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@@ -38,8 +38,11 @@ Greet them as we have before.
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Watch the nibblers spin and snap.
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```
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# Insults
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Generates an insulting phrase for someone :D
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# Rubiks Cube thing (WIP)
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It's just a rubiks cube in the terminal, written in rust
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It's just a rubiks cube in the terminal, written in rust.<br/>
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# Roman Numerals (WIP)
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7
insults/Cargo.toml
Normal file
7
insults/Cargo.toml
Normal file
@@ -0,0 +1,7 @@
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[package]
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name = "insults"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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rand = "0.8.5"
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257
insults/insults
Normal file
257
insults/insults
Normal file
@@ -0,0 +1,257 @@
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apish
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bald-pated
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artless
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barren-spirited
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beslubbering
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beast-eating
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calmunating
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cautelous
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churlish
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coldblooded
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concupscible
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covetous
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crudy
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cuckoldly
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deceptious
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degenerate
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facinerious
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fawning
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finical
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fusty
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goastish
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gorbellied
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greasy
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heinous
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incontinent
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inexecrable
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insolent
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lecherous
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lisping
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loathly
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lubberly
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lumpish
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mammering
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musty
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naughty
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obscene
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overgorged
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panderly
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pestiferous
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plumfy
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puking
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rascally
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reeky
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sanctimonious
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sickly
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solbbery
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sneaping
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spongy
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stinking
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superserviceable
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thrasonical
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unhandsome
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unwiped
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viperous
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wanton
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warped
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witless
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breast-eating
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beef-witted
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boiled-brained
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clay-brained
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dirt-rotten
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dizzy-eyed
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dull-brained
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eye-offending
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fat-kidneyed
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flap-eared
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foul-mouthed
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half-blooded
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hard-haired
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hell-governed
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hollow-eyed
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hook-nosed
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ill-tempered
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knotty-pated
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leaden-footed
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leptus leering
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lily-livered
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logger-headed
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lust-breathed
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motley-minded
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mouse-eaten
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muddy-mettled
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nook-shotten
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one-trunk-inheriting
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pale-hearted
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pigeon-livered
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puke-stocking
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puppy-headed
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rank-scented
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rug-headed
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rump-fed
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self-glorious
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senseless-obstinate
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sheep-biting
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shrill-tongued
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snail-paced
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sodden-witted
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stretch-mouthed
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stubborn-hard
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swag-bellied
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tardy-gaited
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thick-eyed
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three-suited
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thripe-visaged
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under-honest
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uneducated
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useless
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white-livered
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barmy
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gormless
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manky
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minging
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naffy
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idiotic
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bigotted
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stupid
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blue-balled
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arrogant
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retarded
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petulent
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bigoted
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phscopathic
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small-minded
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non-linux-user
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pengiunless
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crude
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muppet
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pikey
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dodgy
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micro-cocked
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flaccid-cocked
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shit-faced
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piss-taking
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sloppy
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aggressive
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ugly
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abomination
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arch-villain
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baggage
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bed-presser
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blockhead
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braggart
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bugbear
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bull's pizzle
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codpiece
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capocchia
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cornuto
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costermonger
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cot-quean
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coxcomb
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cozener
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dissembler
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dullard
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dunghill
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fashion-monger
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fleshmonger
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foot-licker
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fustilarian
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geck
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giglet
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horn-beast
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horse-back-breaker
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idiot-worshipper
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jack-a-nape
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lewdster
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malignancy
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malmsey-butt
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measle
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miscreant
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mushrump
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ox-head
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parasite
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pig-nut
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pin-buttock
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potato-finger
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princox
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purpose-chnager
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quatch-buttock
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rabbit-sucker
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rampallian
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rat-catcher
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ratsbane
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renegatho
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scum
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scut
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starve-lackey
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stock-fish
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ticklebrain
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under-skinner
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villiago
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cum-bucket
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retard
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tosser
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wheevil
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cretin
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wanker
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slag
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daft-cow
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arsehole
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chav
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git
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nutter
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pillock
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plonker
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prat
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trollop
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twat
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knob-head
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bell-end
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skiver
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wazzock
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ninny
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berk
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airy-fairy
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ankle-biter
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arse-licker
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arsemonger
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chuffer
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gannet
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ligger
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maggot
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mingebag
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two-dicked-dog
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window
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apple
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cunt
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dick
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cock
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cum-sock
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phallus
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pussy
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bigot
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capitalist
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cock-sucker
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child
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pedo
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nonce
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pedophile
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apple-fanboy
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nerd
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geek
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weeb
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neek
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swot
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goblin
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crumpet
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piss-taker
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shit-face
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sucker
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loser
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minger
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minge
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battery-eater
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toenail-clipping
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tik-toker
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35
insults/src/main.rs
Normal file
35
insults/src/main.rs
Normal file
@@ -0,0 +1,35 @@
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use std::fs;
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use std::io;
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use rand::Rng;
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fn main() -> io::Result<()> {
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let file_contents: String = fs::read_to_string("insults")?;
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let lines: Vec<&str> = file_contents.split('\n').collect();
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let mut adjectives: Vec<String> = Vec::new();
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let mut nouns: Vec<String> = Vec::new();
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let mut noun = false; // nouns is set to true when we have reached the nouns section in the file
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// so should start pushing insults to nouns instead of adjectives
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let num_of_adjectives: u64 = 2;
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for line in lines {
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if line == "" {
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noun = true;
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continue;
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}
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if noun {
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nouns.push(line.to_string());
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}
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else if noun != true {
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adjectives.push(line.to_string());
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}
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}
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for _x in 0..num_of_adjectives {
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let random_adjective = adjectives[rand::thread_rng().gen_range(0..adjectives.len())].clone();
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print!("{}, ", random_adjective);
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}
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let random_noun = nouns[rand::thread_rng().gen_range(0..nouns.len())].clone();
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print!("{}\n", random_noun);
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Ok(())
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}
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@@ -1,11 +1,12 @@
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use std::io::{stdin,stdout,Write};
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use rand::Rng;
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use colored::*;
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use colored::Color::TrueColor;
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use console::Term;
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use std::time::Instant;
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fn output_board(board: &Vec<Vec<i64>>, state: &Vec<Vec<char>>, x_hovered: i64, y_hovered: i64) {
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print!("{}[2J", 27 as char);
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let mut output: String = "".to_string();
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for y in 0..board.len() {
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for x in 0..board[y].len() {
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let background_color: u8;
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@@ -18,52 +19,54 @@ fn output_board(board: &Vec<Vec<i64>>, state: &Vec<Vec<char>>, x_hovered: i64, y
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}
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if x == x_hovered as usize && y == y_hovered as usize {
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print!("{}", "X".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"X".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if state[y][x] == 'u' {
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if board[y][x] == -1 {
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print!("{}","▲".truecolor(128,64,0).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"▲".truecolor(128,64,0).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 0 {
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print!("{}"," ".on_truecolor(background_color,background_color,background_color));
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output.push_str(&" ".on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 1 {
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print!("{}", "1".truecolor(1,0,254).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"1".truecolor(1,0,254).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 2 {
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print!("{}", "2".truecolor(1,127,1).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"2".truecolor(1,127,1).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 3 {
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print!("{}", "3".truecolor(254,0,0).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"3".truecolor(254,0,0).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 4 {
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print!("{}", "4".truecolor(1,0,128).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"4".truecolor(1,0,128).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 5 {
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print!("{}", "5".truecolor(129,1,2).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"5".truecolor(129,1,2).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 6 {
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print!("{}", "6".truecolor(0,128,129).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"6".truecolor(0,128,129).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 7 {
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print!("{}", "7".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"7".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if board[y][x] == 8 {
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print!("{}", "8".truecolor(128,128,128).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"8".truecolor(128,128,128).on_truecolor(background_color,background_color,background_color).to_string());
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}
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}
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else if state[y][x] == 'm' {
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print!("{}", "m".truecolor(228,16,32).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"⚑".truecolor(228,16,32).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else if state[y][x] == '?' {
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print!("{}", "?".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color));
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output.push_str(&"?".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color).to_string());
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}
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else {
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print!("{}"," ".on_truecolor(background_color,background_color,background_color));
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output.push_str(&" ".on_truecolor(background_color,background_color,background_color).to_string());
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}
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}
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println!();
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output.push_str("\n");
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}
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print!("{}[2J", 27 as char);
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println!("{}",output);
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}
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|
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fn input() -> String{
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@@ -218,15 +221,34 @@ fn uncover(board: &Vec<Vec<i64>>, state: &mut Vec<Vec<char>>, x_hovered: usize,
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}
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}
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|
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fn detect_win(state: &Vec<Vec<char>>, number_of_nails: i64, start: Instant) {
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let mut number_of_covered_cells: i64 = 0;
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for y in 0..state.len() {
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for x in 0..state[y].len() {
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if state[y][x] != 'u' {
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number_of_covered_cells = number_of_covered_cells + 1;
|
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}
|
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}
|
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}
|
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if number_of_covered_cells == number_of_nails {
|
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println!("Congratulations, you won!!!");
|
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let end = std::time::Instant::now();
|
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println!("In {:?}", end-start);
|
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std::process::exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
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let stdout = Term::buffered_stdout();
|
||||
|
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let mut board: Vec<Vec<i64>> = Vec::new();
|
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let mut state: Vec<Vec<char>> = Vec::new(); // u = uncovered, c = covered, m = marked
|
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|
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let height: i64 = 10;
|
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let width: i64 = 30;
|
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let number_of_nails: i64 = 35;
|
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let height: i64 = 8;
|
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let width: i64 = 8;
|
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let number_of_nails: i64 = 10;
|
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//let percentage_of_cells_are_nails: i64 = 15;
|
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//let number_of_nails: i64 = ((percentage_of_cells_are_nails / 100) as i64) * ((width * height) as i64) as i64;
|
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|
||||
let mut x_hovered: i64 = 0;
|
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let mut y_hovered: i64 = 0;
|
||||
@@ -242,6 +264,8 @@ fn main() {
|
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//board[x as usize][y as usize] = -1;
|
||||
}
|
||||
}
|
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let start = std::time::Instant::now();
|
||||
|
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place_nails(&mut board, number_of_nails, width, height);
|
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determine_nails_in_range(&mut board);
|
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output_board(&board, &state, x_hovered, y_hovered);
|
||||
@@ -249,10 +273,10 @@ fn main() {
|
||||
'gameloop: loop {
|
||||
if let Ok(character) = stdout.read_char() {
|
||||
match character {
|
||||
'w' => if y_hovered > 0 { y_hovered -= 1 },
|
||||
'a' => if x_hovered > 0 { x_hovered -= 1},
|
||||
's' => if y_hovered < height-1 { y_hovered += 1 },
|
||||
'd' => if x_hovered < width-1 {x_hovered += 1},
|
||||
'w' | 'k' => if y_hovered > 0 { y_hovered -= 1 },
|
||||
'a' | 'h' => if x_hovered > 0 { x_hovered -= 1},
|
||||
's' | 'j' => if y_hovered < height-1 { y_hovered += 1 },
|
||||
'd' | 'l' => if x_hovered < width-1 {x_hovered += 1},
|
||||
'u' => uncover(&board, &mut state, x_hovered as usize, y_hovered as usize, &mut alive),
|
||||
'm' => {
|
||||
if state[y_hovered as usize][x_hovered as usize] == 'm' {
|
||||
@@ -276,6 +300,7 @@ fn main() {
|
||||
}
|
||||
if alive {
|
||||
output_board(&board, &state, x_hovered, y_hovered);
|
||||
detect_win(&state, number_of_nails, start);
|
||||
}
|
||||
else if alive == false {
|
||||
println!("GAME OVER!\nYou got Tetanus!");
|
||||
@@ -293,14 +318,6 @@ fn main() {
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⣼⣿⡟⠀⠀⠻⣿⣿⣧⠀⠀⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⠀⠘⢿⣿⣧/⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⢾⣿⠟⠁⠀⠀⠀⠀⠀⠀⠈⢻⣿⠇⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠄⠀ ");
|
||||
println!("BEWARE:⢀⡴⠀⠀⠀⠀⠀⠀⠘⠛⢿⡟⠁⠀⠀ ");
|
||||
println!(" ⠀⢀⣴⢿⣇⠀⠀⠲⣶⣤⣤⡄⠀⠈⣧⠀⠀⠀ ");
|
||||
println!(" ⠀ ⠀⠙⢷⣄⠀⣿⠃⠀⠀⠀⠀⢻⡀⠀⠀ ");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠙⣿⣏⠀⠀⠀⠀⠀⢸⡇⠀⠀ ");
|
||||
println!(" ⠀⠀⠀⣿⠛⢷⠄⠀⠀⠀⠈⢿⠀ ");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⢰⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀ ");
|
||||
break 'gameloop;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user