⠀⠀⠀");
|
|
||||||
println!(" ⣀⣤⡈⠛⢉⠀⠀⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⢀⣴⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⣴⣿⣿⢿⣿⣿⣿⣿⣿⠀⡄⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⢰⣿⡏⠀⢸⣿⣿⣿⣿⡇⢸⣷⣤⣀⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⣼⣿⠁⠀⢸⣿⣿⣿⣿⠁⠀⠙⠻⢿⣿⣶⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⠛⠋⠀⠀⠸⣿⣿⣿⡏⠀⠀⠀⠀⠀⠈⠉⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⠀⣄⠙⣿⣿⣷⡄⠀⠀⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⢸⣿⣦⠈⢿⣿⣿⣦⠀⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⣼⣿⡟⠀⠀⠻⣿⣿⣧⠀⠀⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⠀⠘⢿⣿⣧/⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⢾⣿⠟⠁⠀⠀⠀⠀⠀⠀⠈⢻⣿⠇⠀⠀⠀");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠄⠀ ");
|
|
||||||
println!("BEWARE:⢀⡴⠀⠀⠀⠀⠀⠀⠘⠛⢿⡟⠁⠀⠀ ");
|
|
||||||
println!(" ⠀⢀⣴⢿⣇⠀⠀⠲⣶⣤⣤⡄⠀⠈⣧⠀⠀⠀ ");
|
|
||||||
println!(" ⠀ ⠀⠙⢷⣄⠀⣿⠃⠀⠀⠀⠀⢻⡀⠀⠀ ");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⠙⣿⣏⠀⠀⠀⠀⠀⢸⡇⠀⠀ ");
|
|
||||||
println!(" ⠀⠀⠀⣿⠛⢷⠄⠀⠀⠀⠈⢿⠀ ");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⢰⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ");
|
|
||||||
println!(" ⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀ ");
|
|
||||||
break 'gameloop;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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Before Width: | Height: | Size: 501 KiB |
Loading…
x
Reference in New Issue
Block a user