Fixes and adjustments
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@@ -94,7 +94,6 @@ pub fn initDebug() void {
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Assets.free(Assets.load(.texture, "data/yakuza.png"));
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World.plane_mesh = Graphics.loadMesh(@ptrCast(&PLANE_MESH_DATA));
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World.cube_mesh = Graphics.loadMesh(@ptrCast(&CUBE_MESH_DATA));
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World.table_mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(0, 0, 0.5, 0.5, 8, 8)));
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World.texture = Assets.load(.texture, "data/yakuza.png");
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World.hand_texture = Assets.load(.texture, "data/hand.png");
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@@ -116,7 +115,6 @@ pub fn initDebug() void {
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pub fn deinit() void {
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Graphics.unloadMesh(World.plane_mesh);
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Graphics.unloadMesh(World.cube_mesh);
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Graphics.unloadMesh(World.table_mesh);
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Assets.free(World.texture);
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Assets.free(World.hand_texture);
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@@ -425,11 +423,9 @@ fn updateOrder() void {
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}
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}
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const CUBEMAP_MESH_DATA = CUBE_MESH_DATA;
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const T1 = 1.0 / 3.0;
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const T2 = 2.0 / 3.0;
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const CUBE_MESH_DATA = [_]f32{
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const CUBEMAP_MESH_DATA = [_]f32{
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-0.5, 0.5, -0.5, T2, 0,
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-0.5, -0.5, -0.5, T2, 0.5,
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0.5, 0.5, -0.5, 1, 0,
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